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11-24-15, 07:10 PM   #1
semlar
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General Chat

The most significant change, for me, is that they've completely overhauled the nameplate system.

Their UI is now implemented through Blizzard_NamePlates, and there are a number of api functions and events we can use without an OnUpdate function or iterating over WorldFrame's children.

Most intriguingly, each nameplate has a unit ID associated with it ("nameplate1 -> nameplate30"), which allows us to get information directly from a particular unit associated with a given nameplate. This means accurate aura displays, but it also opens up powerful possibilities that weren't previously practical.

There are also multiple new CVars, notably one which prevents tab from targeting units that are not in combat (TargetPriorityCombatLock) and another to prevent it from targeting units behind you (TargetPriorityIncludeBehind).

Oh yeah, and models can set their pitch and roll, so you can presumably rotate them in all directions.

Last edited by semlar : 11-24-15 at 07:15 PM.
 
 

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