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03-26-09, 12:13 PM   #1
Treboron
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Extra Chat Window Linked to Combat Log?

Would it be possible to create a new tab (ie a guild tab) that could be linked to the combat info window?

I don't want an extra button to access, I just wish i could create a new tab and hook it onto the combat text window that currently sits in the lower right window.

I personally don't use the combat text window and rarely look at omen, so having my guild chat window there most of the time would be ideal...
 
03-26-09, 12:17 PM   #2
Treboron
A Cyclonian
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Posts: 35
Short term I'm trying to turn off all the combat message and turn on Guild based message for that chat window.

non nUI... but can't seem to turn off "crafting" message in combat log
ie... noob creates bandage

Last edited by Treboron : 03-26-09 at 12:23 PM.
 
03-26-09, 01:10 PM   #3
spiel2001
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This could very easily be done as a plugin if someone wants to take it on. I've been wanting to, just haven't had the time.
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03-26-09, 05:17 PM   #4
todd3835
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Originally Posted by Treboron View Post
Short term I'm trying to turn off all the combat message and turn on Guild based message for that chat window.

non nUI... but can't seem to turn off "crafting" message in combat log
ie... noob creates bandage
If I'm getting this right, you just want to add guild info to the combat log window and get rid of bandages right? If so, you can right click on the "Combat" tab, go into options, and turn OFF tradeskills messages, that will get rid of the bandages issue. You should also be able to add in guild messages. If not, just make a new custom tab that has combat and guild only. Not really seeing how the UI itself could accomplish these personally..... I highly recommend Prat for chat windows though, has some nice features like class colors, lvl of known players, and timestamps among other things.
 
03-26-09, 06:07 PM   #5
spiel2001
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The quick solution to this is to grab the Combat log plugin out of the [ nUI > Layouts > Default ] tree and modify it to grab chat panel 3 instead of 2 (which is the combat log) and then set the chat frame to be the guild chat frame. You can then use the nUI_InfoPanel_Minimap plugin as the framework to make this a standalone plugin for nUI.

It really is only a few hours work at the very if you know Lua already. An hour if you're already familiar with making WoW mods.
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03-27-09, 04:41 AM   #6
Xrystal
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I've been using WoW Instant Messenger to handle whispers. Some mistells could mess a person up (especially considering I whisper my US fiance alot while I'm in the UK). But moving on swiftly.

Whats cool with WIM, in case you weren't aware, is that it stores x days of messages with options to limit or expand as fits your needs. Imagine you've gone afk longer than you were expected and come back to find yourself logged out. You log in unaware that 10 minutes earlier your guild friend had asked you to make him something before logging out not realising you didn't receive the message in time. This stops that from happening as you can check to see what messages you received when you log back in.

So, I was thinking that it would be cool to create a guild chat window to do a similar thing. maybe keep 7 days of guild chat in storage. Maybe less. You could always expand on the in game addon by extracting the information and store offline for guild reading at a later date if you so wish. Also, you could have an officer chat window to stop the accidental officer chat slipping into the guild chat.

Having it as an infopanel would be one step nearer to what I was thinking about but I personally cannot imagine the first steps to do that beyond drawing a frame on screen and saying 'Hello <name> of <server>' etc Although, helping identify problems and their causes in nUI is helping me figure out some things.
 
03-27-09, 06:09 AM   #7
Xrystal
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Grr, well I just rigged up something that looked like it should be but when trying to use it in game in came up with the following message:

Interface\FrameXML\UIParent.lua:2613: attempt to call method 'GetEffectiveScale' (a nil value)

I can't see anything in either the minimap nor the combat log to help me identify what is trying to call this. In fact if I disable my addon the game has no problems.

Well, managed to get the window displayed ( set infomode value to higher than Ive seen so far ) but still getting that error.

Also, I see all it sets up is A chat window not a specific guild chat window. I'm guessing the initialisation of what to accept in the window is up to the addon user so I best go cracking.
 
03-27-09, 06:44 PM   #8
Treboron
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Join Date: Mar 2009
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Originally Posted by spiel2001 View Post
The quick solution to this is to grab the Combat log plugin out of the [ nUI > Layouts > Default ] tree and modify it to grab chat panel 3 instead of 2 (which is the combat log) and then set the chat frame to be the guild chat frame. You can then use the nUI_InfoPanel_Minimap plugin as the framework to make this a standalone plugin for nUI.

It really is only a few hours work at the very if you know Lua already. An hour if you're already familiar with making WoW mods.
Is there a specific line in a specific lua i could modify to grab panel 3 instead of panel 2? Or is it way more complicated than that?

I'm just trying to get rid of the floating "guild" window I have in the playable game window...
 
03-27-09, 06:52 PM   #9
spiel2001
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Xyrstal's post right before yours probably has what you're looking for in it.
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