Originally Posted by boomboom
I usually don't like "big" UIs (big UFs, buffs, etc.) but this is really nice honestly.
My only thing, and I may be wrong here, is that two sets of combo points? One underneath the target frame, and a second up by the mob? If so, I'd go with the second one, the one by the mob. I think those look really classy.
|
Thanks! Still a WIP...final SetPoints not done and some other things. Square combo points is a custom 1px border + glow graphic w/ComboPointsRedux (can't get the 1px border to look clean even at pixel perfect UI scale which is bumming me out). The circles is the Stuf default which I was thinking of using w/custom graphic. I was testing responses of each which is reason for both in the shot.
I'm still looking/playing around for ways of showing point & poison counts together. Any ideas welcome.