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10-16-14, 07:19 PM   #1
Devvyn
A Fallenroot Satyr
Join Date: Apr 2013
Posts: 24
[ADDON_ACTION_BLOCKED] RealUIPlayerFrame:Show()

Code:
2x [ADDON_ACTION_BLOCKED] AddOn 'nibRealUI' tried to call the protected function 'RealUIPlayerFrame:Show()'.
!BugGrabber\BugGrabber.lua:586: in function <!BugGrabber\BugGrabber.lua:586>
[C]: in function `Show'
FrameXML\UIParent.lua:2926: in function `UIFrameFade'
FrameXML\UIParent.lua:2957: in function `UIFrameFadeOut'
nibRealUI\Modules\CombatFader.lua:271: in function <nibRealUI\Modules\CombatFader.lua:264>
nibRealUI\Modules\CombatFader.lua:320: in function `FadeFrames'
nibRealUI\Modules\CombatFader.lua:351: in function `UpdateStatus'
nibRealUI\Modules\CombatFader.lua:388: in function `?'
...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
[C]: ?
[string "safecall Dispatcher[1]"]:13: in function `?'
...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function `Fire'
Bartender4\libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Bartender4\libs\AceEvent-3.0\AceEvent-3.0.lua:119>

Locals:
nil

1x Skada\modules\Deaths-Deaths.lua:149: attempt to perform arithmetic on local 'samount' (a boolean value)
Skada\modules\Deaths-Deaths.lua:149: in function `func'
Skada\Skada-1.4-20.lua:1689: in function <Skada\Skada.lua:1603>

Locals:
frame = <unnamed> {
 0 = <userdata>
}
event = "COMBAT_LOG_EVENT_UNFILTERED"
timestamp = 1413507202.847
eventtype = "SWING_MISSED"
hideCaster = false
srcGUID = "Pet-0-3019-998-8994-26125-06014F2DFE"
srcName = "Spinemuncher"
srcFlags = 4424
srcRaidFlags = 0
dstGUID = "Player-164-03890159"
dstName = "Bunnehchan-TwistingNether"
dstFlags = 1300
dstRaidFlags = 0
src_is_interesting = nil
dst_is_interesting = true
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
 1 = <table> {
 }
 2 = <table> {
 }
}
(for control) = 2
i = 2
mod = <table> {
 func = <function> defined @Skada\modules\Deaths.lua:135
 flags = <table> {
 }
}
fail = false
Skada = <table> {
 PET_BATTLE_CLOSE = <function> defined @Skada\Skada.lua:1042
 displays = <table> {
 }
 UpdateDisplay = <function> defined @Skada\Skada.lua:1813
 EnableModule = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:363
 modules = <table> {
 }
 CancelTimer = <function> defined @nibRealUI\Libs\Libs\AceTimer-3.0\AceTimer-3.0.lua:145
 IterateEmbeds = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:473
 windowdefaults = <table> {
}
 getsetlabel_fs = <unnamed> {
 }
 ClearIndexes = <function> defined @Skada\Skada.lua:1505
 GetSetTime = <function> defined @Skada\Skada.lua:2079
 SetDefaultModulePrototype = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:440
 EndSegment = <function> defined @Skada\Skada.lua:1256
 defaultModuleState = true
 SegmentMenu = <function> defined @Skada\Menus.lua:302
 SetLabelFormats = <function> defined @Skada\Skada.lua:436
 ScheduleTimer = <function> defined @nibRealUI\Libs\Libs\AceTimer-3.0\AceTimer-3.0.lua:92
 DisableModule = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:381
 AddFeed = <function> defined @Skada\Skada.lua:2060
get_player = <function> defined @Skada\Skada.lua:1539
 RemoveFeed = <function> defined @Skada\Skada.lua:2065
 profilesFrame = <unnamed> {
 }
 optionsFrame = <unnamed> {
 }
 OpenMenu = <function> defined @Skada\Menus.lua:5
 DeleteWindow = <function> defined @Skada\Skada.lua:652
 char = <table> {
 }
 DeleteSet = <function> defined @Skada\Skada.lua:1111
 RemoveMode = <function> defined @Skada\Skada.lua:2051
 db = <table> {
 }
 baseName = "Skada"
 options = <table> {get_player = <function> defined @Skada\Skada.lua:1539
 RemoveFeed = <function> defined @Skada\Skada.lua:2065
 profilesFrame = <unnamed> {
 }
 optionsFrame = <unnamed> {
 }
 OpenMenu = <function> defined @Skada\Menus.lua:5
 DeleteWindow = <function> defined @Skada\Skada.lua:652
 char = <table> {
 }
 DeleteSet = <function> defined @Skada\Skada.lua:1111
 RemoveMode = <function> defined @Skada\Skada.lua:2051
 db = <table> {
 }
 baseName = "Skada"
 options = <table> {
}
 SetEnabledState = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:455
 GetSets = <function> defined @Skada\Skada.lua:1951
 enabledState = true
 ZONE_CHANGED_NEW_AREA = <function> defined @Skada\Skada.lua:968
 AddColumnOptions = <function> defined @Skada\Options.lua:86
 ReloadSettings = <function> defined @Skada\Skada.lua:1140
 defaults = <table> {
 }
 resetoptions = <table> {
 }
 GetSetLabel = <function> defined @Skada\Skada.lua:445
 IterateModules = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:468
 SetFeed = <function> defined @Skada\Skada.lua:1192
 OpenReportWindow = <function> defined @Skada\Menus.lua:382
AddSubviewToTooltip = <function> defined @Skada\Skada.lua:2217
 GetFeeds = <function> defined @Skada\Skada.lua:2055
 ShowPopup = <function> defined @Skada\Skada.lua:64
 AddMode = <function> defined @Skada\Skada.lua:2000
 valueid_sort = <function> defined @Skada\Skada.lua:2203
 AddLoadableModule = <function> defined @Skada\Skada.lua:2452
 OnEnable = <function> defined @Skada\Skada.lua:2419
 OnInitialize = <function> defined @Skada\Skada.lua:2333
 Enable = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:325
 PL

3x nibRealUI\Modules\ObjectivesAdv.lua:695: bad argument #1 to '(for generator)' (table expected, got nil)
[C]: in function `(for generator)'
nibRealUI\Modules\ObjectivesAdv.lua:695: in function <nibRealUI\Modules\ObjectivesAdv.lua:663>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
...aceMasque\Libs\AceAddon-3.0\AceAddon-3.0-12.lua:529: in function `InitializeAddon'
...aceMasque\Libs\AceAddon-3.0\AceAddon-3.0-12.lua:644: in function <...aceMasque\Libs\AceAddon-3.0\AceAddon-3.0.lua:636>

Locals:
nil

Last edited by Gethe : 10-21-14 at 12:04 PM. Reason: please use code tags
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10-16-14, 07:32 PM   #2
Gethe
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Please see this post where it mentions [ADDON_ACTION_BLOCKED]
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10-21-14, 01:54 AM   #3
Ruvengaard
A Cyclonian
Join Date: Jan 2013
Posts: 46
Elite kill error

Hi,

I was just killing an Elite this morning and I encountered this error at the end of the fight :

Code:
5x [ADDON_ACTION_BLOCKED] L'AddOn 'nibRealUI' a tenté d'appeler la fonction protégée 'RealUIPlayerFrame:Show()'.
!BugGrabber\BugGrabber.lua:586: in function <!BugGrabber\BugGrabber.lua:586>
[C]: in function `Show'
FrameXML\UIParent.lua:2926: in function `UIFrameFade'
FrameXML\UIParent.lua:2957: in function `UIFrameFadeOut'
nibRealUI\Modules\CombatFader.lua:271: in function <nibRealUI\Modules\CombatFader.lua:264>
nibRealUI\Modules\CombatFader.lua:320: in function `FadeFrames'
nibRealUI\Modules\CombatFader.lua:351: in function `UpdateStatus'
nibRealUI\Modules\CombatFader.lua:388: in function `?'
...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
[C]: ?
[string "safecall Dispatcher[1]"]:13: in function `?'
...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function `Fire'
Bartender4\libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Bartender4\libs\AceEvent-3.0\AceEvent-3.0.lua:119>

Locals:
nil
Hope this helps.

Take care,
Ruven.
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10-21-14, 02:24 AM   #4
Gethe
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Please read the stickies.
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10-21-14, 06:19 PM   #5
Nibelheim
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Used to get this one. Solved it by creating a separate "Overlay" frame that all the graphics of the Unit Frames attached to and used that for combat fading. This way you avoid any possibility of trying to show/hide a secure frame.
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10-21-14, 06:44 PM   #6
Gethe
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Originally Posted by Nibelheim View Post
Used to get this one. Solved it by creating a separate "Overlay" frame that all the graphics of the Unit Frames attached to and used that for combat fading. This way you avoid any possibility of trying to show/hide a secure frame.
:/

It makes sense though, now that I think about it. It's still annoying.
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WoWInterface » Featured Projects » RealUI » [ADDON_ACTION_BLOCKED] RealUIPlayerFrame:Show()


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