10-03-20, 07:49 AM | #1 |
Boss Frame Error
Eveytime im in a instance i get this error when ever a boss is engaged.
Code:
15x [ADDON_ACTION_BLOCKED] AddOn 'BasicUI' tried to call the protected function 'Boss2TargetFrame:Hide()'. [string "@!BugGrabber\BugGrabber.lua"]:519: in function <!BugGrabber\BugGrabber.lua:519> [string "=[C]"]: in function `Hide' [string "@FrameXML\TargetFrame.lua"]:112: in function `TargetFrame_Update' [string "@FrameXML\TargetFrame.lua"]:178: in function `OnEvent' [string "@FrameXML\UnitFrame.lua"]:917: in function <FrameXML\UnitFrame.lua:915> Code:
--[[ Unit Font Style ]]-- ---------------------------------------------------------- local shorts = { { 1e10, 1e9, "%.0fB" }, -- 10b+ as 12B { 1e9, 1e9, "%.1fB" }, -- 1b+ as 8.3B { 1e7, 1e6, "%.0fM" }, -- 10m+ as 14M { 1e6, 1e6, "%.1fM" }, -- 1m+ as 7.4M { 1e5, 1e3, "%.0fK" }, -- 100k+ as 840K { 1e3, 1e3, "%.1fK" }, -- 1k+ as 2.5K { 0, 1, "%d" }, -- < 1k as 974 } for i = 1, #shorts do shorts[i][4] = shorts[i][3] .. " (%.0f%%)" end hooksecurefunc("TextStatusBar_UpdateTextStringWithValues", function(statusBar, textString, value, valueMin, valueMax) if value == 0 then return textString:SetText("") end local style = GetCVar("statusTextDisplay") if style == "PERCENT" then return textString:SetFormattedText("%.0f%%", value / valueMax * 100) end for i = 1, #shorts do local t = shorts[i] if value >= t[1] then if style == "BOTH" then return textString:SetFormattedText(t[4], value / t[2], value / valueMax * 100) else if value < valueMax then for j = 1, #shorts do local v = shorts[j] if valueMax >= v[1] then return textString:SetFormattedText(t[3] .. " / " .. v[3], value / t[2], valueMax / v[2]) end end end return textString:SetFormattedText(t[3], value / t[2]) end end end end) ---------------------------------------------------------- --[[ Unit Font Color ]]-- ---------------------------------------------------------- hooksecurefunc("UnitFrame_Update", function(self, isParty) if not self.name or not self:IsShown() then return end local PET_COLOR = { r = 157/255, g = 197/255, b = 255/255 } local unit, color = self.unit if UnitPlayerControlled(unit) then if UnitIsPlayer(unit) then color = RAID_CLASS_COLORS[select(2, UnitClass(unit))] else color = PET_COLOR end elseif UnitIsDeadOrGhost(unit) then color = GRAY_FONT_COLOR else color = FACTION_BAR_COLORS[UnitIsEnemy(unit, "player") and 1 or UnitReaction(unit, "player") or 5] end if not color then color = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)["PRIEST"] end self.name:SetTextColor(color.r, color.g, color.b) if isParty then self.name:SetText(GetUnitName(self.overrideName or unit)) end end) ---------------------------------------------------------- --[[ Unit Name Background Color ]]-- ---------------------------------------------------------- for _, region in pairs({ TargetFrameNameBackground, FocusFrameNameBackground, Boss1TargetFrameNameBackground, Boss2TargetFrameNameBackground, Boss3TargetFrameNameBackground, Boss4TargetFrameNameBackground, Boss5TargetFrameNameBackground, }) do region:SetColorTexture(0, 0, 0, 0.5) end ---------------------------------------------------------- --[[ Unit Name Font Size ]]-- ---------------------------------------------------------- for _, names in pairs({ PlayerName, TargetFrameTextureFrameName, FocusFrameTextureFrameName, }) do names:SetFont(db.UnitframeFont, 16) end ---------------------------------------------------------- --[[ Unit Level Text Centering ]]-- ---------------------------------------------------------- -- PlayerFrame hooksecurefunc("PlayerFrame_UpdateLevelTextAnchor", function(level) if ( level >= 100 ) then PlayerLevelText:SetPoint("CENTER", PlayerFrameTexture, "CENTER", -61, -16); else PlayerLevelText:SetPoint("CENTER", PlayerFrameTexture, "CENTER", -62, -16); end end) -- TargetFrame hooksecurefunc("TargetFrame_UpdateLevelTextAnchor", function(self, targetLevel) if ( targetLevel >= 100 ) then self.levelText:SetPoint("CENTER", 62, -16); else self.levelText:SetPoint("CENTER", 62, -16); end end) --[[ Castbar Scaling ]]-- ---------------------------------------------------------- -- Player Castbar CastingBarFrame:SetScale(db.UnitScale) --CastingBarFrame:ClearAllPoints() --CastingBarFrame:SetPoint("CENTER", UIParent, "CENTER", 0, 0) -- Target Castbar Target_Spellbar_AdjustPosition = function() end TargetFrameSpellBar:SetParent(UIParent) TargetFrameSpellBar:ClearAllPoints() TargetFrameSpellBar:SetPoint("CENTER", UIParent, "CENTER", 0, 40) TargetFrameSpellBar:SetScale(2) TargetFrameSpellBar:SetScript("OnShow", nil) ---------------------------------------------------------- --[[ Main Unit Frames Scaling ]]-- ---------------------------------------------------------- for _, frames in pairs({ PlayerFrame, TargetFrame, FocusFrame, }) do frames:SetScale(db.UnitScale) end ---------------------------------------------------------- --[[ Party Member Frame Scaling ]]-- ---------------------------------------------------------- for i = 1, MAX_PARTY_MEMBERS do _G["PartyMemberFrame"..i]:SetScale(db.UnitScale) end ---------------------------------------------------------- --[[ Arena Frames Scaling ]]-- ---------------------------------------------------------- --local function ScaleArenaFrames() --for i = 1, MAX_ARENA_ENEMIES do --_G["ArenaPrepFrame"..i]:SetScale(db.UnitScale) --_G["ArenaEnemyFrame"..i]:SetScale(db.UnitScale) --end --end --if IsAddOnLoaded("Blizzard_ArenaUI") then --ScaleArenaFrames() --else --local f = CreateFrame("Frame") --f:RegisterEvent("ADDON_LOADED") --f:SetScript("OnEvent", function(self, event, addon) --if addon == "Blizzard_ArenaUI" then --self:UnregisterEvent(event) --ScaleArenaFrames() --end --end) --end ---------------------------------------------------------- --[[ Boss Frames Scaling ]]-- ---------------------------------------------------------- for i = 1, MAX_BOSS_FRAMES do _G["Boss"..i.."TargetFrame"]:SetScale(db.UnitScale) end ---------------------------------------------------------- end Could it be do to the MAX_BOSS_FRAMES? If so what would be a better call? Thanks in advance for any help. |
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WoWInterface » Developer Discussions » Lua/XML Help » Boss Frame Error |
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