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03-06-11, 07:05 AM   #261
ravagernl
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Originally Posted by hankthetank View Post
12 / no outline

Finished my buff module today:

Ideally instead of flashing the entire frame, one could mess around with SetVertexColor() on the actual icon, going from white (normal texture) and the color that is used in the border, and back.

I really hate the opacity issues wow has when it comes to adding textures on top of frames.
 
03-06-11, 01:27 PM   #262
Sniffles
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My current UI, still W.I.P
The buff frame breaks my heart ;(



 
03-06-11, 01:34 PM   #263
Kendian
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Dead center of screenshot is experience points gain. Does ANYONE know how to manipulate size/font of that? I've looked and looked, lol, it's driving me mad. It's not the error frame, its not spell overlay, etc. I just want to get rid of it, because I can control look and feel of it with MSBT. Can anyone help me please?
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03-06-11, 03:53 PM   #264
Nibelheim
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Originally Posted by trulyg View Post
hah, can't say No to that - Yes, please. Would be really nice to have something to screw that annoying thing over with .
No haste tho, take ur time!
Watch Frame customization: nibWatchFrameAdv

Window Resizing (to make in-game windows a little larger / smaller): nibWindowSize

And some Runes! nibRunes

Last edited by Nibelheim : 03-07-11 at 05:46 AM.
 
03-06-11, 08:23 PM   #265
Ulostthegame
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Been working on some idea actionbar-wise lately.

 
03-06-11, 11:27 PM   #266
Nibelheim
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Originally Posted by Ulostthegame View Post
Been working on some idea actionbar-wise lately.

Familiar looking UF setup Interesting Action Bars, quite nice.
 
03-07-11, 02:58 AM   #267
Ulostthegame
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Originally Posted by Nibelheim View Post
Familiar looking UF setup Interesting Action Bars, quite nice.
oUF_Hank with some custom textures :3
 
03-07-11, 08:08 AM   #268
zork
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Lol. Brothers in mind. hank had the same idea for a new cooldown display as myself. (using the border and no spiral)
I would start in the top left corner though. Not sure if top center is actually needed since it is a different kind of display.

Btw is the coloring based on time or depending on percent? Because you could have a long buff that turns red if it is still active for 5min.

What I was thinking through is the idea of having each side for a specific time span. Top for stuff < 10sec. Right for stuff > 10sec < 30sec. Bottom for >30sec < 2min and left for > 2min < 2h

That way you could look at a icon and tell just by looking at the border how long it will take to run out. Once the timer is <2min the depletion time would be the same for every icon.

A percentage value would not deliver that. It would just deplete at random speed based on aura timer.

Plus: You could remove the aura time fontstring.

Another possibility is use the full 4 border in different colors for each timespan.
Phase 1: Aura > 2min - green color, 4 borders
Once the 4 borders of green color have depleted it enters green-yellow stage.
Phase 2: Aura >30sec - lime color, 4 borders
Phase 3: Aura > 10sec - orange color, 4 borders
Phase 4: Aura > 0sec - red color

But I think that could be disturbing.
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Last edited by zork : 03-07-11 at 08:18 AM.
 
03-07-11, 08:18 AM   #269
sacrife
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What would be cool would be a function like DBM uses that moves the timers (in this case buffs or debuffs) to a different location and scales them up a bit.

This way it would be really easy to notice important buffs going off and short debuffs on you (like stuns, etc).

I always forget to re-apply poisons and self buffs before a fight so this would be really helpfull.
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03-07-11, 09:24 AM   #270
hankthetank
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Hey, zork! I developed this idea a few days ago and thought it was totally original and genuine. Then I saw this on vranx.com while looking for secure aura template examples. So apparently we have not being the first to come up with this in common.

As for the time span concept I think that it is a bit too sophisticated for taking a peek on the buffs while in a raiding environment.

And there is no need to remove the FontStrings. The users can do that themselves (Interface->Buffs and Debuffs->Buff Duration). I personally like having them.

You can take a look at the buff module in my project repository if you like.
 
03-07-11, 09:33 AM   #271
Sniffles
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Link doesn't work
 
03-07-11, 11:04 AM   #272
Aprikot
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I assume a subversion client is needed to see the snv:// links? I was peeking at his buffs code at http://svn.wowinterface.com/filedeta...ts%2Fbuffs.lua.
 
03-07-11, 05:25 PM   #273
sigg
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Hello

I just finish a preview demo of RDX 8.
RDX in few words :
- One single addon
- Multi user interface manager
- Powerfull IDE built in the game

http://www.youtube.com/watch?v=8WNdlNBw03I

More info in our official web site :

http://www.wowrdx.com

Best regards
Sigg
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03-08-11, 04:56 AM   #274
Kendian
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Originally Posted by Kendian View Post
Dead center of screenshot is experience points gain. Does ANYONE know how to manipulate size/font of that? I've looked and looked, lol, it's driving me mad. It's not the error frame, its not spell overlay, etc. I just want to get rid of it, because if I wanted to see it, I could control the look and feel of it with MSBT. Can anyone help me please?
Bumpty bumpty bump~v
Edit:I have disabled ALL addons, and it still shows up, so I'm guessing (with a serious lack of expertise) it's the default UI. Still
must
get
rid
of
it
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03-08-11, 06:00 AM   #275
Led ++
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If I'm not mistaken it's part of the combat text blizzard uses. Perhaps it's in those options.
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03-08-11, 06:05 AM   #276
Led ++
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Originally Posted by Ulostthegame View Post
Been working on some idea actionbar-wise lately.

I keep wondering what the boxes above your actionbar is. Imo it looks kinda strange cause the font is way to big for the boxes it seems.

Also you should get some better looking raid frames and perhaps hide your stancebar (and just keybind it). Would look a lot cleaner.
Oh and perhaps put your runic power text above your health like your ToT text is.
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03-08-11, 06:54 AM   #277
Kendian
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Originally Posted by Led ++ View Post
If I'm not mistaken it's part of the combat text blizzard uses. Perhaps it's in those options.
Sadly, no, it isn't. I can't find it anywhere, spell overlay/combat text, etc, it's literally driving me crazy, like an itch I can't reach, lol.
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03-08-11, 07:48 AM   #278
Aprikot
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Originally Posted by Kendian View Post
Sadly, no, it isn't. I can't find it anywhere, spell overlay/combat text, etc, it's literally driving me crazy, like an itch I can't reach, lol.
It's DAMAGE_TEXT_FONT which can be changed, but doesn't accept font flags. In the past I've used xDamageFont with a blank font file to hide the default exp text, and used MSBT to show it (with a purdy outline ).
 
03-08-11, 09:16 AM   #279
Kendian
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Originally Posted by Aprikot View Post
It's DAMAGE_TEXT_FONT which can be changed, but doesn't accept font flags. In the past I've used xDamageFont with a blank font file to hide the default exp text, and used MSBT to show it (with a purdy outline ).
Please explain how to 'blank' a font file? Or where to get one, lol?
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03-08-11, 09:23 AM   #280
Coote
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Originally Posted by Kendian View Post
Please explain how to 'blank' a font file? Or where to get one, lol?
I would assume it would be the same way of using a blank of any other file type. Make a new txt file, and rename it to something else. Voilà, blank file.
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