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10-27-10, 02:41 PM   #1
lilgulps
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SPGauge

Comments suggestions requests welcome!

This is the official support/discussion page for SPGauge

SPGauge is a stat monitor and display utility for combat it allows you to set a USER DEFINED minimum and maximum so you get a "speedometer" like effect and know on a gauge just how high your chosen stat is at any given time

For use with abilities which you only want to use when stat is maxed out
I.E. Mage Combustion and spellpower

On first login
Values for low and high are set to their defaults so

set low by typing
/spgl X (Where X is your low stat)
set high by typing
/spgh X (Where X is your low stat)

Move the frame to a location you like by entering
/spgshow
and
/spgunlock

Once you have the frame in a location you like enter
/spglock
and
/spghide

The gauge will automatically display/hide when you enter/leave combat

Planned Releases
v1.1 - Add a options menu to eliminate the need for slash commands
v1.2 - Make stat selection variable so user can choose between things like
haste, crit, maybe even melee stats
v1.3 - Reskin "speedometer" to be more... speedometer like

v2.0 - First cloneable meter, so you can have multiple stats monitored on
the screen at any given time

Version 1.0

*First Release*

Last edited by lilgulps : 11-16-10 at 05:37 PM.
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11-16-10, 12:49 AM   #2
lilgulps
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V1.1 Uploaded!

**NEW IN V1.1**

Complete reskin of gauge texture.

The stat range shown below is ONLY for example purposes the gauge will go to any range you want.
(The numbers on the gauge will update to reflect any changes made.)


Added a /spgst command to toggle perma show on and off.
When using this command a message will print to the window telling you if state is locked or unlocked. WHEN LOCKED the window will either always display or always hide. Use the /spgshow and /spghide commands to decide which you like.

As soon as state is unlocked window behaves as default. (I.E. Hides/Displays in combat)

Planned Releases Updated
v1.2 - Make stat selection variable so user can choose between things like
haste, crit, maybe even melee stats
v1.3 - Reskin "speedometer" to be more... speedometer like

v2.0 - First cloneable meter, so you can have multiple stats monitored on
the screen at any given time

Last edited by lilgulps : 11-16-10 at 07:46 PM.
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11-16-10, 07:26 AM   #3
Nobgul
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Any Plans to go above 4500 on the gauge?
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11-16-10, 08:53 AM   #4
lilgulps
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Was it unclear in the description minimum and maximum were set by the user?

The numbers on the gauge will update whenever a change is made as well

Last edited by lilgulps : 11-16-10 at 09:10 AM.
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11-16-10, 11:14 AM   #5
Nobgul
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Originally Posted by lilgulps View Post
Was it unclear in the description minimum and maximum were set by the user?

The numbers on the gauge will update whenever a change is made as well
The gauge seems to go to 4500 on the fixed image part. Yes the digital readout below it is 4513. So unless the image will change that is what I talking about. Sorry for not making myself more clear. I will just try it out in a bit.
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11-16-10, 03:03 PM   #6
lilgulps
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Originally Posted by nobgul View Post
The gauge seems to go to 4500 on the fixed image part. Yes the digital readout below it is 4513. So unless the image will change that is what I talking about. Sorry for not making myself more clear. I will just try it out in a bit.
Oh I see what your saying, I just had my high value set lower than I needed when taking the screen shots. When I add an animation effect I was going to show the needle "pegging" out like In a car. (I.E. A car goes to 120 on the gauge yet you may be going faster.)

Someone asked earlier if I add a feature that will automatically adjust the values based on what your SP hits in combat which would fix the need to
Ever set a high value or low.

Last edited by lilgulps : 11-16-10 at 05:28 PM.
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11-16-10, 04:05 PM   #7
Nobgul
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Originally Posted by lilgulps View Post
Oh I see what your saying, I just had my high value set lower than I needed when taking the screen shots. When I add an animation effect I was going to
Show it the needle "pegging" out like In a car. (I.E. A car goes to 120 on the gauge yet you may be going faster.

Someone asked earlier if I add a feature that will automatically adjust the values based on what your SP hits in combat which would fix the need to
Ever set a high value or low.
Oh I like that idea. And i did test it out, sorry about my first comment it looked like a image and not something that would adjust. But when i tested it i had the high side set at 6k and when stuff proced i went over it. I was able to see the digital readout but obv the meter stayed stationary
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11-16-10, 04:44 PM   #8
Phanx
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Just FYI, your first posts are almost completely unreadable when using the site's "Light" theme. Yellow, orange, and neon green on parchment don't really work...
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11-16-10, 04:53 PM   #9
Nobgul
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Originally Posted by Phanx View Post
Just FYI, your first posts are almost completely unreadable when using the site's "Light" theme. Yellow, orange, and neon green on parchment don't really work...
OWE my eye's!!!

Phanx come to the dark side!!!!!
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11-16-10, 05:27 PM   #10
lilgulps
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Originally Posted by Phanx View Post
Just FYI, your first posts are almost completely unreadable when using the site's "Light" theme. Yellow, orange, and neon green on parchment don't really work...
Haha thanks for the notice i'll switch the colors to be neutral to all themes in a bit

Edit: Done

Last edited by lilgulps : 11-16-10 at 05:38 PM.
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11-16-10, 07:48 PM   #11
lilgulps
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v1.1.1 Released

  • (Oops) Fixed bug where last two points on gauge displayed the same number

Edit: Also added a more elaborate photo displaying different gauge states
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11-17-10, 05:20 PM   #12
lilgulps
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v1.1.2 Released

  • Added auto gauging. Values of the gauge are automatically updated now, to disable use the new command /spga to toggle on or off.

SPGauge

Last edited by lilgulps : 11-17-10 at 05:24 PM.
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03-04-11, 02:09 PM   #13
lilgulps
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V2.0 Release!

v2.0.0 Released

  • New Options Menu Added For Easy Configuration Without Slash Commands!
  • Added a new scaling feature: Set the size of the gauge in the options menu to find a better fit on your UI.
  • Default values should be set correctly now upon first addon load.
  • Also made improvements to auto gauging logic, still not perfect but getting there.

SPGauge
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03-05-11, 01:32 AM   #14
lilgulps
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v2.0.1

v2.0.1 Released

  • Fixed an issue with slider bar for scale not updating properly
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WoWInterface » AddOns, Compilations, Macros » Released AddOns » SPGauge

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