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11-05-16, 06:57 AM   #1
devilArt
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different layout depend on how many party member in group?

hey guys
I want to use different layouts on 5 men party, 10 men raid, and 25 men raid

something like this

Lua Code:
  1. if member < 6 then -- in party
  2.     do some style to layout
  3. elseif member >5 and member < 11 then -- in raid
  4.     do some style to layout
  5. end


is there some easy way to do this?
I tried read elvui's code, but my skill is really poor, cant understand at all~~
can you guys show me some simple and easy example
thanks in advance
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11-07-16, 05:15 AM   #2
Phanx
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The simplest way would be to spawn 3 different headers, one for each group type, and use a visibility conditional on each one so that it was only shown in the desired group type.

For example:

Code:
local party = oUF:SpawnHeader("oUF_MyLayout_Party", nil,
    "custom [nogroup][group:party,@party1,noexists][group:raid,@raid6,exists]hide;show")

local raid10 = oUF:SpawnHeader("oUF_MyLayout_Raid10", nil,
    "custom [nogroup][group:party][@raid6,noexists][@raid11,exists]hide;show")

local raid25 = oUF:SpawnHeader("oUF_MyLayout_Raid25", nil,
    "custom [nogroup][group:party][@raid11,noexists]hide;show")
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11-07-16, 04:03 PM   #3
devilArt
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Originally Posted by Phanx View Post
The simplest way would be to spawn 3 different headers, one for each group type, and use a visibility conditional on each one so that it was only shown in the desired group type.

For example:

Code:
local party = oUF:SpawnHeader("oUF_MyLayout_Party", nil,
    "custom [nogroup][group:party,@party1,noexists][group:raid,@raid6,exists]hide;show")

local raid10 = oUF:SpawnHeader("oUF_MyLayout_Raid10", nil,
    "custom [nogroup][group:party][@raid6,noexists][@raid11,exists]hide;show")

local raid25 = oUF:SpawnHeader("oUF_MyLayout_Raid25", nil,
    "custom [nogroup][group:party][@raid11,noexists]hide;show")
this is exactly what I looking for
thanks phanx
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WoWInterface » Featured Projects » oUF (Otravi Unit Frames) » different layout depend on how many party member in group?

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