Is there a way to determine all available texture paths? For example...
Most the code I see for status bars is assigning the texture to "Interface\\TARGETINGFRAME\\UI-StatusBar". How was this determined to use this texture? Is there any way for me to view the other available textures in the game to use another one?
More specifically, i'd like to make a status bar that is a flat color instead of having a shaded texture.
Last edited by MinguasBeef : 03-07-20 at 08:58 PM.