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06-13-05, 04:18 PM   #1
Cairenn
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Upcoming 1.6 Changes - Concise list

26 Jun 05 Update

Scripts can no longer move the player without user intervention.

Fixed a few loopholes where scripts could cast spells, use items, and command pets without user intervention.

CVar changes are are no longer saved immediately, they are now saved on UI reload and shutdown (or disconnect) like other UI settings.

15 Jun 05 Update

Slouken has refined what the GetItemInfo() will return:

function foo(x)
local name, link, quality, minLevel, class, subclass, maxStack = GetItemInfo(x);
if ( name ) then
message(name.." ("..link..") quality="..quality..", minLevel="..minLevel..", class="..class..", subclass="..subclass.." maxStack="..maxStack);
else
message("Item not cached");
end
end

Also, one of the features for 1.6 is the ability to shift-click on item links when your chat editbox is open and have them pasted into your chat.

14 Jun 05 Update

The Blizz UI Customization Tool has been updated so that it now works for the Test Server as well as Live.

Added the function GetItemInfo(), which takes as a parameter either an item ID, or an item link, and returns the item name and the full item chat hyperlink, if that item is in the local cache. Note that you cannot send this item's chat hyperlink to other players unless you have seen that item in this play session.

13 Jun 05

Vika has started a new thread with the changes that will be coming in the 1.6 Patch, here, which Slouken has already stickied. Authors will be able to keep an eye on that thread, as well as popping on to the Test Server, to see what will be coming. At present, the list is:

Default UI Changes

Option to save account name for the login screen

Auto-Completion of Guild Members in the Send Mail interface

Consumable items will stay in the action bar after being depleted. They'll just grey-out until you get more of the same item.

Default Raid UI Improvements (Note: Slouken has said this will come in the future, but not necessarily 1.6)

New Functions

TargetLastTarget() - Will target your previous target, hostile or friendly.

Events

GUILD_ROSTER_SHOW will no longer fire.

MINIMAP_PING will correctly have arg1 filled with raid members (only does party members currently)

Bug Fixes
ListChannelByName() tends to crash on occasion with a #132 error. This will be fixed.

Minimap pings from raid membrs have a few bugs that will be squashed.

SpellCanTargetUnit() will now correctly return true/false for area of effect spells.

StaticPopup.lua a minor adjustment to the battlegrounds popup was made.

Functionality Changes

Tab Targetting (TargetNearestEnemy(), TargetNearestFriendly(), TargetNearestPartyMember(), TargetNearestRaidMember()) will be changed a bit.

If you are cycling through tab targets and then select a different target, and then quickly hit tab again, your last tab-selected target will be re-selected and you can continue tab selecting where you left off. If you select another target and then reselect the last tabbed target, then tab selection will continue unhindered. Clearing your target or staying on the same target for 3 seconds will restart the tab selection process.
If a frame object has an anonymous parent frame (no 'name' defined), you can still access that frame via GetParent()

Etc..

"Interface\Minimap\UI-Minimap-Border"
"Interface\CastingBar\UI-CastingBar-Border"
"Interface\CastingBar\UI-CastingBar-Flash" will be available in memory to allow changing of the minimap border and casting-bar without needing to modify the default FrameXML files

A couple more:
Added UnitInRaid() to the scripting system.
GetPlayerMapPosition() will only work for you, party members, and raid members.

We will continue to update this post as new information comes in.

Last edited by Cairenn : 06-26-05 at 09:52 PM.
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06-13-05, 05:06 PM   #2
tora
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Join Date: Jun 2005
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thxs works great now

thxs guys, your endless work makes playing wow so much nicer, thxs again for all your hard work
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06-13-05, 06:35 PM   #3
Kalia
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Thats some cool stuff there , glad there listening to the player base and mod authors
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06-13-05, 11:08 PM   #4
Inokis
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If a frame object has an anonymous parent frame (no 'name' defined), you can still access that frame via GetParent()

Etc..

"Interface\Minimap\UI-Minimap-Border"
"Interface\CastingBar\UI-CastingBar-Border"
"Interface\CastingBar\UI-CastingBar-Flash" will be available in memory to allow changing of the minimap border and casting-bar without needing to modify the default FrameXML files

So If i understand this correctly, all the $Parent items in group and such frames will be able to accessed by defining the parent frame and the texture in the next patch?
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06-26-05, 09:53 PM   #5
Cairenn
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Updated the first post, but will also put it as a reply so as to make the "new post" indicator show:

Scripts can no longer move the player without user intervention.

Fixed a few loopholes where scripts could cast spells, use items, and command pets without user intervention.

CVar changes are are no longer saved immediately, they are now saved on UI reload and shutdown (or disconnect) like other UI settings.
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