LitePanels - An art framework - Page 6 - WoWInterface
11-29-09, 05:09 AM   #101
enagic
A Murloc Raider
Join Date: Nov 2009
Posts: 4
Okay I got it down, but I really wanna avoid working on it luls.
I wanna copy your panel in the first one, but it keeps having me copying numbers. Could you post another one?

11-29-09, 05:37 AM   #102
Katae
A Cobalt Mageweaver
Join Date: Jun 2007
Posts: 208
 Originally Posted by enagic I wanna copy your panel in the first one, but it keeps having me copying numbers. Could you post another one?
Edited post.

11-29-09, 02:08 PM   #103
enagic
A Murloc Raider
Join Date: Nov 2009
Posts: 4
Thanks, so if I wanna move it, do you have any addons that tell you the X and Y offset in-game? It might help

11-30-09, 01:15 AM   #104
Ferous
Sheer Sense of Doom
Join Date: Mar 2008
Posts: 863
 Originally Posted by Katae I don't know of addons that that will do that, I'd like to know this as well.
Aye me too I have to move, reload, then go back to .lua move, reload :P

11-30-09, 01:41 AM   #105
Katae
A Cobalt Mageweaver
Join Date: Jun 2007
Posts: 208
Here's a simple macro I just wrote for the x-y coords of the cursor.

Code:
/script local x,y=GetCursorPosition() local scale=UIParent:GetEffectiveScale() print(format(" x=%d y=%d",x/scale,y/scale))

11-30-09, 03:58 AM   #106
Lordyfrb
A Cliff Giant
Join Date: Apr 2008
Posts: 71
Hi just wondering if its possible to set a standand text format for all texts applied to my layout?

i.e. So when I changed the standard text formatting all my texts change.

11-30-09, 04:08 AM   #107
Katae
A Cobalt Mageweaver
Join Date: Jun 2007
Posts: 208
 Originally Posted by Lordyfrb Hi just wondering if its possible to set a standand text format for all texts applied to my layout? i.e. So when I changed the standard text formatting all my texts change.
Easy, just create variables for your font at the beginning of your layout config, ie:

Code:
local text = {
size = 16,
color = "1 1 1",
-- etc
}

-- and for your text configs:
text = { font = text.font, size = text.size, color = text.color }

Last edited by Katae : 11-30-09 at 04:28 AM. Reason: \\

11-30-09, 04:23 AM   #108
Lordyfrb
A Cliff Giant
Join Date: Apr 2008
Posts: 71

11-30-09, 11:40 AM   #109
Tandurin
A Fallenroot Satyr
Join Date: Apr 2009
Posts: 25
Is there anyway I can make my panels say 1% of from the edges of the screen, with a standard issue width and height for a panel.

11-30-09, 06:56 PM   #110
Katae
A Cobalt Mageweaver
Join Date: Jun 2007
Posts: 208
 Originally Posted by Tandurin Is there anyway I can make my panels say 1% of from the edges of the screen, with a standard issue width and height for a panel.
If you're anchoring to the edge of the screen, you can set your x_off or y_off to "1%" and it will move the panels 1% of your screen height/width. You can also set your panel's height or width to "98%" and that will account for the 1% on both ends.

12-01-09, 01:14 AM   #111
Tandurin
A Fallenroot Satyr
Join Date: Apr 2009
Posts: 25

12-02-09, 10:58 AM   #112
Tandurin
A Fallenroot Satyr
Join Date: Apr 2009
Posts: 25
HI there again!

I've been trying to figure out what's wrong but I can't find anything. :S But somehow the code just doesn't work.

Here's a link to what I have: http://pastebin.com/m78ff171b

12-02-09, 11:03 AM   #113
Katae
A Cobalt Mageweaver
Join Date: Jun 2007
Posts: 208
 Originally Posted by Tandurin Here's a link to what I have: http://pastebin.com/m78ff171b
Fixed some things here, at the bottom.

Last edited by Katae : 12-02-09 at 11:53 AM.

12-02-09, 11:14 AM   #114
Tandurin
A Fallenroot Satyr
Join Date: Apr 2009
Posts: 25
Wow that was fast!
Thank you very much! I'll go try it out right now.

12-02-09, 07:15 PM   #115
Ferous
Sheer Sense of Doom
Join Date: Mar 2008
Posts: 863
Hey there katae, I hve a question. How would I go about adding a script to a panel and having an onclick so i can click it ingame for it to do something i.e.

Code:
/script ToggleHelpFrame()
Added to the panel? Thanks in advanced and im sorry but i have no idea how to go about doing this :O

-Ferous

12-02-09, 08:21 PM   #116
Katae
A Cobalt Mageweaver
Join Date: Jun 2007
Posts: 208
 Originally Posted by Ferous How would I go about adding a script to a panel and having an onclick so i can click it ingame for it to do something
Use the OnClick attribute:
Code:
OnClick = function(self, button)
if button == "LeftButton" then
-- do something
elseif button == "RightButton" then
-- do something else
end
end
You can also check for modifiers with IsShiftKeyDown() or IsAltKeyDown().

12-03-09, 06:48 PM   #117
Ferous
Sheer Sense of Doom
Join Date: Mar 2008
Posts: 863
zomg i got it thanks!

 Code: { name = "help", anchor_to = "CENTER", width = "20", height = "20", bg_color = {0,0,0}, OnClick = function(self, button) if button == "LeftButton" then ToggleHelpFrame() end end },
Its so easy lol I had put script "togglehelpframe()" but then realized its already a script... get rid of script lol thanks again >.> Im still learning.

kk having problem adding text for some reason? :O

Here is the link its kinda long didn't want to make post big

http://snipt.org/pnok

Last edited by Ferous : 12-03-09 at 06:54 PM.

12-03-09, 08:29 PM   #118
Katae
A Cobalt Mageweaver
Join Date: Jun 2007
Posts: 208
 Originally Posted by Ferous kk having problem adding text for some reason? :O Here is the link its kinda long didn't want to make post big http://snipt.org/pnok
You missed a comma after the OnClick function

12-03-09, 09:19 PM   #119
Ferous
Sheer Sense of Doom
Join Date: Mar 2008
Posts: 863
oh hahah its always the little things :P

Thanks again katae

12-04-09, 12:31 AM   #120
Ferous
Sheer Sense of Doom
Join Date: Mar 2008
Posts: 863
Just an update to show you what I did Katae

http://i47.tinypic.com/2uxxst1.jpg

? is GM and help and ! is achievements I couldn't figure out how to toggle the QuestLogFrame >.>

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