so i inserted
Lua Code:
PlayerFrameHealthBarText:SetFont("Fonts\\ARIALN.ttf", 12, "OUTLINE")
PlayerFrameManaBarText:SetFont("Fonts\\ARIALN.ttf", 12, "OUTLINE")
into this
Lua Code:
function UnitFramesImproved_Style_PlayerFrame()
if not InCombatLockdown() then
PlayerFrameHealthBar.lockColor = true;
PlayerFrameHealthBar.capNumericDisplay = true;
PlayerFrameHealthBar:SetWidth(119);
PlayerFrameHealthBar:SetHeight(29);
PlayerFrameHealthBar:SetPoint("TOPLEFT",106,-22);
PlayerFrameHealthBarText:SetPoint("CENTER",50,6);
PlayerFrameHealthBarText:SetFont("Fonts\\ARIALN.ttf", 12, "OUTLINE")
PlayerFrameManaBarText:SetFont("Fonts\\ARIALN.ttf", 12, "OUTLINE")
end
PlayerFrameTexture:SetTexture("Interface\\Addons\\UnitFramesImproved\\Textures\\UI-TargetingFrame");
PlayerStatusTexture:SetTexture("Interface\\Addons\\UnitFramesImproved\\Textures\\UI-Player-Status");
PlayerFrameHealthBar:SetStatusBarColor(UnitColor("player"));
end
and it worked perfectly to lower the font size.
but now i cant figure out where to insert it for TargetFrame, any help would be greatly appreciated
Lua Code:
function UnitFramesImproved_Style_TargetFrame(self)
--if not InCombatLockdown() then
local classification = UnitClassification(self.unit);
if (classification == "minus") then
self.healthbar:SetHeight(12);
self.healthbar:SetPoint("TOPLEFT",7,-41);
if (self.healthbar.TextString) then
self.healthbar.TextString:SetPoint("CENTER",-50,4);
end
self.deadText:SetPoint("CENTER",-50,4);
self.Background:SetPoint("TOPLEFT",7,-41);
else
self.healthbar:SetHeight(29);
self.healthbar:SetPoint("TOPLEFT",7,-22);
if (self.healthbar.TextString) then
self.healthbar.TextString:SetPoint("CENTER",-50,6);
end
self.deadText:SetPoint("CENTER",-50,6);
self.nameBackground:Hide();
self.Background:SetPoint("TOPLEFT",7,-22);
end
self.healthbar:SetWidth(119);
self.healthbar.lockColor = true;
--end
end
theres also this a few lines above, if its any help figuring out this problem
Lua Code:
-- Add TargetFrame status text for classic
if (not FocusFrame) then
TargetFrameHealthBar.TextString = CreateStatusBarText("Text", "TargetFrameHealthBar", TargetFrameTextureFrame, "CENTER", -50, 3)
TargetFrameHealthBar.LeftText = CreateStatusBarText("TextLeft", "TargetFrameHealthBar", TargetFrameTextureFrame, "LEFT", 8, 3)
TargetFrameHealthBar.RightText = CreateStatusBarText("TextRight", "TargetFrameHealthBar", TargetFrameTextureFrame, "RIGHT", -110, 3)
TargetFrameManaBar.TextString = CreateStatusBarText("Text", "TargetFrameManaBar", TargetFrameTextureFrame, "CENTER", -50, -8)
TargetFrameManaBar.LeftText = CreateStatusBarText("TextLeft", "TargetFrameManaBar", TargetFrameTextureFrame, "LEFT", 8, -8)
TargetFrameManaBar.RightText = CreateStatusBarText("TextRight", "TargetFrameManaBar", TargetFrameTextureFrame, "RIGHT", -110, -8)
end
end
function CreateStatusBarText(name, parentName, parent, point, x, y)
local fontString = parent:CreateFontString(parentName..name, nil, "TextStatusBarText")
fontString:SetPoint(point, parent, point, x, y)
return fontString
end
(The addon is UnitFramesImproved, and I'm trying to get the statustext resized for classic)