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09-04-08, 01:55 PM   #1
Juggernautt
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Eepanels Question(Advanced)

Hey all. UI designer here and I am a little stumped as I am attempting to expand my horizons and limits on eepanels.

Here is my newly updated 3.0 version(proof) and I have a question.

http://i245.photobucket.com/albums/g...gernautUI3.jpg

I want the skulls eyes and mouth to change to a red color(I have made the extra panels for it already) however I do not know the exact process on how to implement it in game. Any help would be appreciated.

Thanks a bunch.

Juggernautt
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09-04-08, 04:58 PM   #2
Elloria
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Originally Posted by Juggernautt View Post
Hey all. UI designer here and I am a little stumped as I am attempting to expand my horizons and limits on eepanels.

Here is my newly updated 3.0 version(proof) and I have a question.

http://i245.photobucket.com/albums/g...gernautUI3.jpg

I want the skulls eyes and mouth to change to a red color(I have made the extra panels for it already) however I do not know the exact process on how to implement it in game. Any help would be appreciated.

Thanks a bunch.

Juggernautt
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The question here is When do you want this to happen? Combat? death? low health? Im not 100% sure on how to go about doing that. but it may help people understand what you are trying to do. and i may be able to fish around for documentation on how to do such a thing
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09-05-08, 07:32 AM   #3
Juggernautt
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When i enter combat I want 2 of my eepanels to change to another eepanel to make it look as if it animates when entering combat. When leaving combat it goes back to my normal UI.
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09-05-08, 09:53 AM   #4
Taffu
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Well, you could add the script to the OnEvent area to check for combat, and either A) Add the panels using a "blend" mode and change the color (or even hidden/shown state) based on combat state or B) Have both panel/image sets aligned the same way and change the state of "panel set A" to hide in combat and "panel set B" show in combat (and vice versa to show/hide alternate).
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09-07-08, 09:40 AM   #5
Juggernautt
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Ok, I got it so I can get 1 to show on entering combat. Now heres the issue. I add the same script to another eepanel and i still only get 1 eepanel to show upon entering combat.

1. I want 2 eepanels to show up at the SAME time upon entering combat. What scripts do i need to add besides the original "show in combat" script?

2. I can get them to show up when the panels are "unlocked" but as soon as I lock them, it goes back to only showing 1 panel upon entering combat.
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09-07-08, 04:25 PM   #6
Seerah
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You can't use the same event in more than one script. You'll have to code in both panels in your script.
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WoWInterface » AddOns, Compilations, Macros » AddOn Help/Support » Eepanels Question(Advanced)


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