Hello,
if it is for check if I kill a player:
Lua Code:
--timeStamp, event, hideCaster, sourceGUID, sourceName, sourceFlags, sourceRaidFlags, destGUID, destName, destFlags, destRaidFlags, ... = ()
if event == "PARTY_KILL" and (sourceGUID == UnitGUID("player")) and bit.band(destFlags, COMBATLOG_OBJECT_TYPE_PLAYER) > 0 then
for know who player kill me should to be it?:
Lua Code:
--timeStamp, event, hideCaster, sourceGUID, sourceName, sourceFlags, sourceRaidFlags, destGUID, destName, destFlags, destRaidFlags, ... = ()
if event == "PARTY_KILL" and (destGUID == UnitGUID("player")) and bit.band(sourceFlags, COMBATLOG_OBJECT_TYPE_PLAYER) > 0 then
Thanks