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07-18-10, 03:55 PM   #2881
p3lim
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Originally Posted by neverg View Post
I don't understand one thing. How can you guys have unitframes with dark hp bars. IT's very hard to read them quick without focusing them to see where yours or your target hp % is. Ofc it looks better, but it comes in cost of usability I would say.
With a light background its really easy, an example from my ui (old picture):
http://www.p3lim.net/images/001417.jpg
 
07-18-10, 04:04 PM   #2882
Landrell
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Originally Posted by neverg View Post
I don't understand one thing. How can you guys have unitframes with dark hp bars. IT's very hard to read them quick without focusing them to see where yours or your target hp % is. Ofc it looks better, but it comes in cost of usability I would say.
I tend to go the route of the darker bars because one, it's easier on my eyes. Two, I have set the health deficit to be red so that's what I'm actually looking for. I don't pay attention to numbers too much since the scaling I use (at a glance) works for me just fine. Even with the deficit numbers being red also, I can still tell what I need to do at that very moment.

Plus it's hard to get a good looking UI sometimes when you're using class colored bars :P
That's just my opinion though.
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07-18-10, 04:14 PM   #2883
neverg
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Originally Posted by p3lim View Post
With a light background its really easy, an example from my ui (old picture):
http://www.p3lim.net/images/001417.jpg
Yes p3lim, but I see a lot of dark HP Bars over a bit dark backgrounds. I just can't understand how can anyone take any quick info out of that. Although I would love my frames to be darker, I can't make them without having vivid colors!

I use something like this can can't drive away much from it:

 
07-18-10, 04:53 PM   #2884
p3lim
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Originally Posted by neverg View Post
Yes p3lim, but I see a lot of dark HP Bars over a bit dark backgrounds. I just can't understand how can anyone take any quick info out of that. Although I would love my frames to be darker, I can't make them without having vivid colors!
I'm going bright when I come back for Cata, it's gonna be nice (I hope)
 
07-18-10, 05:18 PM   #2885
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Play a warlock, then your health bar is always purple and bright! :3
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07-18-10, 05:59 PM   #2886
p3lim
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Originally Posted by xandora View Post
Play a warlock, then your health bar is always purple and bright! :3
I'm rolling a Hunter, already designed the unitframes, inspired (alot) by Haylie's UI.

As soon as Cata opens up for AddOns I'll be sure to let you in on the development
 
07-18-10, 09:14 PM   #2887
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Thinking of changing my oUF Frames from the look above to more like this (with an Info Bar):



With ToT it's like this: http://i32.tinypic.com/2r2yzas.jpg

Any Feedback? :]
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Last edited by neverg : 07-18-10 at 09:20 PM.
 
07-18-10, 09:50 PM   #2888
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Originally Posted by neverg View Post
Thinking of changing my oUF Frames from the look above to more like this (with an Info Bar):



With ToT it's like this: http://i32.tinypic.com/2r2yzas.jpg

Any Feedback? :]
I like it! Very simple Simple = goooooodddd
 
07-18-10, 09:54 PM   #2889
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A dark bar color works nicely with a class coloured background. And it even has some informational use. Class coloured bars are something I'm trying to avoid, looks a bit to colourful, imho.
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07-18-10, 10:42 PM   #2890
neverg
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Originally Posted by Dawn View Post
A dark bar color works nicely with a class coloured background. And it even has some informational use. Class coloured bars are something I'm trying to avoid, looks a bit to colourful, imho.
From an Usability Standpoint if you create some kind of Contrast between the background and the Status bar (no matter the color order) It makes total sense. If both colors are dark, there is no visual aid of any kind. For me Information > Looks.

I might try that though, the brightest color as the background. :]

But I do like colorful UI's!
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07-18-10, 10:53 PM   #2891
Zagrei
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Originally Posted by neverg View Post
From an Usability Standpoint if you create some kind of Contrast between the background and the Status bar (no matter the color order) It makes total sense. If both colors are dark, there is no visual aid of any kind. For me Information > Looks.

I might try that though, the brightest color as the background. :]

But I do like colorful UI's!
Recently, I have just used class colored bars, but in the past I used class colored HP deficit and I really liked it. If you want to kinda sorta see what it looks like in a UI, check out my older ui ZivUI I'm still trying to decide if I should go back to that style or not... I dunno. Still thinkin' :P
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07-18-10, 10:55 PM   #2892
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Originally Posted by neverg View Post
I don't understand one thing. How can you guys have unitframes with dark hp bars. IT's very hard to read them quick without focusing them to see where yours or your target hp % is. Ofc it looks better, but it comes in cost of usability I would say.
It works out fine, since the missing health is white/gray So there is a good difference. I think all the very light bars distrakt you more than the blackish onces

p3lim your going hunter, I'd like to see that ui. I'm still playing my hunter but in Cata i', going druid

Last edited by Quokka : 07-18-10 at 10:59 PM.
 
07-19-10, 02:53 AM   #2893
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I've played with classcolored UI's for a very, very, very long time now and it never bothered me tbh. Sure as a DPS you don't really need it, but for healing (and tanking to a point) it's more useful.

http://img10.abload.de/img/enb2010_7_7_13_56_24qgim.png (old screenshot)

I don't see how it distracts. I even think about the colors I use for buff timers, buff stacks, etc
Chat channels have different colors too. Threatbars and dps meters have classcolored (to dps meters are basically useless but meh)

Imo colors make or break your UI.
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07-19-10, 03:46 AM   #2894
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For me, Class Colors mean alot to me though I just use names and background.



Uploaded with ImageShack.us

edit - YES I'm on my Rogue, but this is my 'universal' UI I use on all chars, and I'm always usually healing on my Priest Peel.
 
07-19-10, 02:01 PM   #2895
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Originally Posted by neverg View Post
Thinking of changing my oUF Frames from the look above to more like this (with an Info Bar):



With ToT it's like this: http://i32.tinypic.com/2r2yzas.jpg

Any Feedback? :]
tbh i would make the manabar class color and the health one gray and the portraits like this and the UI comes abit more alive =)
 
07-19-10, 04:14 PM   #2896
neverg
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So you would make my UI your UI. :P No wonder you suggested that.

I like how it is. :P
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07-19-10, 06:44 PM   #2897
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About colors, i tend too always like the vivid color too be the background color. but i think it's because i prefer that from a healing perspective. i find it easier too spot lost health that way....

ouf_phanx ripoff incoming , trying too figure out ouf 1.4...

http://img835.imageshack.us/f/yadda.jpg/

Feels refreshing getting away a bit from the pixel stuff.
 
07-19-10, 07:32 PM   #2898
Epiphany17
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Originally Posted by nin View Post
About colors, i tend too always like the vivid color too be the background color. but i think it's because i prefer that from a healing perspective. i find it easier too spot lost health that way....

ouf_phanx ripoff incoming , trying too figure out ouf 1.4...

http://img835.imageshack.us/f/yadda.jpg/

Feels refreshing getting away a bit from the pixel stuff.
Agh! That border! I love it! :3
 
07-19-10, 11:14 PM   #2899
Saiorse
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Hey! So I took the given advice to heart and this is what I came up with:





I need to do a bit of work on the raid frames, but I wanted to get a SS in before my server goes down for 24 hrs tomorrow T_T.

Once I fine tune some of the minor aspects, I'll upload it. Thoughts? I was thinking about making the raid frames the same size as the action bar squares... but I can't decide if that would make them too small.

C&C of course welcome.
 
07-20-10, 04:32 AM   #2900
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update, replaced auracle )

 

WoWInterface » AddOns, Compilations, Macros » UI Screenshots, Feedback and Design Discussion » Screen Shots of your UI...

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