07-01-19, 03:55 AM | #1 |
Putting font over a status bar.
Hello! I'm not very familiar with LUA or WoW's syntax myself, as I'm quite new to working with it. Right now I'm working with a status bar template and fonts that should go in front of those status bars, as well as messing around with textures. I've bumped into a layering problem, where the textures from the status bar are taking priority over the font.
Code:
-- Create the display frame. local UI_DisplayFrame = CreateFrame("Frame", AddonName .. "_PlayerButton_DisplayFrame", UI_Frame); -- Set display frame. UI_DisplayFrame:SetSize(tableOfPlayerFrame.buttonSize.x, tableOfPlayerFrame.buttonSize.y); UI_DisplayFrame:SetPoint(tableOfPlayerFrame.buttonRelativeAlignment, UI_Frame, tableOfPlayerFrame.buttonRelativeAlignment, 0, 0); UI_DisplayFrame:Show(); UI_DisplayFrame:EnableMouse(false); -- Set the health status bar. UI_DisplayFrame.statusBar_Health = CreateFrame("StatusBar", AddonName .. "_PlayerButton_DisplayFrame_HealthBar", UI_DisplayFrame, "UIWidgetTemplateStatusBar"); UI_DisplayFrame.statusBar_Health:SetSize(tableOfPlayerFrame.buttonSize.x, tableOfPlayerFrame.buttonSize.y); UI_DisplayFrame.statusBar_Health:SetPoint(tableOfPlayerFrame.buttonRelativeAlignment, UI_DisplayFrame, tableOfPlayerFrame.buttonRelativeAlignment, 0, 0); UI_DisplayFrame.statusBar_Health:SetStatusBarTexture("interface/targetingframe/ui-statusbar.blp", "BACKGROUND"); UI_DisplayFrame.statusBar_Health:SetStatusBarColor(0.2, 1, 0.2); UI_DisplayFrame.statusBar_Health:SetMinMaxValues(0, 1); UI_DisplayFrame.statusBar_Health:SetValue(1); UI_DisplayFrame.statusBar_Health:SetReverseFill(false); UI_DisplayFrame.statusBar_Health:Show(); -- Make the border to the health status bar. UI_DisplayFrame.statusBar_Health.border = UI_DisplayFrame.statusBar_Health:CreateTexture("healthBarBorder", "BORDER"); UI_DisplayFrame.statusBar_Health.border:SetAllPoints(UI_DisplayFrame.statusBar_Health); UI_DisplayFrame.statusBar_Health.border:SetTexture("interface/tooltips/ui-statusbar-border.blp"); UI_DisplayFrame.statusBar_Health.border:Show(); -- Make a frame for the text. UI_DisplayFrame.textFrame = CreateFrame("Frame", "TextFrame", UI_DisplayFrame.statusBar_Health); UI_DisplayFrame.textFrame:SetAllPoints(UI_DisplayFrame); -- Set the title font. UI_DisplayFrame.textFrame.title = UI_DisplayFrame:CreateFontString("buttonTitle", "OVERLAY"); UI_DisplayFrame.textFrame.title:SetFontObject("TextStatusBarText"); UI_DisplayFrame.textFrame.title:SetTextColor(0.95, 0.95, 0.95, 0.95); UI_DisplayFrame.textFrame.title:SetPoint(tableOfPlayerFrame.buttonRelativeAlignment, UI_DisplayFrame.textFrame, tableOfPlayerFrame.buttonRelativeAlignment, 0, 0); -- Set the subtitle font. UI_DisplayFrame.textFrame.subtitle = UI_DisplayFrame:CreateFontString("buttonSubtitle", "OVERLAY"); UI_DisplayFrame.textFrame.subtitle:SetFontObject("TextStatusBarText"); UI_DisplayFrame.textFrame.subtitle:SetTextColor(0.75, 0.75, 0.75, 0.9); UI_DisplayFrame.textFrame.subtitle:SetPoint(tableOfPlayerFrame.buttonRelativeAlignment, UI_DisplayFrame.textFrame.title, tableOfPlayerFrame.buttonRelativeAlignment, 0, -10); Sorry if I don't respond quickly or at all. I'm working a lot of overtime at a job right now. Any advice would be much appreciated for when I have the time. |
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WoWInterface » Developer Discussions » Lua/XML Help » Putting font over a status bar. |
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