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12-29-13, 09:31 PM   #1
MoonWitch
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WiP

https://www.dropbox.com/s/7fgia4rfuy...2002.28.09.PNG

Basically there are a few things not going well :
- too much going on in the middle (So I am going to blacklist some things in the FCT)
- Going to hide the quest watcher on combat - don't need it then
- my party frames suddenly lost their text - but that's ok. will fix it later on. (they are also only there because I needed to test them, they will be disabled for me, just not for the release of the layout, hence the overlap with cork)
- The button groups of nine about the main action bar will be show on hover.

I like the textures on my unit frames, but they look poor in the tooltip and in the nameplates imho.
Also, in combat the combat log hides, the threat meter and dps meter will show up there. But I am working on those, so for now I am using rThreat.

I'd love to make my chat frames smaller on combat or inactivity, used to use Chicai (or something) for it, but I need to update it.

So what do you think? I am going horribly wrong? Should I be shot for violating some rule? :P
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12-29-13, 11:59 PM   #2
Phanx
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Many things, all sides!

(1) Get rid of that combat text. You already have icons for Windsong and Divine Insight on your player frame. Expand that to show all the proc buffs you NEED to know -- if you're not going to do something special when it procs, you don't need to see it. Filter the debuff icons on your target frame, too. You're a shadow priest. You don't need to see Thunder Clap!

(2) So many action buttons! Survey, Fortitude, Resurrection... none of those are ever going to be used in combat, so put them on a bar that only shows up out of combat, or stick them in an OPie ring. Keybind long cooldowns and get them off your action bars. If you have trouble keeping track of the cooldowns, try CoolLine or SexyCooldown, or some other cooldown monitor. Showing action bars on hover promotes clicking, and clicking is bad, mmkay.

(3) This is mostly personal preference, but your unit frames look really cluttered. The texture doesn't help, but you can't even read the dark blue mana text on your player frame. If you can't even read it, just get rid of it!

(4) More personal preference, but if you're trying to reduce clutter, set that Broker bar to hide until you mouse over it. You do not need an always-on display of how many friends are online, how much gold you have, what your framerate is, or how many open bag slots you have.

(5) For the sake of balance, move that damage/threat/whatever meter over to the bottom right underneath the tooltip, so it somewhat balances out the chat box on the left.

(6) Unless you're a tank on a multi-tank encounter, you don't need a threat meter. Add an indicator to your target frame showing you the basic yellow = high threat, orange = you're about to aggro, and red = you have aggro, or showing your threat as a percentage of the current tank's threat.

(7) I don't see a combat log in your screenshot, so I don't know where you intended for more meters to show up in combat.
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12-30-13, 12:11 AM   #3
MoonWitch
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Originally Posted by Phanx View Post
Many things, all sides!
Indeed. It's been that way for so long, I am kinda stuck, hence the posting
Originally Posted by Phanx View Post
Expand that to show all the proc buffs you NEED to know -- if you're not going to do something special when it procs, you don't need to see it. Filter the rebuff icons on your target frame, too.
Working on a list. Just takes time. Also, I play a few alts as well. So - that part will take a long time
Originally Posted by Phanx View Post
(2) So many action buttons! Survey, Fortitude, Resurrection...
Yeah, I did say "Am going to hide them on hover". You know I have binds for quite a bit, not a clicker - unless for - yes, Survey! (Which brings me to - My Archy is like 29?)
Originally Posted by Phanx View Post
(3) This is mostly personal preference, but your unit frames look really cluttered. The texture doesn't help, but you can't even read the dark blue mana text on your player frame. If you can't even read it, just get rid of it!
Hmmm, thought it was fairly decent But I have no issue reading the text though.
Originally Posted by Phanx View Post
(4) More personal preference, but if you're trying to reduce clutter, set that Broker bar to hide until you mouse over it.
Good idea, that I will be doing asap.
Originally Posted by Phanx View Post
(5) For the sake of balance, move that damage/threat/whatever meter over to the bottom right underneath the tooltip, so it somewhat balances out the chat box on the left. (7) I don't see a combat log in your screenshot, so I don't know where you intended for more meters to show up in combat.
That's because the threat meter is temporary, it's supposed to go (with DPS meter) into that right hand corner. Or like you said "border color" (which opens up a new can of worms about the borders in my UI :P)
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12-30-13, 12:51 AM   #4
Phanx
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Originally Posted by MoonWitch View Post
Working on a list. Just takes time. Also, I play a few alts as well. So - that part will take a long time
Feel free to copy the aura filtering lists from my oUF layout. It should be fairly complete, though my career as a priest ended at around level 40 back in vanilla, so I make no promises.

Originally Posted by MoonWitch View Post
Or like you said "border color" (which opens up a new can of worms about the borders in my UI :P)
What's wrong with it? It's not really my style (don't like the "pixel" look at all) but at least it's (mostly) consistent. It's not really strong enough to be useful for conveying important info though. You could just put a big dot on the target frame, to match your shadow orbs.
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12-30-13, 08:02 AM   #5
MoonWitch
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Originally Posted by Phanx View Post
Feel free to copy the aura filtering lists from my oUF layout. It should be fairly complete, though my career as a priest ended at around level 40 back in vanilla, so I make no promises.
Ah, thanks. I did use your layout for a while though, I liked several aspects of it a LOT.

Originally Posted by Phanx View Post
What's wrong with it? It's not really my style (don't like the "pixel" look at all) but at least it's (mostly) consistent. It's not really strong enough to be useful for conveying important info though. You could just put a big dot on the target frame, to match your shadow orbs.
I know, I wasn't planning on border colouring. Because of the shifted look (HP and PP bars have an offset), I can't border the group together. So I'd use something like you said. That part of the layout isn't done yet.
- Combo points aren only basic (don't play a rogue, but for my feral cat)
- aggro
- stati (resting, combat, ...)
- raid icons

I just got stuck in the entire "I am seriously missing the ball on some things" but couldn't see it. Mainly because I've been trying too hard, too much at once.
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12-30-13, 04:01 PM   #6
MoonWitch
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I'll post an update soon.
So far, Phanx, I've included several of your suggestions. Thanks

1. cPoints are now just a font string (same place as orbits from various class icons)
2. Extra buttons are hidden. Still thinking on switching to a shorter action bar (since I too only use max 6 buttons)
3. Trying a new texture, and removed the thin outline, I did add a stronger shadow for increased contrast though.

The bottom panel proves to be more of a challenge...
If I hide the bottom panel in combat, it works out fine.
If I try to hide it with a script... it will hide; but it will also hide again when I hover over the dataObjects. While it should remain shown
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WoWInterface » AddOns, Compilations, Macros » UI Screenshots, Feedback and Design Discussion » WiP


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