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12-03-10, 11:53 PM   #4461
Elloria
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New project. Still TONS of work to be done.



Thundercats Hooooooooo!

Still have to do art for the action bars, party, and figure out status bar textures and styles for those all together. This one is gonna be tough :3

I cleaned up the status bars a little bit so they don't have black edges they look a little cleaner.

What to do about this target XD

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Last edited by Elloria : 12-04-10 at 02:26 AM.
 
12-04-10, 01:30 AM   #4462
cerement
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Probably not minimalist, but I still try to keep things simple (click to embiggen):

 
12-04-10, 01:49 AM   #4463
Artifact
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Sweet.
 
12-04-10, 03:17 AM   #4464
Elloria
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Update before crashing into bed

Here is my first Target idea. Still needs text and icons etc. Just trying to get an idea.







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12-04-10, 03:25 AM   #4465
voodoodad
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Elloria, as always, I drooled a little.

(and NOT because of the medication)

Edit: By the way, does the arrow under the minimap have any function? (Other than looking really HOT!)
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Last edited by voodoodad : 12-04-10 at 03:28 AM.
 
12-04-10, 07:38 AM   #4466
Necrophgst
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Not exactly minimal and not exactly maximal, still working on a few things too but overall it works for me.



Combat (Slightly earlier revision of my UI above. Added border around UnitFrame and removed the portrait which I never loved anyway). Also shortened the HP from long to short version on Player and Pet frames.

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Last edited by Necrophgst : 12-04-10 at 07:56 AM.
 
12-04-10, 10:09 AM   #4467
Led ++
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2 updated party shots.

https://dl.dropbox.com/u/15576616/Wo...410_163740.jpg
https://dl.dropbox.com/u/15576616/Wo...410_163833.jpg
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12-04-10, 10:25 AM   #4468
Elloria
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Originally Posted by voodoodad View Post
Elloria, as always, I drooled a little.

(and NOT because of the medication)

Edit: By the way, does the arrow under the minimap have any function? (Other than looking really HOT!)
HAHA! Thank you very much. It does not have any function but I can certainly give it function. I just don't know what I can do with it.

I did have an idea of using either the eye of Thundara and having it kinda pulse right over the minimap when you first log in but im still trying to figure out how to do that with power auras. Then I thought it would be cool to make the thundercats symbol pulse and show up when in combat. ( and an even cooler idea would be to take Liono's eyes and make them very feignt and put them in between the player health and mana and make them show up too when in combat. )

still lots of ideas comin at ya
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12-04-10, 12:37 PM   #4469
Ulostthegame
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changed layout a bit.
 
12-04-10, 12:42 PM   #4470
Haleth
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Originally Posted by Ulostthegame View Post
http://i53.tinypic.com/21menfa.jpg
changed layout a bit.
Forgive me for being blunt, but that looks bad imo. Idk if you like it that way but here's some things I noticed.

The blue/green-ish colour burns my eyes. The huge font looks bad. Some parts of the UI are class colored while others aren't and contrast badly. DXE looks default. Recount looks default. Instance difficulty is overlapped by buffs.
 
12-04-10, 02:46 PM   #4471
Ulostthegame
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Originally Posted by Haleth View Post
Forgive me for being blunt, but that looks bad imo. Idk if you like it that way but here's some things I noticed.

The blue/green-ish colour burns my eyes.
This could be difference in screen brightness, but I assume you mean it in the same kind of way that day-glow colors hurt your eyes?
Originally Posted by Haleth View Post
The huge font looks bad.
What exactly about it is bad?(There's blurriness in the SS due to jpg dirt) But other than not appearing crisp, is it just too "in-your-face"?
Originally Posted by Haleth View Post
Some parts of the UI are class colored while others aren't and contrast badly.
This is something I'll work on.
Originally Posted by Haleth View Post
DXE looks default. Recount looks default.
They pretty much are, except recount font/transparency stuff, and font outlines.
Originally Posted by Haleth View Post
Instance difficulty is overlapped by buffs.
Thanks for pointing this out.

Thanks for the comments, I'm really looking to improve upon it.
 
12-04-10, 03:16 PM   #4472
Unkn
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Originally Posted by Necrophgst View Post
Not exactly minimal and not exactly maximal, still working on a few things too but overall it works for me.
........
This is something I'd use. I like how you have everything laid out. I do have one question. Are there multiple different fonts for a reason? I know I have had my raid warnings, or rather the fake ones my boss mods throw set up in different font. Just so I could see them easier.

In the middle of completely reinstalling WoW. Not the best thing to be doing a few days before an expansion but one of these patches broke my quest log/objective tracker badly. So now I get to make a new UI!
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12-04-10, 04:41 PM   #4473
Necrophgst
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Originally Posted by Unkn View Post
This is something I'd use. I like how you have everything laid out. I do have one question. Are there multiple different fonts for a reason? I know I have had my raid warnings, or rather the fake ones my boss mods throw set up in different font. Just so I could see them easier.

In the middle of completely reinstalling WoW. Not the best thing to be doing a few days before an expansion but one of these patches broke my quest log/objective tracker badly. So now I get to make a new UI!
The chat font is sort of always going to be what it is, I've tried matching it up to other fonts within my UI; but alas my eyes are so used to that font when I switch I go crossed eyed.

With respect to the fonts used in the Broker bar at the bottom, I just haven't gotten around to meshing them with the Unit frames yet. I just recently redid my UI so I've been focused on Lua for the Unitframes to get those just right for me. The big notification font along the top is IMPACT and again it's just something I've gotten used to seeing in raids and it draws my attention but it's one of the things I intend to possibly change. I will certainly mesh the smaller fonts in my Notification and Incoming areas to match the Unitframes as well. Basically the *really* odd balls fonts have been oddballs just because I'm used to them.
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Last edited by Necrophgst : 12-04-10 at 04:43 PM.
 
12-04-10, 04:48 PM   #4474
Yooya
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I love the way you position things. Its unique and easy on the eyes.
 
12-04-10, 04:51 PM   #4475
Oraknathal
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[quote=Led ++;221441]2 updated party shots.

https://dl.dropbox.com/u/15576616/Wo...410_163740.jpg
https://dl.dropbox.com/u/15576616/Wo...410_163833.jpg[/QUOT


hey led++ what textures are you using for the ufs?
and what border and background texture for the panels?
 
12-04-10, 05:30 PM   #4476
iradex
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[quote=Oraknathal;221509]
Originally Posted by Led ++ View Post
2 updated party shots.

https://dl.dropbox.com/u/15576616/Wo...410_163740.jpg
https://dl.dropbox.com/u/15576616/Wo...410_163833.jpg[/QUOT


hey led++ what textures are you using for the ufs?
and what border and background texture for the panels?


Nice UI man, do you plan to upload it? I really want!! *.*
 
12-04-10, 05:43 PM   #4477
Sniffles
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Here is my UI:

My Minimap Border is really ugly o.o

@ Led++
Looks epic
Great Job !
 
12-04-10, 08:52 PM   #4478
Lily.Petal
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Originally Posted by Yooya View Post
I love the way you position things. Its unique and easy on the eyes.
Are you using the Lua change for the borders on your threat bars?
 
12-04-10, 09:24 PM   #4479
Elloria
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While in combat now the thundercats symbol flashes for about 10 seconds then dissapears. Only appears when entering combat.




Trying out this as my cast bar. The triangle and arrow in the middle are the cast bar.





Update:





Upon log in this is what players will sill. The Eye of Thundera is activated and is pulsing. This happens for about 12 seconds then it fades out.

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Last edited by Elloria : 12-04-10 at 11:10 PM.
 
12-05-10, 12:01 AM   #4480
Rigorous
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Nothing too special...posting for posterity I guess.
About to start a major overhaul...

In Combat:


Out of Combat:
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