Texture scaling
Is there any math problem I can use to find what a texture's dimensions should be when I use UI scale? My UI scale is .64 and this is what I did to get what should be the texture size at that scale:
for a 512 px wide
512*0.64=327.68
512-327.68=184.32
512+184.32=696.32
That should be the right dimension for the texture at .64 UI scale..right?
Thanks for any help with this.
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Funtoo - Plan 9 - Windows 7
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