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01-16-12, 07:43 AM   #1
Aftermathhqt
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Tooltips

Anyone know's what these tooltips are called?

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01-16-12, 08:01 AM   #2
Taffu
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It's definately AftermathUI (can tell from the name in the Recap window).

http://www.wowinterface.com/download...ermathhUI.html

I believe it uses !Beautycase heavily, so if it's not a base tooltip just using !Beautycases building methods, then it's probably another tooltip AddOn just effected by it so the whole UI is uniformed.
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01-16-12, 08:12 AM   #3
Aftermathhqt
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Originally Posted by Taffu View Post
It's definately AftermathUI (can tell from the name in the Recap window).

http://www.wowinterface.com/download...ermathhUI.html

I believe it uses !Beautycase heavily, so if it's not a base tooltip just using !Beautycases building methods, then it's probably another tooltip AddOn just effected by it so the whole UI is uniformed.
Hey i think you missunderstod the question ^^ Im actually the author of AftermathhUI xD I wanted to know the name of those tooltips frames, that not skinned.
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01-16-12, 08:17 AM   #4
Othgar
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I think they're called shopping tool tips... not 100% certain though.
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01-16-12, 08:19 AM   #5
Aftermathhqt
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Originally Posted by Othgar View Post
I think they're called shopping tool tips... not 100% certain though.
Already got the Shopping once.

this is what i got atm

LUA Code:
  1. for i = 1, 3 do
  2.     for _, tooltip in pairs({
  3.         _G["GameTooltip"],_G["ItemRefTooltip"],_G["WorldMapTooltip"],_G["FrameStackTooltip"],_G["ChatMenu"],_G["EmoteMenu"],_G["LanguageMenu"],_G["AutoCompleteBox"],_G["ShoppingTooltip"..i],_G["FriendsTooltip"],_G["WorldMapCompareTooltip"..i],_G["VoiceMacroMenu"]
  4.     }) do
  5.         ApplyTooltipStyle(tooltip)
  6.     end
  7. end
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01-16-12, 08:35 AM   #6
Othgar
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I can't think of or find anything else, except GameToolTip_ShowCompareItem not sure if that will help at all though.
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01-16-12, 08:39 AM   #7
Aftermathhqt
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Originally Posted by Othgar View Post
I can't think of or find anything else, except GameToolTip_ShowCompareItem not sure if that will help at all though.
Okey, i will try that one.

Last edited by Aftermathhqt : 01-16-12 at 08:42 AM.
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01-16-12, 08:42 AM   #8
Aftermathhqt
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Nop, wasn't that one.
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01-16-12, 08:45 AM   #9
Haleth
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ItemRefShoppingTooltip1, ItemRefShoppingTooltip2
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01-16-12, 09:19 AM   #10
Aftermathhqt
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Originally Posted by Haleth View Post
ItemRefShoppingTooltip1, ItemRefShoppingTooltip2
Worked thanks!
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01-16-12, 08:04 PM   #11
Phanx
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On a side note, your loop creates a new table on every iteration, even though most of the entries do not actually change on each iteration. The _G lookups are also redundant, and I don't think any of those tooltips actually have a BlahTooltip3 (only 1 and 2), though I could be wrong on that last point. Try this instead:
Lua Code:
  1. for _, tooltip in pairs({
  2.     GameTooltip,
  3.     FrameStackTooltip,
  4.     FriendsTooltip,
  5.     ItemRefShoppingTooltip1,
  6.     ItemRefShoppingTooltip2,
  7.     ItemRefTooltip,
  8.     ShoppingTooltip1,
  9.     ShoppingTooltip2,
  10.     ShoppingTooltip3, -- does this actually exist?
  11.     WorldMapCompareTooltip1,
  12.     WorldMapCompareTooltip2,
  13.     WorldMapCompareTooltip3, -- does this actually exist?
  14.     WorldMapTooltip,
  15.     AutoCompleteBox,
  16.     ChatMenu,
  17.     EmoteMenu,
  18.     LanguageMenu,
  19.     VoiceMacroMenu
  20. }) do
  21.     ApplyTooltipStyle(tooltip)
  22. end

Last edited by Phanx : 01-16-12 at 08:11 PM.
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01-17-12, 02:44 AM   #12
Aftermathhqt
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Originally Posted by Phanx View Post
On a side note, your loop creates a new table on every iteration, even though most of the entries do not actually change on each iteration. The _G lookups are also redundant, and I don't think any of those tooltips actually have a BlahTooltip3 (only 1 and 2), though I could be wrong on that last point. Try this instead:
Lua Code:
  1. for _, tooltip in pairs({
  2.     GameTooltip,
  3.     FrameStackTooltip,
  4.     FriendsTooltip,
  5.     ItemRefShoppingTooltip1,
  6.     ItemRefShoppingTooltip2,
  7.     ItemRefTooltip,
  8.     ShoppingTooltip1,
  9.     ShoppingTooltip2,
  10.     ShoppingTooltip3, -- does this actually exist?
  11.     WorldMapCompareTooltip1,
  12.     WorldMapCompareTooltip2,
  13.     WorldMapCompareTooltip3, -- does this actually exist?
  14.     WorldMapTooltip,
  15.     AutoCompleteBox,
  16.     ChatMenu,
  17.     EmoteMenu,
  18.     LanguageMenu,
  19.     VoiceMacroMenu
  20. }) do
  21.     ApplyTooltipStyle(tooltip)
  22. end
They do exist, if you compare a trinket/ring
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01-17-12, 04:17 PM   #13
Seerah
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No, that's still just using 2 compare tips (since you only have 2 ring and 2 trinket slots). I have no idea what the 3rd one is for, but I skin it in TipTop *just* in case it comes up somewhere.
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WoWInterface » Developer Discussions » Lua/XML Help » Tooltips


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