Hey all,
I've been messing with Grid2 (again), and I've set my sights on making frames change opacity based on current health, like HealBot (iirc). That is, I'd like frames to fade out if the player is at full health, and show full opacity if they're below some threshold, like <100% or <90%. I know Grid2 has alpha options, but using "health-current" doesn't do anything and "health-deficit" does the opposite of what I want (fade on <100%). I don't know if Grid2 is capable of this type of function without altering some code, and it isn't a huge deal. I just wondered if it could be done.
If someone knows, that's cool