Hello WoW Interface,
I have been working on a simple AH analytics Addon and requires a bit of a bulky dictionary and have not worked with dictionaries outside of php (which has been a while).
The way I am trying to lay out the dictionary is UrchinDictionary as the primary dictionary table with the key [1] holding a setting determining the number of snapshots of the AH to hold and [2]-[3]-[4] ect holding each snapshot.
Because each snapshot can contain a lot of info on a single item due to multiple listings, it makes it a little more complicated. (reading the dictionary to me is the easy part)
I have successfully pulled data from the AH and input listings into a table, but not completely having my head wrapped around a dictionary is giving me some complications.
NOTE: some variables still have to be edited to become local variables
I believe this is all the code neccessary to show:
Code:
--UrchinDictionary is a saved variable that is working properly when adding records to a simple table
DictionaryFix = {} -- A Dictionary to store multiple records, and then slipped into UrchinDictionary[x] (UrchinDictionary[1] holds the number of dictionaries to hold)
DictionaryFixOne = 0 --haven't thought of a better name for these variables yet
function UrchinReadAH()
--print("Reading AH");
local totalAuctions
local UrchinCounterOne, UrchinCounterTwo
--local DictionaryFixOne=0
numBatchAuctions, totalAuctions = GetNumAuctionItems("list") --numBatchAuctions, MaxAuctions = GetNumAuctionItems("list") --_,MaxAuctions = GetNumAuctionItems("list")
for tableloop=1,totalAuctions do
name, texture, count, quality, canUse, level, levelColHeader, minBid, minIncrement, buyoutPrice, bidAmount, highBidder, bidderFullName, owner, ownerFullName, saleStatus, itemId, hasAllInfo = GetAuctionItemInfo("list", 1) --name, texture, count, quality, canUse, level, minBid, minIncrement, buyoutPrice, bidAmount, highestBidder, owner, sold=GetAuctionItemInfo("list",tableloop)
DictionaryFix[DictionaryFixOne+1][1]=name; --UrchinDictionary[#UrchinDictionary+1]=name
DictionaryFix[DictionaryFixOne+1][2]=texture
DictionaryFix[DictionaryFixOne+1][3]=count
DictionaryFix[DictionaryFixOne+1][4]=quality
DictionaryFix[DictionaryFixOne+1][5]=canUse
DictionaryFix[DictionaryFixOne+1][6]=level
DictionaryFix[DictionaryFixOne+1][7]=levelColHeader
DictionaryFix[DictionaryFixOne+1][8]=minBid
DictionaryFix[DictionaryFixOne+1][9]=minIncrement
DictionaryFix[DictionaryFixOne+1][10]=buyoutPrice
DictionaryFix[DictionaryFixOne+1][11]=bidAmount
DictionaryFix[DictionaryFixOne+1][12]=highBidder
DictionaryFix[DictionaryFixOne+1][13]=bidderFullName
DictionaryFix[DictionaryFixOne+1][14]=owner
DictionaryFix[DictionaryFixOne+1][15]=ownerFullName
DictionaryFix[DictionaryFixOne+1][16]=saleStatus
DictionaryFix[DictionaryFixOne+1][17]=itemId
DictionaryFix[DictionaryFixOne+1][18]=hasAllInfo
--print(name);
DictionaryFixOne=DictionaryFixOne+1
end
--local UrchinNumRecords=UrchinDictionary[1]
UrchinDictionary[2]=DictionaryFix
--return DictionaryFix
end
I am trying to use the DictionaryFixOne variable to determine DictionaryFix[x], each time the for loop loops to increment by one so DictionaryFix[1] becomes DictionaryFix[2] the next time around
And on top of my issue with the getting the dictionary to work, because a simple AH search can result in multiple listings, the code above is assuming there will only be one listing
Any help is greatly appreciated! Thank you all in advanced