Hey all, sorry for the long delay with no response from me - I've been taking a bit of a break
I've just uploaded Chatmanager v1.11.0, which should address all the client patch 1.11 compatibility issues (at least those that I've been able to identify - let me know if you are still having problems).
Now, onto some long overdue responses!
Originally Posted by Indz
Is it possible to hide the "Chatmanager button", which is by default above the Chatframe buttons?
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That's a good idea Indz. I use the bound key myself for showing/hiding Chatmanager, so there's no real reason to always have the icon displayed. I'll add that to my list of things to do! In the meantime, I'd suggest moving the button (with the CTRL key) to somewhere you won't see it (even offscreen, which you could do by changing your scaling or going to a higher resolution, positioning the icon, then going back to your normal mode). Alternatively, you can modify line 1221 of Chatmanager.xml (where the ChatmanagerMenuButtonFrame is defined) to have
hidden="true" instead of
hidden="false".
Originally Posted by Kailef
For no reason I could determine, my Chatmanager button is missing! Can't find the sucker at all. It was there one day, and the next time I played it was gone. I like the button and actually would rather it be there, but I don't know where it's gone to. I even tried tossing all of my saved variables and starting fresh, but - I still can't find the darn thing. Any ideas?
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Ouch Kailef, that is weird. I'm guessing the button somehow has changed its location to somewhere hidden behind something or off-screen. Changing your UI scaling (in the main menu, video options) to something really small may help you locate it. Otherwise you could try running the following script command, and then logging out:
Code:
/script ChatmanagerMenuButtonFrame:SetUserPlaced(false)
(Make sure you type it in exactly as above, with upper and lower case).
Originally Posted by Hellslayer
There ist a problem with an other mod:
Cirks hacks in to EVERYTHING to do with comm. Now, one this that I also hack into is the ListChannelByName() function, which grabs the names of ALL players in a channel. I take that list, and decode it, and then hide the list from the chatwindows.
Cirks REhacks it away from me, not allowing MRP to find out who is in each channel, and therefore it thinks noone is using MRP OR flagRSP.
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Hellslayer, can you provide a link to where this was originally posted? (I've looked at a couple of places where MyRolePlay is hosted, but not found the original text that you quoted to reply to). I can then discuss it with the authors as to what is the best way to try and solve this.
Originally Posted by Mimesis
is there any way to 'reserve' a number for a specific chat channel (ie, Trade - Ironforge) even when you leave that channel (leave IF) and then join another channel (ctraid) while out of it.
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Unfortunately Mimesis, this is a bit of a tricky one, and is something which I've been thinking I need to add to Chatmanager for a while. (I have the exact same problem with Trade channels and changing CTRA channels
). For now, all I can suggest is to remember you can quickly change the channel ordering by right-clicking to leave the channels, and then right-click rejoining them again in a different channel order.
Originally Posted by Nightmaiden
In 1.11, with this addon enabled, if I right-click my portrait to bring up the menu, then change the "sticky" chat channel, attempting to change it again results in numerous errors forcing me to reload the UI. This happens whether or not I select any option on the menu. I get error boxes when trying to loot, trying to fly, trying to talk in any but the sticky channel I changed to originally (this also prevents whispers and numbered-channel chat).
Disabling the mod resolves these issues. I like this mod a lot and I want to use it again.
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Hmmm, I'm not sure what the right-click of your portrait bit is about (another addon?) but with Chatmanager v1.11.0 so far I'm not having any problems with sticky channels. (The previous version was getting confused about the checked or unchecked state of the checkboxes, which wasn't helpful about knowing what you actually had things set to). Let me know if you still have the same problem with v1.11.0.
Cheers
-- Cirk