Thread Tools Display Modes
Prev Previous Post   Next Post Next
10-27-12, 08:58 AM   #1
Sharparam
A Flamescale Wyrmkin
 
Sharparam's Avatar
AddOn Author - Click to view addons
Join Date: Oct 2011
Posts: 102
Improve COMBAT_LOG_EVENT* sub-events

Currently, CLE(U) has two events for when something dies: UNIT_DIED and PARTY_KILL.

UNIT_DIED contains info about *what* died (name/guid). It doesn't say *who* killed it or whether or not it was tapped by the player or their group.

PARTY_KILL only fires for kills made by the players *party* (sub-group in raids). It doesn't fire if someone outside of the player's sub-group kills something in a raid.

How are we supposed to detect raid kills? A RAID_KILL event should be added (or GROUP_KILL, following Blizzard's recent tendency to add *Group* API functions), firing for kills made by other raid members (meaning the mob is tapped by the current group).

Currently I see no way that is 100% failsafe to check if a killed mob was tapped by the player or group.
  Reply With Quote
 

WoWInterface » Developer Discussions » Wish List » Improve COMBAT_LOG_EVENT* sub-events


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off