As I have
already told you , you could try to hook PlaySound() as described here:
https://www.wowinterface.com/forums/...688#post325688
I have not tried it myself, but this is how I would go about it. First you write:
Code:
hooksecurefunc("PlaySound", function(...)
local id, channel, forceNoDuplicates, runFinishCallback = ...
print("PlaySound", id)
end)
This should print the sound id of any sound played.
Thus, you can note down the sound ids of Shuriken Storm and Fan of Knives.
Then you make a function above your hook function:
Code:
local function StopLastSound()
-- Play some sound to get a handle.
local _, handle = PlaySound(SOUNDKIT[next(SOUNDKIT)], "SFX", false)
if handle then
-- Stop this sound and the previous.
StopSound(handle-1)
StopSound(handle)
end
end
And change your hook function to
Code:
hooksecurefunc("PlaySound", function(...)
local id = ...
if id == <Fan of Knives id> then
StopLastSound()
PlaySound(<Shuriken Storm id>)
end
end)