Thread Tools Display Modes
01-01-09, 02:39 PM   #2181
spiel2001
nUI's Author
 
spiel2001's Avatar
AddOn Author - Click to view addons
Join Date: Jun 2008
Posts: 7,724
Just apply the fix that's described here... http://www.wowinterface.com/forums/s...postcount=2170 and that problem should go away in the 4.08 -- I'll be putting out another update either tonight or tomorrow with some vehicle tweaks in it as well as that fix

Originally Posted by tintingurl View Post
when i updated mine and logged on my screen jiggles now and everyone around does it also. hard to explain but it's like you are pressing the walk button off and on fast like.

so i put back the old version for now(it bugged me the little jiggling lol)
__________________

What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
My day job: http://www.presidio.com/
 
01-01-09, 02:43 PM   #2182
neuralassassin
A Scalebane Royal Guard
 
neuralassassin's Avatar
Join Date: Sep 2008
Posts: 423
-The omen and recount mod now shows on the info button as stats took me by suprise for a second too


-Scott thanks for all the work been making a lot of progress lately anyway happy new year everyone
 
01-01-09, 02:49 PM   #2183
spiel2001
nUI's Author
 
spiel2001's Avatar
AddOn Author - Click to view addons
Join Date: Jun 2008
Posts: 7,724
Yeah -- if you installed the optional plugin that merges Omen and Recount into a single info panel, then you are correct -- the label for that is "Stats" because there's not enough room to put Omen/Recount ~lol~

Originally Posted by neuralassassin View Post
-The omen and recount mod now shows on the info button as stats took me by suprise for a second too


-Scott thanks for all the work been making a lot of progress lately anyway happy new year everyone
__________________

What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
My day job: http://www.presidio.com/
 
01-01-09, 04:33 PM   #2184
spiritwulf
A Cobalt Mageweaver
 
spiritwulf's Avatar
AddOn Author - Click to view addons
Join Date: Oct 2006
Posts: 202
First let me say Spiel that none of this is meant as criticism and i hope you dont take it that way. I am simply providing feedback from my own perspective of things that could be improved in the Ui. You may find it useful or you may not and whatever path you decide to follow is of course entirely up to you. I think what you are doing and attempting with this Ui is wonderful. Keep up the good work.

Originally Posted by spiel2001 View Post
Buff you have cast on yourself or another player are colored green to indicate that they are yours. Debuffs you cast on a target are colored red to indicate that they are yours. Both coloring schemes seek to differentiate your (de)buffs from everyone elses in parties and raids.
Ok i can definately see the thought and logical thinking that went into that. And there could be a great advantage to having such a feature for the target especialy in raid situations where for example you might have multiple of one class throwing a dot on the target and needing to know if yours landed successfully and is active. The downside to this is that in the environment where you want it most is the very environment where it is least likely to function. In a 25 man raid or the now almost non existent 40 man for example it is quite possible to have so many dots on a mob that you cant even view them all. But still a great idea. I would say you could do without it on the self buff frame simply because for example I know my druid isnt likely to have cast Arcane Brilliance on himself. And that green tint is Fugly - thought maybe i had a disease the first time I saw it lol. Also the logic may be slightly faulty as it dosnt show wizard oil applied to a weapon as a green self buff for example.


Originally Posted by spiel2001 View Post
I would like to see a screencap of this... the timers are under the aura buttons and do not overlap and timers on the action bars never stray outside the button area and are plenty large enough to be readable. What you're describing sounds like a bug or another mod interfering with the timers.
timers
Included a screenshot to show what i mean. This is a problem i ran into myself in several of my own Ui's and compilations and was never really successful in resolving to my own satisfaction. You can see where in the self buff frame where the buff timers are overlapping and become almost unreadable. The problem as i understand it from my own experiences has always been that the timers and the buffs are not considered in relation to each other, each being its own frame. ie modifying the size of one does not always alter the size of the other. To prevent overlap i often had to reduce the size of the timers. The downside to this was that the timers became so small that just reading them became difficult unless the buff icons were enlarged and spacing increased so that the size reduction needed on the timers became minimal. This is reproducable by myself running purely Nui btw. Maybe you will have better luck than me
The problem with the timers in buttons seems to be that when the timer runs down under 1min there is not enough display space for it to accomidate the timer. ie the button is capable of supporting only 2 characters. So while 3m/2m/1m works fine, seconds are not displayed correctly as they attempt to display 58s or in some cases decimal places and are reduced to 5... instead. Would it be possible to remove the tag for the seconds so it would display only 58 instead of 58s or is this another case of it being a blizzard issue and unresolvable?



[quote=spiel2001;113741]This cannot be helped. It's a function of how Bliz uses action buttons. There are 10 pages to choose from and it just so happens that Boomkins use all ten. For everyone else its a non-issue, but in the boomkin case, I'm afraid you just have to live with it. Sorry.[quote]

I kind of figured that was what the issue was. It is actualy correctable but not simply. Basicly you have to break out of the 12button 10bar mold to do it. This is normaly done using a bar mod such as Dominoes where you can reconfigure your bar sizes etc but isnt really feasable in Nui as it stands. I can live with it. If you ever get to the point where you are ready to put in the autobar-like feature i would suggest that the bottom right bar would be a good place for it.



Originally Posted by spiel2001 View Post
The vehicle frame has already been addressed by other posters. It's also clearly addressed in the known-issues list... as is the issue with the UI Scale (which most users actually don't have a problem with -- only a select few)
Hmm... Dont see the vehicle frame issue listed in known issues. That is why i mentioned it, thought maybe it was just me and the screen res i was using or something. On my display it takes out most of the minimap, frames, and chat window. Any chance of a slash command for just plain disabling it? Im more than happy to stick with the action bars for vehicle operations atm. Imo it makes the ui practicly unusable when vehicle mounted.
I must be one of the few when it comes to the ui slider. I know its in the list but I HATE having my bags, bank, trade, etc windows eating up all my screen space everytime they are opened.
Attached Thumbnails
Click image for larger version

Name:	badbuff.jpg
Views:	537
Size:	143.4 KB
ID:	2158  
__________________
Traveling through the night on padded feet
the ghost in the dark
to rend and kill
not for pleasure
but for survival
 
01-01-09, 04:44 PM   #2185
tintingurl
A Frostmaul Preserver
 
tintingurl's Avatar
Join Date: Jan 2007
Posts: 295
Originally Posted by spiel2001 View Post
Just apply the fix that's described here... http://www.wowinterface.com/forums/s...postcount=2170 and that problem should go away in the 4.08 -- I'll be putting out another update either tonight or tomorrow with some vehicle tweaks in it as well as that fix

oh perfect ill go put that im so sorry for not reading that fully(i did skim that post)

thanks a bunch.

edit:i think it fixed it. im in Orgrimmar so its some what normal i guess for it to do that when many are there.
__________________

Last edited by tintingurl : 01-01-09 at 04:56 PM. Reason: fixed
 
01-01-09, 04:54 PM   #2186
spiel2001
nUI's Author
 
spiel2001's Avatar
AddOn Author - Click to view addons
Join Date: Jun 2008
Posts: 7,724
Originally Posted by spiritwulf View Post
First let me say Spiel that none of this is meant as criticism and i hope you dont take it that way. I am simply providing feedback from my own perspective of things that could be improved in the Ui. You may find it useful or you may not and whatever path you decide to follow is of course entirely up to you. I think what you are doing and attempting with this Ui is wonderful. Keep up the good work.
Fear not... I can tell the difference between constructive commentary and thoughtless drivel ~grin~

Ok i can definately see the thought and logical thinking that went into that. And there could be a great advantage to having such a feature for the target especialy in raid situations where for example you might have multiple of one class throwing a dot on the target and needing to know if yours landed successfully and is active. The downside to this is that in the environment where you want it most is the very environment where it is least likely to function. In a 25 man raid or the now almost non existent 40 man for example it is quite possible to have so many dots on a mob that you cant even view them all. But still a great idea. I would say you could do without it on the self buff frame simply because for example I know my druid isnt likely to have cast Arcane Brilliance on himself. And that green tint is Fugly - thought maybe i had a disease the first time I saw it lol. Also the logic may be slightly faulty as it dosnt show wizard oil applied to a weapon as a green self buff for example.
Well... several things... an aura is an aura and nUI uses a modular "object oriented" design in its code, so it doesn't know whether the aura it is painting is a target aura, a party member aura or an player aura... it just knows it's an aura (and all auras *are* the same). So, tinting the target auras green and not the player ones isn't as simple as it may seem.

In addition, most people actually find it more useful in the player buffs than the target debuffs... as a glance you can see what buffs are on you and which one(s) you can one yourself and which ones someone else cast on you. For example, at a glance, if you look at your buffs and you see no green, then you know your self-buff has expired. (just one example of many).

As for temporary weapon enchantments, those are NOT auras and though they are displayed with the auras, they are completely different logic. Likewise, you can only apply a weapon enchantment yourself, so painting them red, green or not at all would be kind of pointless.

timers

Included a screenshot to show what i mean. This is a problem i ran into myself in several of my own Ui's and compilations and was never really successful in resolving to my own satisfaction. You can see where in the self buff frame where the buff timers are overlapping and become almost unreadable. The problem as i understand it from my own experiences has always been that the timers and the buffs are not considered in relation to each other, each being its own frame. ie modifying the size of one does not always alter the size of the other. To prevent overlap i often had to reduce the size of the timers. The downside to this was that the timers became so small that just reading them became difficult unless the buff icons were enlarged and spacing increased so that the size reduction needed on the timers became minimal. This is reproducable by myself running purely Nui btw. Maybe you will have better luck than me

The problem with the timers in buttons seems to be that when the timer runs down under 1min there is not enough display space for it to accomidate the timer. ie the button is capable of supporting only 2 characters. So while 3m/2m/1m works fine, seconds are not displayed correctly as they attempt to display 58s or in some cases decimal places and are reduced to 5... instead. Would it be possible to remove the tag for the seconds so it would display only 58 instead of 58s or is this another case of it being a blizzard issue and unresolvable?
At a glance I can tell you the problem you have there is *not* nUI. It's one of two things... either (a) you are using another mod that tweaks your fonts (ClearFont maybe?) or (b) you are tweaking the "Use UI Scale" option in the video settings which is documented to be broken in nUI. nUI *always* scales fonts to fit the current layout. So, that overlap is coming from something that is overriding nUI's font size calculations.

If you have "Use UI Scale" checked and > 1 then that could be the issue. Try unchecking it and a '/nui rl' to see if the font issue goes away. Likewise, if you have ClearFont or a similar font tweaking mod installed, try disabling it and reloading and see what happens. I often tell people try disabling everything *except* nUI and see what it broken then. If it isn't broken, then start enabling mods until the problem comes back... then you'll know where the conflict is.

The only thing I can tell you is that I am 100% certain that whatever is happening with your text there and the overlapping timers, etc. is something outside of nUI.

I kind of figured that was what the issue was. It is actualy correctable but not simply. Basicly you have to break out of the 12button 10bar mold to do it. This is normaly done using a bar mod such as Dominoes where you can reconfigure your bar sizes etc but isnt really feasable in Nui as it stands. I can live with it. If you ever get to the point where you are ready to put in the autobar-like feature i would suggest that the bottom right bar would be a good place for it.
Well... part of what I think you're missing here in the "12 button 10 bar mold" concept is that my adhearence to that model is what makes nUI work so very well with so many other mods. That said, it is absolutely my intention to add "extra" bars and other advanced features like different spell sets for friendly versus hostile targets, etc... but that's down the road when all the basics are solid.

Hmm... Dont see the vehicle frame issue listed in known issues. That is why i mentioned it, thought maybe it was just me and the screen res i was using or something. On my display it takes out most of the minimap, frames, and chat window. Any chance of a slash command for just plain disabling it? Im more than happy to stick with the action bars for vehicle operations atm. Imo it makes the ui practicly unusable when vehicle mounted.
Second item in the to-do list... " * Add vehicle frame/mode integration to the dashboard"

The vehicle frame you see is the one Bliz provides... it's there because I don't provide one. I'm working on it.

I must be one of the few when it comes to the ui slider. I know its in the list but I HATE having my bags, bank, trade, etc windows eating up all my screen space everytime they are opened.
If you enable that and size things as you want them to be, you can probably work around whatever layout issues it causes by using the '/nui movers' command to unlock your bars etc. The bag bar is the one people most often have issues with.
__________________

What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
My day job: http://www.presidio.com/
 
01-01-09, 05:26 PM   #2187
spiel2001
nUI's Author
 
spiel2001's Avatar
AddOn Author - Click to view addons
Join Date: Jun 2008
Posts: 7,724
Exclamation nUI Beta v4.09.00 has just been released...

Yes... this is another unscheduled update and is the result of quite a few people having intermittent "minilag" issues with the 4.08 release. It appears that some systems are having trouble handling nUI trying to collect memory usage detail and it's causing what can best be described as screen tearing about once a second. This update fixes the problem by removing the memory and frame rate tracking from the code (though it is still present if you turn profiling on -- which you shouldn't do unless asked to do so by me)

In addition, this update includes several UI tweaks as I begin working my way through the vehicle frame integration. Among other things, I've modified the unit frame panels to track the player's vehicle in the same location it normally tracks their pet. I've also removed the built in Bliz pet casting bar and added a pet casting bar to the HUD. This was all supposed to be part of the planned update on Sunday.

There are some other minor tweaks you'll see in the patch notes, as well.

PS: If you are doing a vehicle quest and you want to be rid of the big ugly built in Bliz vehicle frame and use what pieces parts nUI does have integrated so far, you can hide Bliz's vehicle frame using the slash command '/script VehicleMenuBar:Hide()' -- Note you have to issue that command while you are not in combat!

As always, please report any bugs you come across at the official support site at http://www.wowinterface.com/forums/s...ad.php?t=16845 if at all possible. Otherwise, bugs can be reported on any of the nUI comment boards or via direct e-mail to me at [email protected]

The current release is (or will be) available for download at any of the following locations...My continued thanks to everyone for their support!

How you can help support nUI's continued development: I am currently trying to recover from 14 months of unemployment and with over $20,000 in debt (unpaid mortgage payments, loans, etc.), every penny makes a serious difference. Your contribution of $5, $10, $20 or more to support the ongoing development of nUI would be greatly appreciated. Click here to make a donation now, please?!

Lastly, please vote for nUI and add it to your favorites list... it helps nUI get more exposure. Thanks for your support!


-------------------------------------------------------------------------------------------
Known Issues in nUI...
-------------------------------------------------------------------------------------------

-- WotLK issues still outstanding

* "Fire At Will!" quest does not work with nUI

* When using the mounts that can carry vendors, the dismount button is not being displayed
in nUI (note: until this gets fix, you can right-click the aura to dismount)

-- generic issues outstanding

* If you remove a fubar top panel, the nUI top panel redraws to the middle of the screen.
It is full width and takes up about 20% of the middle of the field of view vertically.

* Enabling the "Use UI Scale" option in the Bliz video configuration menu blows up
nUI's layout and scaling. For now... just uncheck this option until I can fix it.

-------------------------------------------------------------------------------------------
Known compatibility issues with third party mods...
-------------------------------------------------------------------------------------------

* Guild Event Manager is moving its minimap button back to the minimap out of the button
bag whenever the player clicks on it. A minute or so later, nUI's button bag logic
will see the button moved and return it to the button bag.

* Carbonite is having issues updating the directional arrow when the minimap and/or
battlefield minimap is hidden in the info panel

* Poison Pouch mod minimap button is missed by button bag

* Alpha Map minimap button is not scaling correctly in button bag

* nUI and Capping are not playing well... Capping's modification of the battlefield
minimap is interfering with nUI's info panel management of the map

* Titan Panel is causing an error when the bottom bar is enabled

* Titan panel mouseover tooltips are not compatible with nUI's fixed position
tooltip option

-------------------------------------------------------------------------------------------
Known Bliz / nUI compatibility issues...
-------------------------------------------------------------------------------------------

* Right clicking a unit frame and selecting "set focus" taints in combat == this is
a known bug since WoW 3.0.2 and is beyond nUI's control. Hopefully Bliz will address
it in the next patch (or two or three or twenty). You can target the desired focus
and then type '/focus' to aquire a focus frame until Bliz resolves this issue.

* Switching between windowed and non-windowed mode breaks nUI's textures and HUD -- this
is caused by a known Bliz bug in their video driver code and applies only to certain
graphics cards and video drivers. It is nearly random in terms of which mods it will
impact... anything from very complex to completely trivial mods are broken by this
bug but it is always mods that use custom textures. There is no fix. The only
workaround is to (a) avoid switching between windowed and non-windowed modes as much
as possible and use '/nui rl' to reload the user interface when it gets broken. It is
worth noting this bug affects Macs most often, but also impacts some PCs (such as
mine). This bug has been a round a very long time and no telling if or when it will
ever be fixed.

* If your mouse buttons 4 and 5 do not work for click-casting on unit frames, make
sure your mouse driver is sending mouse button clicks and not key presses. You can
do this by going to the key binding interface and trying to bind autorun to mouse
button 4. If the key binding does not say "Button 4" or "Mouse Button 4" then the
issue is your mouse driver or driver settings. Bliz does not support key-presses
as mouse clicks directly and mods like Clique cannot detect key presses in that way.

-------------------------------------------------------------------------------------------
To-Do List / Planned features
-------------------------------------------------------------------------------------------

* The 15, 20, 25 and 40 man raid panels are not in the pre-release... both because I am
not quite satisfied with them and, again, I'm trying to not have to fix everything at
once... make sure the core stuff is all working, then add the bells and whistles if
you understand.

* Add vehicle frame/mode integration to the dashboard

* Death Knights need a timer for their pet expiration... should also have a ghoul timer

* Add cooldown counters to the rune bar

* Add Threat Bar back

* Add sorting of raid unit frames by raid group and class

* Add font size options for Chat and Combat log frames

* Add totem timers

* Add audio cues for cooldowns, cc breaks, etc.

* Add DruidManaBar type functionality to unit frames

* Add 2v2, 3v3 and 5v5 unit frame panels for arena play

* Add Proximo functionality to unit frames for arena unit panels

* Add durability, wardrobe manager, ammo tracker and gold tracker to console buttons

* Add autobar style support for quest items, food/drink/pots, mounts, vanity pets

* Add option to set location precision to zero decimal places on coordinate display

* Add target marking tool a la LuckyCharms

* Add recommended zone functionality to the location box a la FuBar RecZone

* Add a swing timer

-------------------------------------------------------------------------------------------
Version 4.09.00 (Beta)
-------------------------------------------------------------------------------------------

* Added the pet casting bar frame to the list of managed UI frames (this came up when
players were doing daily quests on vehicles such as at Wyrmrest where the "vehicle"
used a casting bar.

* Changed how vehicles are handled in the unit panels... move the vehicle unit frame
from the mouseover location to the pet location since vehicles are treated as pets

* Fixed a logic error in the in-dashboard minimap code that caused the minimap to be
hidden when mounted on a vehicle

* Added pet casting bar to the HUD for the benefit of vehicle quests where the vehicles
have casting bars.

* Removed minimum frame rate and maximum memory usage logic from the system information
code (still remains in the profiling code) as it appears to have been causing lag
issues on some computers.
__________________

What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
My day job: http://www.presidio.com/

Last edited by spiel2001 : 01-01-09 at 05:29 PM.
 
01-01-09, 05:52 PM   #2188
xyphen
A Defias Bandit
Join Date: Jan 2009
Posts: 2
thank you

thank you sooooo much for this update!!!!

xyphen
 
01-01-09, 08:14 PM   #2189
Jungleanimal
A Flamescale Wyrmkin
Join Date: Jul 2008
Posts: 104
I have been following the FPS problem and this seems to have helped tremendously. Nice Work! I haven't tried a raid yet but just seeing the difference in world FPS makes me thingk that things are going to be fine.



Jungle
 
01-01-09, 08:34 PM   #2190
mmzmaster
A Kobold Labourer
Join Date: Nov 2008
Posts: 1
It's nice and neat but as for myself. In my opinion, too much things on the screen. I rather keep it simple since I got used to timing and etc.
 
01-01-09, 08:48 PM   #2191
spiel2001
nUI's Author
 
spiel2001's Avatar
AddOn Author - Click to view addons
Join Date: Jun 2008
Posts: 7,724
Originally Posted by mmzmaster View Post
It's nice and neat but as for myself. In my opinion, too much things on the screen. I rather keep it simple since I got used to timing and etc.
Then don't use it.
__________________

What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
My day job: http://www.presidio.com/
 
01-01-09, 09:36 PM   #2192
Marthisdil
An Onyxian Warder
AddOn Author - Click to view addons
Join Date: Jan 2005
Posts: 363
Originally Posted by mmzmaster View Post
It's nice and neat but as for myself. In my opinion, too much things on the screen. I rather keep it simple since I got used to timing and etc.
We THANK YOU for your useless post. Please drive through.

M
__________________

Marth



 
01-01-09, 09:54 PM   #2193
mscott998
A Chromatic Dragonspawn
Join Date: Aug 2008
Posts: 152
Originally Posted by mmzmaster View Post
It's nice and neat but as for myself. In my opinion, too much things on the screen. I rather keep it simple since I got used to timing and etc.
what a waste of space go somewhere else
 
01-01-09, 10:24 PM   #2194
fred
A Cobalt Mageweaver
Join Date: Mar 2006
Posts: 208
I tried the newset one Scott, the one posted this evening.Fps hit was too much, sorry.Game stopped for like 2-3 seconds.
 
01-01-09, 10:34 PM   #2195
spiel2001
nUI's Author
 
spiel2001's Avatar
AddOn Author - Click to view addons
Join Date: Jun 2008
Posts: 7,724
Then something else is wrong Fred. It's not this version, I'm sure of it.

I might suggest you try exiting WoW and renaming your World Of Warcraft\WTF to World of Warcraft\WTF.saved and then log back in... see if it plays nice then. I've been playing this version for a good 12 hours not to mention the time I spent testing the version before it and I'm certain it does not have major time issues... in fact, I'm seeing some of the best performance I've seen in nUI in a long time.

We need to sort out what the issue is that caused you a problem. Did it lag out as soon as you logged in or when you were in the middle of doing something?

Originally Posted by fred View Post
I tried the newset one Scott, the one posted this evening.Fps hit was too much, sorry.Game stopped for like 2-3 seconds.
__________________

What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
My day job: http://www.presidio.com/
 
01-02-09, 12:43 AM   #2196
spiritwulf
A Cobalt Mageweaver
 
spiritwulf's Avatar
AddOn Author - Click to view addons
Join Date: Oct 2006
Posts: 202
Originally Posted by spiel2001 View Post
Well... several things... an aura is an aura and nUI uses a modular "object oriented" design in its code, so it doesn't know whether the aura it is painting is a target aura, a party member aura or an player aura... it just knows it's an aura (and all auras *are* the same). So, tinting the target auras green and not the player ones isn't as simple as it may seem.

As for temporary weapon enchantments, those are NOT auras and though they are displayed with the auras, they are completely different logic. Likewise, you can only apply a weapon enchantment yourself, so painting them red, green or not at all would be kind of pointless.
Ok that clarifies things thank you.

Originally Posted by spiel2001 View Post
At a glance I can tell you the problem you have there is *not* nUI. It's one of two things... either (a) you are using another mod that tweaks your fonts (ClearFont maybe?) or (b) you are tweaking the "Use UI Scale" option in the video settings which is documented to be broken in nUI. nUI *always* scales fonts to fit the current layout. So, that overlap is coming from something that is overriding nUI's font size calculations.

If you have "Use UI Scale" checked and > 1 then that could be the issue. Try unchecking it and a '/nui rl' to see if the font issue goes away. Likewise, if you have ClearFont or a similar font tweaking mod installed, try disabling it and reloading and see what happens. I often tell people try disabling everything *except* nUI and see what it broken then. If it isn't broken, then start enabling mods until the problem comes back... then you'll know where the conflict is.

The only thing I can tell you is that I am 100% certain that whatever is happening with your text there and the overlapping timers, etc. is something outside of nUI.
Well I dont *think* its likely to be a mod as none of them *should* be messing with fonts. And i get the same efect even when running nUI by itself. Im not using the ui slider because it dosnt work without goofing up nUI's main panel hehe. Im gonna nuke the fonts folder and see if it makes a difference. May be something left over from a prev mod although that list should be small since i am running very few additional mods due to nUI's comprehensive design and i reformatted the pc not long ago



Originally Posted by spiel2001 View Post
Well... part of what I think you're missing here in the "12 button 10 bar mold" concept is that my adhearence to that model is what makes nUI work so very well with so many other mods. That said, it is absolutely my intention to add "extra" bars and other advanced features like different spell sets for friendly versus hostile targets, etc... but that's down the road when all the basics are solid.
Ok, so it is as it stands as that is the best format for nUI atm. And i know how bad conflicts etc can crop up by going to a specialized mod that you hafta constantly cater too. Been down that road myself. And it made me pull out hair and
Got it.


Originally Posted by spiel2001 View Post
Second item in the to-do list... " * Add vehicle frame/mode integration to the dashboard"

The vehicle frame you see is the one Bliz provides... it's there because I don't provide one. I'm working on it.

If you enable that and size things as you want them to be, you can probably work around whatever layout issues it causes by using the '/nui movers' command to unlock your bars etc. The bag bar is the one people most often have issues with.
*slaps self on forehead* I'm sorry. I didnt realize that monster was a creation of Blizzards.
I actualy find no fault with the bag bar. Switched it to onebag mode, moved it a tad so it dosnt interfere with autobar, which i have running up the right side of the screen, and think its just fine as is. And the atatched minimap buttonbag is just genius.

Thanks for the replies and glad you are getting the memory/fps issue resolved, it made me /cringe. nUI was peaking over 2000mb of memory usage for a while on me yesterday - 1 frame every 20sec. Although deleting nUi from the wtf folder did seem to improve that for some odd reason. From what i know that shouldnt have made a difference but it did.
__________________
Traveling through the night on padded feet
the ghost in the dark
to rend and kill
not for pleasure
but for survival
 
01-02-09, 01:02 AM   #2197
spiel2001
nUI's Author
 
spiel2001's Avatar
AddOn Author - Click to view addons
Join Date: Jun 2008
Posts: 7,724
Originally Posted by spiritwulf View Post

Well I dont *think* its likely to be a mod as none of them *should* be messing with fonts. And i get the same efect even when running nUI by itself. Im not using the ui slider because it dosnt work without goofing up nUI's main panel hehe. Im gonna nuke the fonts folder and see if it makes a difference. May be something left over from a prev mod although that list should be small since i am running very few additional mods due to nUI's comprehensive design and i reformatted the pc not long ago
Hard to say. But if there's one thing I'm supremely confident in with this mod is that left to its own devices (i.e. no outside interference) it will size fonts correctly. The only time you'll see font overlap (or should I guess) is really long mob names in unit frames or really long zone names in the location box and I just didn't sweat those because they are kind of the exception.

As for "goofing up the main panel" -- not really. Enable the "Use UI Scale" slider and size the UI the way you want it (dialog boxes etc) which, yes, will mess up nUI's layout. When you have it the way you want it, then use '/nui rl' to reload the UI and nUI will resize itself to fit. There should only be a couple of artifacts (the bag bar being the most common one)

Ok, so it is as it stands as that is the best format for nUI atm. And i know how bad conflicts etc can crop up by going to a specialized mod that you hafta constantly cater too. Been down that road myself. And it made me pull out hair and Got it.
Don't get me wrong... I'm a gadget geek ~lol~ I want all the bells, whistles and cool toys. But I've been a software engineer long enough to know you gotta set down solid bedrock first.


*slaps self on forehead* I'm sorry. I didnt realize that monster was a creation of Blizzards.
Oh gawd... please DO NOT blame that thing on me! ~lol~

Thanks for the replies and glad you are getting the memory/fps issue resolved, it made me /cringe. nUI was peaking over 2000mb of memory usage for a while on me yesterday - 1 frame every 20sec. Although deleting nUi from the wtf folder did seem to improve that for some odd reason. From what i know that shouldnt have made a difference but it did.
Yeah... I don't know what that happens and I really wish I did so I could code a solution for it when it does. But it's not just nUI, a lot of mods seems to suddenly have issues with a weird WTF folder. Has to be a bug of some kind in WoW (there's none of those, right?)
__________________

What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
My day job: http://www.presidio.com/
 
01-02-09, 08:55 AM   #2198
Marthisdil
An Onyxian Warder
AddOn Author - Click to view addons
Join Date: Jan 2005
Posts: 363
Scott - FPS bug here.

Regular FPS everywhere so far is fine, but if you go to Tiffany Cartier, the vendor, in the Jewelcrafting building in Dalaran, FPS dies horribly. Just standing in her shop, I get 70fps. If I open her vendor window, I get 20fps.

Not quite sure - it doesn't happen to other vendors so far - but I've not opened all of them.

Wanted to let y ou know. It's definitely repeatable. Was happening in .0.8 as well as .0.9

M
__________________

Marth



 
01-02-09, 09:00 AM   #2199
spiel2001
nUI's Author
 
spiel2001's Avatar
AddOn Author - Click to view addons
Join Date: Jun 2008
Posts: 7,724
I can't imagine a reason why nUI would have anything to do with that since nUI does not interact with the vendor interface at all... it wouldn't care either that she's a vendor, what type of vendor or that the window was open or not open.

I'll keep an eye open for it, but I strongly suspect there's something else at play here.

Originally Posted by Marthisdil View Post
Scott - FPS bug here.

Regular FPS everywhere so far is fine, but if you go to Tiffany Cartier, the vendor, in the Jewelcrafting building in Dalaran, FPS dies horribly. Just standing in her shop, I get 70fps. If I open her vendor window, I get 20fps.

Not quite sure - it doesn't happen to other vendors so far - but I've not opened all of them.

Wanted to let y ou know. It's definitely repeatable. Was happening in .0.8 as well as .0.9

M
__________________

What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
My day job: http://www.presidio.com/
 
01-02-09, 09:26 AM   #2200
Marthisdil
An Onyxian Warder
AddOn Author - Click to view addons
Join Date: Jan 2005
Posts: 363
Originally Posted by spiel2001 View Post
I can't imagine a reason why nUI would have anything to do with that since nUI does not interact with the vendor interface at all... it wouldn't care either that she's a vendor, what type of vendor or that the window was open or not open.

I'll keep an eye open for it, but I strongly suspect there's something else at play here.
I would tend to agree with you - and it could be just some weirdness - dunno. But I do know that it hasn't happened with any other vendor I've interacted woth - just this one particular one....was weird
__________________

Marth



 
 

WoWInterface » Featured Projects » nUI, MozzFullWorldMap and PartySpotter » Support » nUI: Technical Support » nUI -- A full feature standalone UI replacement

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off