OK, I may not have been clear on what is outputted with this.......you don't get ZONE coordinates, but world Coordinates
IE. If you are standing in the middle of Three Corners in Redridge, the WORLD COORDINATES are 774,655 Move over to the Darkshire Graveyard and you are at 758,695.
As for now supporting the Z Coord in Outlands.....here is my argument about why it is.
When you are doing bombing runs in Skettis, the birds that attack you will move along the Z-Axis to attack you, therefore, Z-coords must be supported in the Outlands.
If it helps here is the ENTIRE section of code, instead of the few lines I needed Help with
Code:
function CurrCoords()
local Continent,Zone=GetCurrentMapContinent(),GetCurrentMapZone();
SetMapZoom(0);
CurrRacerName = UnitName("player");
local CurrentXCoord,CurrentYCoord=GetPlayerMapPosition("player");
local MinimapZoneText = GetMinimapZoneText();
local CoordText = "-> -> posX = "..math.floor(CurrentXCoord*1000).." posY = "..math.floor(CurrentYCoord*1000).." "..MinimapZoneText;
RRT_defaultmsg(CoordText, 1.0, 1.0, 1.0);
--DEFAULT_CHAT_FRAME:AddMessage(CoordText, 1.0, 1.0, 1.0);
SetMapZoom(Continent,Zone);
end
Again, thank you for whatever help I can get