11-02-16, 05:50 AM | #1 |
Issues with my scrollframes since 7.1
Hello, I'm the developer of PileSeller and since some months the code remained untouched.
With the release of 7.1, though, after updating the TOC I noticed a very strange behavior from my scrollframes, in particular the items within it. To make things simple, my addon is an autoseller that manages the drops you get from raids, instances and so on. These drops are saved into an array which is displayed as a list into a scrollframe (http://i.imgur.com/zPxQCw9.png) All the items withing the list are interactable, so if you mouse over 'em you get a tooltip of the item, and if you click on 'em you can gather more informations from the item itself. The problem now, it's that the items that are not "rendered" (so they are in the non-visible part of the scrollframe) are interactable, while before 7.1 this was not the case (http://i.imgur.com/Cccg9kY.png). The code of the creation of these items is below. Code:
function PileSeller:CreateScroll(parent, name, width, height, noBorder, noBackground) local f = CreateFrame("ScrollFrame", name, parent, "UIPanelScrollFrameTemplate") f:SetSize(width, height) f:SetClampedToScreen(true) f:EnableMouseWheel(true) if not noBackground then local tex = f:CreateTexture(nil, "BACKGROUND") tex:SetTexture([[Interface\Buttons\WHITE8X8]]) tex:SetVertexColor(.27,.27,.27,1) tex:SetAllPoints() end if not noBorder then f:SetBackdrop({ edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, insets = { left = 1, right = 1, top = 1, bottom = 1 } }) f:SetBackdropBorderColor(0, 0, 0) end f.content = CreateFrame("Frame", name .. "Content") f.content:SetSize(width, height) f:SetScrollChild(f.content) f:SetScript("OnMouseWheel", function(self, delta) local vertical = f:GetVerticalScroll() local max = f:GetVerticalScrollRange() _G[name .. "ScrollBar"]:SetMinMaxValues(0, max) local move = 13 * -delta if vertical + move > 0 and vertical + move < max then f:SetVerticalScroll(vertical + move) elseif vertical + move > max then f:SetVerticalScroll(max) elseif vertical + move < 0 then f:SetVerticalScroll(0) end _G[name .. "ScrollBar"]:SetValue(f:GetVerticalScroll()) end) return f end Code:
--- Function to create a button while filling a list --- input: --- parent = scrollframe to fill --- id = item id (-1 = nil) --- progress = normally the method it's run in a for loop, used to create space from one button and another --- height = height of a button --- [zoneName] = used for creating the ignored zones --- outbut: none function PileSeller:CreateScrollButton(parent, id, progress, width, height, zoneName, sources) local name = parent:GetName() .. "Button" .. progress local text = "" local found = "" if not parent[name] then parent[name] = CreateFrame("Button", parent:GetName() .. "Button" .. progress, parent) parent[name].t = parent[name]:CreateFontString(nil, "OVERLAY", "GameFontNormal") else parent[name]:Show() end if id ~= -1 then if parent:GetName() == "PileSeller_ConfigFrame_SavedScrollContent" then if psItemsSavedFound[id] then found = " " .. checkIcon end end local n, l, q, _t, _t, _t, _t, _t, _t, _t, _t = GetItemInfo(id) text = n -- select text color qualities = {} qualities[0] = { r = 0.615, g = 0.615, b = 0.615} qualities[1] = { r = 1, g = 1, b = 1} qualities[2] = { r = .118, g = 1, b = 0} qualities[3] = { r = 0, g = .439, b = 1} qualities[4] = { r = .639, g = .207, b = .933} qualities[5] = { r = 1, g = .501, b = 0} qualities[6] = { r = .901, g = .800, b = .501} if q >= 6 then q = qualities[6] else q = qualities[q] end parent[name].t:SetTextColor(q.r, q.g, q.b) parent[name]:SetScript("OnEnter", function() GameTooltip:SetOwner(parent[name], "ANCHOR_BOTTOMRIGHT", 0, parent[name]:GetHeight()) GameTooltip:SetHyperlink(l) GameTooltip:Show() end) parent[name]:SetScript("OnLeave", function() GameTooltip:Hide() end) PileSeller:debugprint(parent:GetName()) if parent:GetName() ~= "PileSeller_SellingBoxFrame_ScrollContent" then parent[name]:SetScript("OnClick", function() lastClicked = parent PileSeller:SetItemInfo(PileSeller.UIConfig.itemInfos.item, id) if IsShiftKeyDown() then ChatEdit_InsertLink(l) elseif IsControlKeyDown() then DressUpItemLink(l) end end) else parent[name]:RegisterForClicks("AnyDown") parent[name]:SetScript("OnClick", function(self, button) if IsShiftKeyDown() then ChatEdit_InsertLink(l) elseif IsControlKeyDown() then DressUpItemLink(l) end if button == "RightButton" then PileSeller:debugprint("banana") PileSeller:removeItem(l, psItems, parent) _G["PileSeller_SellingBoxFrame"]:Hide() _G["PileSeller_SellingBoxFrame"]:Show() end end) end elseif id == -1 then text = zoneName if parent:GetName() ~= "PileSeller_ConfigFrame_ItemInfos_MiniDialog_ScrollFrameContent" then parent[name]:SetScript("OnClick", function() PileSeller.UIConfig.txtAddIgnoreZone:SetText(text) end) else if text == TRANSMOG_SOURCE_1 then parent[name]:SetScript("OnEnter", function() PileSeller:CreateTooltipInfo(parent[name], sources) end) parent[name]:SetScript("OnLeave", function() GameTooltip:Hide() end) end end end parent[name].t:SetText(text .. found) parent[name].t:SetPoint("LEFT", parent[name]) parent[name].t:SetSize(width, height) parent[name]:SetSize(width, height) parent[name]:SetHighlightTexture("Interface\\AddOns\\PileSeller\\media\\highlight", "ADD") parent[name]:SetBackdrop({ bgFile = [[Interface\Buttons\WHITE8X8]], }) if progress % 2 == 0 or progress == 0 then parent[name]:SetBackdropColor(.15, .15, .15,1) else parent[name]:SetBackdropColor(.27, .27, .27,1) end if progress == 1 then parent[name]:SetPoint("TOPLEFT", parent, 1, -1) else parent[name]:SetPoint("TOPLEFT", parent, 1, -height * (progress - 1) - 1) end end Did something change with these APIs in 7.1 or am I missing something? To make some context, the first function it's used whenever the UI it's loaded for the first time, the second one it's used whenever I'm filling these lists.
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Developer of PileSeller Last edited by Zavian : 11-02-16 at 05:57 AM. |
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WoWInterface » Developer Discussions » Lua/XML Help » Issues with my scrollframes since 7.1 |
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