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08-25-23, 12:43 PM   #1
Benalish
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Ignoring global cooldown

Greetings,
I've created an icon that lights up when a spell is ready to use. Sometimes though, the icon blinks (disappears for a moment): I think it's a problem due to the global cooldown. I tried to work around this problem like this:

Lua Code:
  1. local usable, _ = IsUsableSpell(spellName)
  2. local start, duration = GetSpellCooldown(spellName)
  3. local ignore, gcd = GetSpellCooldown(61304)
  4. if (usable) then
  5.      if (duration == 0 and (start < ignore)) or (duration <= gcd) then --ignore global cooldown
  6.           --show icon
  7.      end
  8. else --hide icon
  9. end

Is there a better method?

Last edited by Benalish : 08-25-23 at 02:07 PM.
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09-07-23, 11:48 AM   #2
Benalish
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Posts: 123
I'll try to explain better with an example:
- Immolate is active on the target
Lua Code:
  1. usable == true
- The conflagrate is ready
Lua Code:
  1. duration == 0
- I cast Incinerate, and the icon is displayed
- But if I try to cast Incinerate while another Incinerate is in progress, the icon disappears
I wish this last step didn't happen

Can you help me?
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09-08-23, 11:08 AM   #3
Fizzlemizz
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Maybe something along the lines of:

Lua Code:
  1. local usable, _ = IsUsableSpell(spellName)
  2. local start, duration = GetSpellCooldown(spellName)
  3. local ignore, gcd = GetSpellCooldown(61304)
  4. if (usable) then
  5.      if (duration == 0 and (start < ignore)) or (duration <= gcd) then --ignore global cooldown
  6.           --show icon
  7.           Frame.endTime = start + duration
  8.      end
  9. else
  10.       if not Frame.endTime or Frame.endTime <= GetTime() then
  11.           Frame:Hide() -- only if it's not still ticking
  12.       end
  13. end
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09-09-23, 12:58 PM   #4
Benalish
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Perfect!
There's a better method to ignore global cooldown than this?

iLua Code:
  1. if (duration == 0 and (start < ignore)) or (duration <= gcd)
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09-09-23, 01:28 PM   #5
Fizzlemizz
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There is no built in IsOnGCD(...) test so you have to "roll-your-own".
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WoWInterface » Developer Discussions » Lua/XML Help » Ignoring global cooldown


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