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Health and cast frames scale. - WoWInterface
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06-12-17, 12:31 PM   #1
Sebastian741
An Aku'mai Servant
Join Date: Aug 2012
Posts: 34
Health and cast frames scale.

Something was changed to those 2 frames? Coz with new update theyre slightly bigger, rest is the same, just those 2 are bigger. Any1 got that too?
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06-13-17, 11:02 AM   #2
Slurpuff
A Wyrmkin Dreamwalker
Join Date: Sep 2015
Posts: 56
I just came to see if there was a post on this. Every update is a surprise as far as aesthetics go. It appears the bars were made approximately 20-30% larger. They're absolutely gigantic now. I think this also affected the cast bars as well.

Can these please be adjustable or reverted back?
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06-13-17, 11:07 AM   #3
Slurpuff
A Wyrmkin Dreamwalker
Join Date: Sep 2015
Posts: 56
Actually, I think the problem is that Large HUD is being turned on without the ability to disable it
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06-13-17, 11:09 AM   #4
Sebastian741
An Aku'mai Servant
Join Date: Aug 2012
Posts: 34
Ive managed to change the size in lua file. Still not the same as it was before update
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06-13-17, 11:16 AM   #5
Slurpuff
A Wyrmkin Dreamwalker
Join Date: Sep 2015
Posts: 56
Originally Posted by Sebastian741 View Post
Ive managed to change the size in lua file. Still not the same as it was before update
Can you point me to the file?
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06-13-17, 01:28 PM   #6
Sebastian741
An Aku'mai Servant
Join Date: Aug 2012
Posts: 34
Sure,
\\World of Warcraft\Interface\AddOns\nibRealUI\HuD\UnitFrames\UnitFrames.lua

units = {
-- Eventually, these settings will be used to adjust unit frame size.
player = {
size = {x = 259, y = 28},
position = {x = 0, y = 0},
healthHeight = 0.6, --percentage of the unit height used by the healthbar
},
target = {
size = {x = 259, y = 28},
position = {x = 0, y = 0},
healthHeight = 0.6, --percentage of the unit height used by the healthbar
},
},

Ive changed 259 to 249 and 28 to 23

not the same as before but close.

For castbars i know where it is, but didnt change anything

\\World of Warcraft\Interface\AddOns\nibRealUI\HuD\CastBars.lua

function CastBars:OnInitialize()
self.db = RealUI.db:RegisterNamespace(MODNAME)
self.db:RegisterDefaults({
profile = {
reverse = {
player = true,
target = false,
},
player = {
size = {x = 230, y = 8},
position = {x = 0, y = 0},
icon = 28,
debug = false
},
target = {
size = {x = 230, y = 8},
position = {x = 0, y = 0},
icon = 28,
debug = false
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06-13-17, 03:15 PM   #7
Slurpuff
A Wyrmkin Dreamwalker
Join Date: Sep 2015
Posts: 56
I looked into the problem: it's 100% that the Large Scale is set to On and the toggle option does not work.

I loaded up an old revision, and the newest version is exactly the same as the Large Scale toggled on for the older revision. Therefore, something is triggered the Large Scale mode by default.
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06-13-17, 05:31 PM   #8
Akns
A Deviate Faerie Dragon
 
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Join Date: Feb 2015
Posts: 18
Large HUD doesn't seem's to be the issue, he's unchanged in core.lua

Core.lua, Line 111 to 129

Code:
-- Offset some UI Elements for Large/Small HuD size settings
RealUI.hudSizeOffsets = {
    [1] = {
        ["UFHorizontal"] = 0,
        ["SpellAlertWidth"] = 0,
        ["ActionBarsY"] = 0,
        ["GridTopY"] = 0,
        ["CastBarPlayerY"] = 0,
        ["CastBarTargetY"] = 0,
    },
    [2] = {
        ["UFHorizontal"] = 100,
        ["SpellAlertWidth"] = 100,
        ["ActionBarsY"] = -20,
        ["GridTopY"] = -20,
        ["CastBarPlayerY"] = -20,
        ["CastBarTargetY"] = -20,
    },
}

Last edited by Akns : 06-13-17 at 05:34 PM.
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06-20-17, 11:18 AM   #9
jthom203
An Aku'mai Servant
Join Date: Nov 2010
Posts: 33
My ui I larger too, is this intended?
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06-22-17, 12:34 AM   #10
LightninBladez
A Deviate Faerie Dragon
Join Date: Nov 2013
Posts: 12
I play with 1440p so I use Large HUD and Retina settings with RealUI, after the update it fucked everything up. Crazy enlarged frames, I had to roll everything back. I couldn't get it working even if I deleted the WTF folder.

Decided it'd be easier to just roll back everything to previous version.
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