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12-05-10, 10:44 AM   #61
Kekskrümel
An Aku'mai Servant
Join Date: Oct 2010
Posts: 39
Hi,

thx for the update.

I still get the missing debuff timer for example with weakened soul, but after reloading the ui, the timer is working again for weakened soul and other debuffs. Maybe a conflict with another addon?

MT Targets working fine.

I noticed that the size and positioning of the group and mt frames are now different. In the original its like this: http://s.wowinterface.com/preview/pvw34382.jpg

Also missing my name in the group frames xD

Is this because of the fixed positioning if there are only 2 people in the group ?

Thx for your help and sorry for all the "special wishes" xD

And don't apologize for yourself ! I am very thankful that someone update this layout.

Greetings
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Last edited by Kekskrümel : 12-05-10 at 10:46 AM.
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12-05-10, 01:49 PM   #62
Tjani
A Murloc Raider
Join Date: Nov 2010
Posts: 8
Only use the unitframes and they work fine for me. I dislike the rest of this complilation with its oversized buttons, unnecessary panels and backgroundtextures. Huh... 25.63 MB. ^^ Thank ya, MoonWitch, hope you'll get the promised donation, you deserve it.
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12-05-10, 03:24 PM   #63
MoonWitch
A Firelord
AddOn Author - Click to view addons
Join Date: Sep 2007
Posts: 455
About the special wishes, don't worry - you guys/gals used this in its original form, I did not. So it's those special wishes that allow me to get it right.

Yeah, they're a bit higher for my own UI, otherwise I can't read raid chat :P But now I know they're ok, I can set the position correctly again. Also : I had the player frame in party as well, but usually they take it out.

I've inserted them, I am going to have a smoke, have a shower and a quick test, then I shall update Github (I really want this completely DONE before Cata).

Worst case scenario, you'll be stuck with OmniCC and commenting out 1 or 2 lines to have the timers, at least until post cata release. (Yeah, I took time off, 2nd week on the job, and I got a week off :P)
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12-06-10, 12:34 PM   #64
MoonWitch
A Firelord
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Join Date: Sep 2007
Posts: 455
I think I got it -- go update.. If it doesn't work, comment out line 208 and 209... Make em look like this;
Code:
--button.cd.noOCC = true
	--button.cd.noCooldownCount = true
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12-06-10, 02:10 PM   #65
Kekskrümel
An Aku'mai Servant
Join Date: Oct 2010
Posts: 39
Thx for the update,

looks like the debuffs are finally working. Going to test it in 1-2 instance in some minutes.

The size of the party and mt frames are still smaller as in the original :/ xD

I also doesn't find any size settings in the old alekk, only:

local party = oUF:Spawn('header', 'oUF_Party')
party:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", 8, 225)
party:SetManyAttributes('yOffset', -3, 'showParty', true)

So he use a default template "oUF_Party" with a default frame size ?

Doesn't find this entry in the old oUF Version so doesn't know the exactly size of the template frame :/

Going to contact haste xD

Thx for your work.

Greetings
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12-06-10, 02:54 PM   #66
MoonWitch
A Firelord
AddOn Author - Click to view addons
Join Date: Sep 2007
Posts: 455
There is no default party template in oUF...

alekk is using the size of party, focus, or something like that as size of it. It takes me some tries. But hey, everything is working so far
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12-06-10, 02:58 PM   #67
Kekskrümel
An Aku'mai Servant
Join Date: Oct 2010
Posts: 39
Hi,

thx for the Info.

Yeah debuff timer is working fine so far (2 instances) so only the frame size for party and mt frames are left and all is perfect xD

Thx for the hard work.

Greetings
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12-06-10, 03:09 PM   #68
MoonWitch
A Firelord
AddOn Author - Click to view addons
Join Date: Sep 2007
Posts: 455
Code:
if unit == "targettarget" or unit == "focus" or unit == "focustarget" then
		self.Health:SetHeight(16.5)
		self.Power:SetHeight(0)
	elseif unit == "player" or unit == "target" then
		self.Health:SetHeight(27)
		self.Power:SetHeight(10.5)
	else
		self.Health:SetHeight(23)
		self.Power:SetHeight(6)
	end
Based on that I can deduce that MT and party have the last self.Health and self.Power in that list. So I am using that right now. Going to update github now.

Ok, I did add something for myself, that is a tag for ShadowOrbs and Evangelism, when I am using oUF_alekk, I kinda have to disable another addon that shows me those things :P So please do forgive me that one.

Last edited by MoonWitch : 12-06-10 at 03:19 PM.
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12-06-10, 03:57 PM   #69
Kekskrümel
An Aku'mai Servant
Join Date: Oct 2010
Posts: 39
Yeah, now all is like in the original, thx for all the work.

The last thing was setting party:SetPoint to

party:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", 8, 190)

for the original spawn position for the party and mt frames.

After this, all was fine xD

Have you any PayPal Addy for a donation ?

Thx again for all the work.

Greetings

Nils
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12-07-10, 04:53 AM   #70
Kekskrümel
An Aku'mai Servant
Join Date: Oct 2010
Posts: 39
Ok,

with my SetPoint the Frames are again half in the chatbox with less as 5 people, your settings are the best

Thx again for your work.
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12-07-10, 08:10 AM   #71
insanity69
A Defias Bandit
Join Date: Oct 2010
Posts: 3
hey there (:

first respect to you guys, for your hard done work ^^ i was searching for a updated ouf_alekk layout for months, but couldnt get one .. now today seems to be a very lucky day, i found this thread and got to download ouf_alekk from your host but there is still a question that makes me going crazy:

installed it, but it doesn't appear in the addons list when i run the game (((((( tried it for something like 10 times and changed nothing

what could it be ? every help would be very nice, i would even give a donation too for it !

big greets
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12-07-10, 02:00 PM   #72
insanity69
A Defias Bandit
Join Date: Oct 2010
Posts: 3
would be very great if someone could help, tried it out to get working since 7 hours -.-
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12-07-10, 08:30 PM   #73
Dawn
A Molten Giant
 
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Originally Posted by insanity69 View Post
would be very great if someone could help, tried it out to get working since 7 hours -.-
If you went to github and selected download ... make sure the folder name is correct. Github is messing it up when it zip's files. Should be oUF_alekk, not some obscure name. Maybe that's the issue?!?
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12-08-10, 09:53 AM   #74
insanity69
A Defias Bandit
Join Date: Oct 2010
Posts: 3
nope, downloaded the correct version^^
I've made it at least, that it shows it in the addons list now..but i dunno what i made xD well, im getting this error now when i come ingame: Message: Interface\AddOns\oUF_alekk\oUF_alekk.lua:591: '=' expected near 'self'
Time: 12/08/10 16:48:37
Count: 1
Stack:
Locals:

does it mean in line 591 is a "=" missing? trying it out now!
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12-08-10, 09:40 PM   #75
MoonWitch
A Firelord
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Join Date: Sep 2007
Posts: 455
self.Name = setFontString(self.Health, fontn, 13)

that's line 591, which should be working fine. It's the version I've got running right now.

https://github.com/moonwitch/oUF_alekk/tarball/master should work fine.

Make sure that when you download it and unzip it, you rename the folder to oUF_alekk

Also at the moment I myself can't reach PayPal, I'm assuming Wikileaks has something to do with it :P Anyhow, my paypal email is kelly.crabbe [at] g mai l [dot] com (You know the format, right?) I'd like to say that it is *not* needed to do that, I just did so because I wanted to try and make someone happy. Once I get a response from alekk, I can upload the version to wowi as well.

Last edited by MoonWitch : 12-08-10 at 09:49 PM.
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12-13-10, 02:57 AM   #76
Legendlives
A Murloc Raider
Join Date: Aug 2008
Posts: 9
First off, thank you and everyone else who has worked on this mod.

Now i need a little help and im a total tool when it comes to things like this.

First, the White lighter circle where the buff are, i want to move them to the darker circle but i dont know how, can you help.

Also is there anyway to move the casting bars from where they are now (light blue circle) a little lower (to the darker blue circle).

Again thank you for all the help and for bring this mod back to life.


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12-13-10, 05:27 AM   #77
Kekskrümel
An Aku'mai Servant
Join Date: Oct 2010
Posts: 39
@Legendlives

The position of the cast bar and buff bar is hard coded in the oUF_alekk.lua (you can open it with your notepad), there is no GUI to configure this.

The Section for the buff frame should be:

self.Buffs:SetPoint('TOPRIGHT', UIParent, 'TOPRIGHT', -5, -35)

Line 422.

Play a little bit with the -5 and -35. For example -5, 40 numbers to move the frame. Doesn't know which one is the correct for moving it down.

For the cast bar it should be:

self.Castbar:SetPoint('TOP', UIParentr, 'CENTER', 0, -93)

Line 445.

Again playing a little bit with the two numbers xD

Hope this was a little help.

Greetings
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12-13-10, 10:21 AM   #78
Legendlives
A Murloc Raider
Join Date: Aug 2008
Posts: 9
Thank you for the reply and help, i'll give what you said a try.

But another question, what i should have asked, is there anyway to get rid of those buff and let bison take over. I installed bison but both set of buff seem to be there, how do i get rid of the default buffs.
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12-13-10, 10:23 AM   #79
Kekskrümel
An Aku'mai Servant
Join Date: Oct 2010
Posts: 39
Should be Line 4.

Change local tBuffs = true

to local tBuffs = false
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12-13-10, 12:31 PM   #80
MoonWitch
A Firelord
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Join Date: Sep 2007
Posts: 455
Originally Posted by Legendlives View Post
Thank you for the reply and help, i'll give what you said a try.

But another question, what i should have asked, is there anyway to get rid of those buff and let bison take over. I installed bison but both set of buff seem to be there, how do i get rid of the default buffs.
In regards to your buff location, if you want to simply move them :
replace line 422 to
Code:
self.Buffs:SetPoint('TOPRIGHT', Minimap, 'TOPLEFT', -5, 10)
It may be necessary to adapt the -5 and 10 to be exact in position. It's based on a carthagonal system: horizontal x-axis (negative moves left, positive moves right) and vertical y-axis (negative up, positive down)

For your castbar question:
Player : line 445
Code:
self.Castbar:SetPoint('TOP', UIParent, 'CENTER', 0, -93)
Change the -93 to an even lower value, I suggest -293 or thereabouts. It depends on your screensize etc, so it'll be testing.

For the target: line 687
Code:
self.Castbar:SetPoint('TOP', UIParent, 'CENTER', 0, -73)
The number you added or subtracted in player should be added/subtracted here too from the -73.

Eg, you change line 445 to
SetPoint('TOP', UIParent, 'CENTER', 0, -253)
and then you have to change line 687 to
SetPoint('TOP', UIParent, 'CENTER', 0, -233)
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WoWInterface » Featured Projects » oUF (Otravi Unit Frames) » oUF_alekk - searching someone to update the ui for an donation


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