Thread Tools Display Modes
Prev Previous Post   Next Post Next
10-08-13, 03:24 PM   #1
Rainrider
A Firelord
AddOn Author - Click to view addons
Join Date: Nov 2008
Posts: 454
HealPrediction

How are we supposed to implement the oUF's in-house healprediction element in a layout? My problem is how to position the status bars as obviously the example implementation in the comment in the element itself would simply overlap them if I anchor all of them to self.Health:GetTexture(). In Blizzard's heal prediction implementation the absorb bar is anchored either to the healAbsorb or the otherIncomingHeal, based on whether allIncomingHeal is bigger than the current heal absorb. The oUF's element does not support dynamic anchoring.

Aprat from that, Blizzard's heal prediction seems a bit strange (just from looking at the code, can't test this in-game). They seem to not reduce the amount of incoming heals by the amount of heal absorb (apart from when it would overflow the health bar) and always show the incoming heals even if the heal absorb is greater than them. They do reduce the heal absorb by the amount of incoming heals though and it seems they would display both heal absorb and inc heals overlapped (both textures are anchored to the health statusbar texture). Is this correct?
  Reply With Quote
 

WoWInterface » Featured Projects » oUF (Otravi Unit Frames) » HealPrediction


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off