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07-29-14, 12:45 AM   #1
syncrow
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SyncUI

Screenshots:
Gallery

some video stuff:
http://youtu.be/pnFzPOQUFvQ
http://youtu.be/1rAC_7oLB7Y
http://youtu.be/FQzRCuItHWI
http://youtu.be/QFT12nRoPhU

Last edited by syncrow : 01-18-15 at 11:48 PM.
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07-29-14, 01:00 AM   #2
semlar
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Neat.

I would replace the elite border from the nameplate though, it kind of clashes with the style.
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07-29-14, 01:24 AM   #3
syncrow
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Originally Posted by semlar View Post
Neat.

I would replace the elite border from the nameplate though, it kind of clashes with the style.
Thanks for feed!

The elite border is tentative and will be replaced later.
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07-29-14, 01:57 AM   #4
Phanx
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The default game font doesn't really fit the style. Have you tried using the font from Recount everywhere?

The buttons on your action bars should have the same border as the rest of the icons.

Tooltip could use a more opaque background, and more padding so the text isn't right up against the border like that.
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07-29-14, 02:06 AM   #5
semlar
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You might also steal the infinity gears font from infinity plates, as it matches the angular space theme.
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07-29-14, 02:15 AM   #6
ravagernl
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I'm using this little snippet in my UI that you may find useful:

Code:
local nfns, font, size = NumberFontNormalSmall
font, size = NumberFontNormalSmall:GetFont()
nfns:SetFont(font, size, 'OUTLINE')
nfns:SetShadowColor(0, 0, 0, 0)

local gsub = string.gsub

hooksecurefunc('ActionButton_UpdateHotkeys', function(self)
    local hotkey = _G[self:GetName()..'HotKey']
    local text = hotkey:GetText()

    text = gsub(text, '(s%-)', '|cFFFFDF00s|r')
    text = gsub(text, '(a%-)', '|cFFFFDF00a|r')
    text = gsub(text, '(c%-)', '|cFFFFDF00c|r')
    text = gsub(text, '(st%-)', '|cFFFFDF00c|r') -- german control 'Steuerung'

    for i = 1, 30 do
        text = gsub(text, _G['KEY_BUTTON'..i], '|cFFFFDF00m|r'..i)
    end

    for i = 1, 9 do
        text = gsub(text, _G['KEY_NUMPAD'..i], '|cFFFFDF00n|r'..i)
    end

    text = gsub(text, KEY_NUMPADDECIMAL, '|cFFFFDF00n|r.')
    text = gsub(text, KEY_NUMPADDIVIDE, '|cFFFFDF00n|r/')
    text = gsub(text, KEY_NUMPADMINUS, '|cFFFFDF00n|r-')
    text = gsub(text, KEY_NUMPADMULTIPLY, '|cFFFFDF00n|r*')
    text = gsub(text, KEY_NUMPADPLUS, '|cFFFFDF00n|r+')

    text = gsub(text, KEY_MOUSEWHEELUP, '|cFFFFDF00m|rU')
    text = gsub(text, KEY_MOUSEWHEELDOWN, '|cFFFFDF00m|rD')
    text = gsub(text, KEY_NUMLOCK, 'NL')
    text = gsub(text, KEY_PAGEUP, 'PU')
    text = gsub(text, KEY_PAGEDOWN, 'PD')
    text = gsub(text, KEY_SPACE, '_')
    text = gsub(text, KEY_INSERT, 'Ins')
    text = gsub(text, KEY_HOME, 'Hm')
    text = gsub(text, KEY_DELETE, 'Del')

    hotkey:SetText(text)
end)
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07-29-14, 02:44 AM   #7
syncrow
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Originally Posted by Phanx View Post
The default game font doesn't really fit the style. Have you tried using the font from Recount everywhere?

The buttons on your action bars should have the same border as the rest of the icons.

Tooltip could use a more opaque background, and more padding so the text isn't right up against the border like that.
I havnt had any thoughts about the font style until now, but you might be right. that doesn't seems to fit with the whole style.

The border texture (action button) is the same but not blurred. I gonna fix that x)

The tooltip is tentative. I wanna rewrite the whole GameTooltip but had'nt enough time so far.


Originally Posted by ravagernl View Post
I'm using this little snippet in my UI that you may find useful
Thanks, i've tested your code!

I have to decide the font style first and then (maybe) tune the way hotkeys are displayed

Last edited by syncrow : 07-29-14 at 03:10 AM.
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07-29-14, 04:00 AM   #8
ravagernl
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Originally Posted by syncrow View Post
I havnt had any thoughts about the font style until now, but you might be right. that doesn't seems to fit with the whole style.
Doesn't seem to be too complicated

http://www.dafont.com/theme.php?cat=...]=10&l[]=1
http://www.dafont.com/theme.php?cat=...]=10&l[]=1

I kind of like fonts that are sans-serif, but with just a tad of sci-fi.

If I can make a suggestion: Zeroes seems awesome.

Last edited by ravagernl : 07-29-14 at 04:07 AM.
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10-15-14, 01:16 PM   #9
MalachiDraven
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Wow that looks incredible. Did you modify the artwork from Wildstar's default UI? Do you have a Raid UI yet?
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10-16-14, 07:47 AM   #10
syncrow
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Originally Posted by morpheusxeno View Post
Will this interface have support for its users running 9600x1080 ? I run 5 screens. Only UI I have seen that supports the movment of elements is Elvui ( that works really nice )

Will there be options to turn off your theme on some elements?

Can we move the UI elements around as we see fit?

How much Memory will it use?
- Currently there is no option for changing the layout its fix @ 1920x1080
- I have to look if it will insult the artwork
- 400 kb outfight, 600-800 kb in combat after 8 mins ~ (There is a ingame memory gain, 'cause of mass update for buffs and debuffs.

Originally Posted by MalachiDraven View Post
Wow that looks incredible. Did you modify the artwork from Wildstar's default UI? Do you have a Raid UI yet?
ty

Only the bottem bar is from wildstar. all other elements ie.: unitframes are selfdrawn.

There is a minimalistic raid ui for dd's and tanks. a new layout for healers is under constructions!

Last edited by syncrow : 10-19-14 at 02:50 AM.
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10-20-14, 06:15 PM   #11
morpheusxeno
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Could you post the link to this wildstar UI ?
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10-20-14, 11:11 PM   #12
Irelia
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-jawdrop-

This UI ...
Lemme just say ...
DO WANT.

It's very clean looking. Can't wait to see how you make the healer frames. (: You'll get my download for sure once it's all finished and stuff.
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10-21-14, 10:18 AM   #13
Irelia
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raid frames

Any luck with the raid frames yet? I'm really looking forward to seeing them! C:
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WoWInterface » AddOns, Compilations, Macros » UI Screenshots, Feedback and Design Discussion » SyncUI - Feedback

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