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03-18-11, 07:35 AM   #361
Ulostthegame
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Originally Posted by Dawn View Post
The position, possibly. It's way to big, though.
That being said, my opinion would be that the majority of his UI is really oversized for being at 1680x1050.
 
03-18-11, 07:46 AM   #362
SRCarebear
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Raid shot and combat shot. Pretty much everything that can be shown at once.

I'm not happy with buffs and debuffs on the unit frames. I'll probably have a fiddle around with them and also remove keybind text off the actionbars.
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03-18-11, 10:52 AM   #363
Aftermathhqt
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Originally Posted by Dawn View Post
The position, possibly. It's way to big, though.
I'm pretty sure you can scale it down, switch i am going to try now
 
03-18-11, 08:12 PM   #364
Plickz
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Anyone know if there is a way to get indicators for HoTs going on Stuf Frames/Raid Frames?
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03-18-11, 11:58 PM   #365
Zagrei
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So, this isn't a very original concept anymore, but I like it a lot Put this together in an hour or two, what do you think?
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03-19-11, 12:27 AM   #366
Dawn
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I like it. Target debuffs go on top of target?
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03-19-11, 12:28 AM   #367
voodoodad
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Zagrei; I like it. The only nit I have is that the background texture behind your main action bar looks kind of empty stretched all the way across the screen. Otherwise, I think it's really nice.
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03-19-11, 12:39 AM   #368
Dawn
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Originally Posted by voodoodad View Post
Zagrei; I like it. The only nit I have is that the background texture behind your main action bar looks kind of empty stretched all the way across the screen. Otherwise, I think it's really nice.
And that's the whole point of said layout.
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03-19-11, 01:00 PM   #369
zynix
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Originally Posted by Zagrei View Post
So, this isn't a very original concept anymore, but I like it a lot Put this together in an hour or two, what do you think?
Looks really good!
Just a little thing, that I would change:
Put the playerframe 1px to the right, and target 1px to the left, but that's just my obsessivenes with pixelperfect relationships between frames
 
03-19-11, 02:46 PM   #370
Oraknathal
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Originally Posted by Zagrei View Post
So, this isn't a very original concept anymore, but I like it a lot Put this together in an hour or two, what do you think?
I like this ui its nice and tidy but its not your best work:S
I do have a question though.
Do you know if it is possible to set up sldt like your lynstats?
with those slashes in between different information.
what im referring to is the following format.

clock/somethingelse/blahblah.
 
03-19-11, 09:42 PM   #371
Zagrei
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Originally Posted by zynix View Post
Looks really good!
Just a little thing, that I would change:
Put the playerframe 1px to the right, and target 1px to the left, but that's just my obsessivenes with pixelperfect relationships between frames
I'm really obsessive about that too, but it ended up looking more cramped. I decided to try moving it 1px in each direction, and it made it a lot clearer
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03-19-11, 09:47 PM   #372
Zagrei
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Originally Posted by Oraknathal View Post
I like this ui its nice and tidy but its not your best work:S
I do have a question though.
Do you know if it is possible to set up sldt like your lynstats?
with those slashes in between different information.
what im referring to is the following format.

clock/somethingelse/blahblah.
Well, I would have to look through the code of SLDT, as I don't personally use it. However, this might help:
Code:
-- xp stuff
	xp_cur = UnitXP("player")
	xp_max = UnitXPMax("player")
	xp_rest = GetXPExhaustion("player") or nil
	if UnitLevel("player") < MAX_PLAYER_LEVEL then
		ep = "|c00ffffff"..floor(xp_max - xp_cur).."|r / |c00ffffff"..floor((xp_cur/xp_max)*100).."%|r / "
		if xp_rest ~= nil then	
			ep = ep.."|c00c0ff3e"..floor((xp_rest/xp_max)*100).."%|r / "
The "%|r / " is where I added the slashes, as opposed to the clock, which looks like:
Code:
if time24 == true then
		ticktack = date("%H:%M")
		else
		ticktack = date("%I:%M")
		end
		ticktack = "|c00ffffff"..ticktack.." |r"
Note that this is just a small snippet of the code to give you an idea, not anything copyable or something. Hope that helps!
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03-19-11, 10:30 PM   #373
Oraknathal
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Btw any 1 know how I can change the class colors for sthreatmeter.
I cant seem to find the area where it says it :S.
 
03-19-11, 11:39 PM   #374
nin
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Do you mean displaying things in classcolor or changing the classcolors look ?

If it's the colors you wanna change i'd suggest using

http://www.wowinterface.com/download...assColors.html

Hope that helps.

And a little hint too some... feedback thread. :]

Last edited by nin : 03-19-11 at 11:42 PM.
 
03-19-11, 11:48 PM   #375
Seerah
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Originally Posted by nin View Post
And a little hint too some... feedback thread. :]
Feel free to make a thread dedicated to your question! Then nothing will get lost in the sea of UI screenshots and feedback posts.
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03-20-11, 08:37 AM   #376
xtothx
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Some ideas that came to my mind today :

Frames :


Grid + minimap :


Nameplate :


let me know what you think
 
03-20-11, 08:59 AM   #377
Yandere
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Originally Posted by xtothx View Post
let me know what you think
Well the first thing that came to mind was something along the lines of: "Oh my ****ing god, I have to get my hands on this beauty."

As for constructive feedback, I don't really want to change much. Guess it may lack some functionality in some parts. Examples being target of target consisting of just the name and has no display of HP and debuffs. As a whole, it's not exactly healer friendly etc, but that's not even the point of this UI. Guessing it's aimed at being minimalistic, (extremely) aesthetically pleasing and work just fine for a DPS class.

In conclusion: It does a good job for it's purpose and looks great.
 
03-20-11, 09:08 AM   #378
Aprikot
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Originally Posted by Yandere View Post
Well the first thing that came to mind was something along the lines of: "Oh my ****ing god, I have to get my hands on this beauty."
Same here ...<3 them textures, did you make em xtothx? I just started making a texture based on Outlook buttons
but won't bother if yours are available!
 
03-20-11, 10:17 AM   #379
xtothx
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Big thanks for kind words guys

@Yandere :

Yes, it may be lacking some informations, but as long as I play rogue as my main character, it does very good job for me.

@Aprikot :

I'm using this texture :
http://www.sendspace.com/file/pczvnw
It's from DukeUI.

Now I'm trying to make my own minimap arrow
 
03-20-11, 10:41 AM   #380
Aprikot
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Originally Posted by xtothx View Post
I'm using this texture :
http://www.sendspace.com/file/pczvnw
It's from DukeUI.)
Ty! Buttons look great too...is it a pHish skin by chance?
 

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