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02-09-10, 12:29 PM   #1
lairdofdeath
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tiny issue

i looked and did not see a post about this yet if i missed it im srry
ive resently noticed that if you have the (battlefield ?) map open in the info panel and bring up the carbonite full map and mouse over the other areas (that you are not in) it dont show them its not a big deal to just change the info pannel to some thing else just wanted to let you know it was happening (and any one else who had this issue how to stop it)
 
02-09-10, 01:44 PM   #2
Marthisdil
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Does it happen if you don't have Carbonite installed?

edit: lemme clarify. Do you notice this issue using the normal map function as well, or just using carbonite? If it's just Carbonite, then not sure =/
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02-09-10, 06:55 PM   #3
lairdofdeath
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nope just carbonite the default map dont show the terain like carbonite if you have not explore it
 
02-09-10, 07:40 PM   #4
Xrystal
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Next question :

If you had carbonite but not nUI ... does it do it then ? If it still happens it is a carbonite issue unless someone has come across it and has found a way around it.
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Info Panel IDs : http://www.wowinterface.com/forums/s...818#post136818
 
02-09-10, 08:44 PM   #5
lairdofdeath
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nope it dont do it with out nui as soon as i change the info panelto something other then map it will let you see the areas in the big map
 
02-09-10, 10:06 PM   #6
Xrystal
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Hmm, I don't use carbonite myself so can't help you there but hopefully someone out there does and can maybe help you.
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Gwynytha - 60 - Survival Hunter
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Plus several others below level 60

Info Panel IDs : http://www.wowinterface.com/forums/s...818#post136818
 
02-10-10, 05:25 AM   #7
spiel2001
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nUI changes the location and size of the Battlefield Minimap for use in the info panel, but otherwise does not muck with it. It may be that Carbonite is trying to update the battlefield map when it is hidden and that's causing problems.

You might have a look at the MozzFullWorldMap addon -- I know that works with the main map as well as the battlefield minimap.
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02-10-10, 06:59 AM   #8
Vis
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I vaguely recall seeing a very similar issue in the Carb forums awhile back. Here's what I would do to check since the problem seems to revolve around having the battlefield map open.

1. Disable nUI, leave Carb turned on

2. Log into the game, press Alt-M (I think that was the hotkey) to open the default Blizz battlefield map.

3. Attempt to mouseover Carbs maximized map areas.

Do you experience the same issue with map mouseover?
 
02-10-10, 01:35 PM   #9
lairdofdeath
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no vis it only does it with nui enabled and with the map info panel up as soon as i change it to my prof panel it stops
 
02-10-10, 06:45 PM   #10
Vis
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Just to clarify for my self confusion, when you are having the issue you have:

1. Carbonite's maximized map open
2. normal Blizz minimap in the center of nUI (moved there by nUI)
3. InfoPanel page is on the Map page showing the entire zone/battlefield map


And a couple other questions to get a little more info,

What other Infopanel plugins do you use? I see you mentioned the Professions one which I have as well.

When you installed Carbonite, did you integrate the Blizz minimap into Carb's?
 
02-10-10, 10:14 PM   #11
lairdofdeath
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ok
1) yes
2) yes
3) yes

the only other info panel plugin use is skada and no carbonite is not intagrated into the mini map
 
02-10-10, 11:09 PM   #12
Vis
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I was able to duplicate the same things you mentioned in your original post. There's also a little bit more going on that I see also.

Using the same conditions and setup as I posted for clarification, when I mouseover the zones in the Carb map, the InfoPanel Zone/Battlefield Map changes to the Zone that my cursor is over.

So it looks like there's a little battle going on somewhere between Blizz, Carb, and nUI, lol. I'll play more with it tomorrow evening though.
 
02-11-10, 12:18 AM   #13
lairdofdeath
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its not a big deal i dont normaly use the infopanel map i only discovered it cause my wife was useing one of my 80 toons to run hers threw a dungen and she put it up
 
02-11-10, 07:01 PM   #14
Vis
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Just finished testing what I could with nUI disabled through the addons menu.

I opened the Blizz Battlefield/Zone map using Shift-M (thought it was alt for some reason earlier, lol)

Then maximized the Carb map. I mouse'd over several zones while my toon was in IF. No zones showed any detail on the Carb map except the one I was in.


I believe it's safe to say it's a Carb thing and not nUI.
 
02-11-10, 07:10 PM   #15
Carz
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Ok just to help you all out here I know it an issue with carb and there nothing i can do about it

Right from my page


KNOWN ISSUES

If you use the Carbonite world map and pull it up when the Carbonite Info Panel is NOT visible, this can de-sync the Info Panel if the map shrinks instead of closes after use, and you will get a Carbonite window overlapping whatever Info Panel was present. Fix this by manually closing the Carbonite mini map.
 
02-11-10, 09:07 PM   #16
Vis
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Originally Posted by Carz View Post
Ok just to help you all out here I know it an issue with carb and there nothing i can do about it

Right from my page


KNOWN ISSUES

If you use the Carbonite world map and pull it up when the Carbonite Info Panel is NOT visible, this can de-sync the Info Panel if the map shrinks instead of closes after use, and you will get a Carbonite window overlapping whatever Info Panel was present. Fix this by manually closing the Carbonite mini map.
Not a worry there. The problem as reported by the OP isn't that one. It's an issue with Carb not showing mouse'd over zones in the large, ie not in the infopanel, map while the Battlefield/Zone infopanel is selected.

This happens with and without nUI enabled. All that is required to duplicate it is to have Carb installed and open and the default Blizz Zone/Battlefield map open. No other addons needed.
 
02-11-10, 09:58 PM   #17
Chmee
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Originally Posted by Carz View Post
Ok just to help you all out here I know it an issue with carb and there nothing i can do about it

Right from my page


KNOWN ISSUES

If you use the Carbonite world map and pull it up when the Carbonite Info Panel is NOT visible, this can de-sync the Info Panel if the map shrinks instead of closes after use, and you will get a Carbonite window overlapping whatever Info Panel was present. Fix this by manually closing the Carbonite mini map.
Actually, the way I fix this when it happens is to open the carb map to full size again, switch to the carb infopanel, and then minimize the map again.
 
02-12-10, 01:15 PM   #18
Carz
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Originally Posted by Chmee View Post
Actually, the way I fix this when it happens is to open the carb map to full size again, switch to the carb infopanel, and then minimize the map again.
ya you can do it like that too
 
03-12-10, 04:21 PM   #19
spiel2001
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If there's multiple addons in the lower right that you can't use the mouse in that same region, then it's likely a transparent mouse active frame that's overlaying it.

You can try the following script to see if it will identify the frame by placing your mouse over the area that doesn't work, then typing in the following command...
/script print( GetMouseFocus():GetName() or "unnamed frame" );
If it prints a name you recognize, you can do something about it. If it prints a name you don't recognize, post here and we can try and sort out what it is.
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03-13-10, 02:03 AM   #20
menfbeast
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Frame VdAc1 is screwing around....

Code:
if not nUI_InfoPanels then nUI_InfoPanels = {}; end

local CreateFrame = CreateFrame;
local MouseIsOver = MouseIsOver;

nUI_INFOMODE_VUHDO  = 10;
nUI_INFOPANEL_VUHDO = "nUI_InfoPanel_VuhDo";

nUI_L[nUI_INFOPANEL_VUHDO]	      		= "Info Panel: VuhDo Mode";
nUI_L[nUI_INFOPANEL_VUHDO.."Label"]		= "VuhDo";


local CreateFrame = CreateFrame;
local GetTime     = GetTime;

-------------------------------------------------------------------------------
-- default configuration for the VuhDo info panel

nUI_InfoPanels[nUI_INFOPANEL_VUHDO] =
{	
	enabled   = true,
	desc      = nUI_L[nUI_INFOPANEL_VUHDO],			-- player friendly name/description of the panel
	label     = nUI_L[nUI_INFOPANEL_VUHDO.."Label"],	-- label to use on the panel selection button face
	rotation  = nUI_INFOMODE_VUHDO,					-- index or position this panel appears on/in when clicking the selector button
	full_size = true;								-- this plugin requires the entire info panel port without the button bag
	
	options  =
	{
		enabled  = true,
	},
};

-------------------------------------------------------------------------------
-- master frame for the plugin

local plugin    = CreateFrame( "Frame", nUI_INFOPANEL_VUHDO, nUI_Dashboard.Anchor );
plugin.active   = true;

local function onVuhDoEvent()
	
	if event == "VARIABLES_LOADED" then
		
		if not IsAddOnLoaded( "VuhDo" ) then 
			LoadAddOn( "VuhDo" );
		end

		plugin.active = IsAddOnLoaded( "VuhDo" );

	end	
	
end

plugin:SetScript( "OnEvent", onVuhDoEvent );
plugin:RegisterEvent( "VARIABLES_LOADED" );

-------------------------------------------------------------------------------

plugin.initPanel = function( container, options )

	plugin.container = container;
	plugin.options   = options;

	if options and options.enabled then
			
		plugin.setEnabled( true );
		
	end
end

-------------------------------------------------------------------------------

plugin.sizeChanged = function( scale, height, width )
	
	local options  = plugin.options;
	local V_Frame   = plugin.container;
	
	plugin.scale = scale;

	nUI_Movers:lockFrame( V_Frame, false, nil );
	
	VUHDO_CONFIG["SHOW_PANELS"] = false;

	V_Frame:SetWidth( width + 10); 
	V_Frame:SetHeight( height + 10 ); 

	VUHDO_CONFIG["SHOW_PANELS"] = true;
	
	nUI_Movers:lockFrame( V_Frame, true, nil );
		
end	

-------------------------------------------------------------------------------

plugin.setEnabled = function( enabled )

	if plugin.enabled ~= enabled then
		
		plugin.enabled = enabled;
		
		if not enabled then

			local V_Frame = VuhDo;
			
			if V_Frame.saved_parent then

				nUI_Movers:lockFrame( V_Frame, false, nil );
				
				V_Frame:SetParent( V_Frame.saved_parent );
				V_Frame:SetBackdropBorderColor( V_Frame.border_color );
				V_Frame:SetBackdropColor( V_Frame.backdrop_color );

				VUHDO_CONFIG["SHOW_PANELS"] = false;
				
			end
		
		else

			local V_Frame = VdAc1;
			
			plugin.VuhDo_Frame = V_Frame;
			
			if not V_Frame.saved_parent then
				V_Frame.saved_parent   = V_Frame:GetParent();
				V_Frame.border_color   = V_Frame:GetBackdropBorderColor();
				V_Frame.backdrop_color = V_Frame:GetBackdropColor();
			end
			
			V_Frame:SetParent( plugin.container );
			V_Frame:SetPoint( "TOPLEFT", plugin.container, "TOPLEFT", 0, 0 );
			V_Frame:SetPoint( "BOTTOMRIGHT", plugin.container, "BOTTOMRIGHT", 0, 0 );
			V_Frame:SetFrameStrata( plugin.container:GetFrameStrata() );
			V_Frame:SetFrameLevel( plugin.container:GetFrameLevel()+1 );
			V_Frame:SetBackdropBorderColor( 0, 0, 0, 1 );
			V_Frame:SetBackdropColor( 0, 0, 0, 0 );

			VUHDO_CONFIG["SHOW_PANELS"] = true;
			nUI_Movers:lockFrame( V_Frame, true, nil );
			
		end				
	end
	---DEFAULT_CHAT_FRAME:AddMessage("VuhDo = "..VuhDo:GetParent());
--	TitanReloadUI["VuhDo"] = HB_Frame:GetParent();
--	TitanReloadUI["VuhDo"] = G_Frame:GetParent();
end

-------------------------------------------------------------------------------

plugin.setSelected = function( selected )

	if selected ~= plugin.selected then

		plugin.selected = selected;
		
		if selected then
			
			
		else
			
			
		end
	end
end
----> local V_Frame = VdAc1;

It is in the plugin code from VuhDo, (didn't disable that1 :S)

I posted the code also and from what I see it makes a frame that is bugging around.

Maybe you can see what is wrong in the code?

Ty for the quick response. (actualy deleted my reply on this 1 because the issue is slight different than this original post, so that is why I made a new thread)

Last edited by menfbeast : 03-13-10 at 02:22 AM.
 
 

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