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06-09-10, 01:34 AM   #1
iindigo
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SetTexture() artifacts

First of all, I'd like to apologize for posting so much. It's a little embarrassing that I need this much help.

Anyways, on to the problem.

For some reason, on one of my frames, when making use of SetTexture(), it creates odd artifacts that don't exist if I simply set the texture in the frame's XML. It appears to be a 1px 50% transparent grey line at the top of texture that doesn't exist in the original texture at all. What couple be the cause of this?
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06-09-10, 01:38 AM   #2
nightcracker
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Anti-aliasing.
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06-09-10, 01:48 AM   #3
iindigo
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Originally Posted by nightcracker View Post
Anti-aliasing.
Really? The area is appears in is a large transparent area, where there's nothing to antialias
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06-09-10, 06:32 AM   #4
nightcracker
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Originally Posted by iindigo View Post
Really? The area is appears in is a large transparent area, where there's nothing to antialias
Screenshot?
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06-09-10, 07:29 AM   #5
iindigo
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Here you go.

The screenshot was taken with my character looking up at the sky - the blue is the sky and shows where the transparent parts of the texture are.

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WoWInterface » Developer Discussions » General Authoring Discussion » SetTexture() artifacts


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