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08-06-12, 08:30 AM   #1
Brainn
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[Bug] RDX9: Shaman Totem Bars

RDX\Designs\Buttons\MultiCastBar.lua, Line 161++
Code:
	ExposeFeature = function(desc, state, errs)
		if not RDXUI.DescriptorCheck(desc, state, errs) then return nil; end
		--if desc.owner == "Base" then desc.owner = "decor"; end
		desc.owner = "Base";
		if not desc.flo then desc.flo = 5; end
		if not desc.cd then desc.cd = VFL.copy(VFLUI.defaultCooldown); end
		desc.nIcons = 5;
		local flg = true;
		flg = flg and RDXUI.UFFrameCheck_Proto("Frame_", desc, state, errs);
		flg = flg and RDXUI.UFAnchorCheck(desc.anchor, state, errs);
		--flg = flg and RDXUI.UFOwnerCheck(desc.owner, state, errs);
		if flg then state:AddSlot("Frame_" .. desc.name); end
		return flg;
	end;
is missing
Code:
		if not desc.driver then desc.driver = 1; end
causing shaman totem bar windows to not build and the editor to bug out when selecting the totembar feature.


also in RDX\Designs\ActionButton.lua, Line 790
Code:
	elseif desc.driver then
should propably be
Code:
	elseif desc.driver == 2 then
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08-06-12, 11:12 AM   #2
sigg
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Fixed in github

Thanks Brainn
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WoWInterface » Featured Projects » OpenRDX » OpenRDX Support » OpenRDX: Bug/Error Reports » [Bug] RDX9: Shaman Totem Bars

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