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06-29-05, 01:33 PM   #1
Syllani
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Talking Part 1 of the Alerter GUI is finished!

Here's a teaser screenie of the new Alerter Options GUI



Now I need to start on the Mana and Spells configs


(If you're wondering wth is Alerter, it is a mod I've been working on which is similar to a combination SpellAlert / LowValuesAlert mod, with tons more configurability. The current version available for download is configured completely through slash-commands (ugh!). I hope to have the GUI finished by the end of the week, then it's going up for beta test here on WoWI.
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06-29-05, 08:30 PM   #2
Cairenn
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Looking forward to it Syllani, it looks really nice.

(When it's ready to go beta, I can just move this thread for you, if you'd like, just let me know)
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06-29-05, 08:45 PM   #3
Kaelten
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um.. thats a lot of options yo.
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06-29-05, 08:58 PM   #4
Syllani
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Originally Posted by Kaelten
um.. thats a lot of options yo.
That's the idea

My favorite mods are those which provide me with an extreme amount of customization options: Flexbar, DUF, MoveAnything, GroupButtons, etc.

It's only natural that my own addon have tons of options as well.

From my current description at curse-gaming:

My intial thought was to simply combine the functionality of SpellAlert and LowValuesAlert. Then I decided I wanted more... I want several alert types that I can easily toggle on and off. I want to be able to customize the colors of the alerts. I want to be able to set conditional alerts based on certain factors. As an example, I like to know when a party healer is out of mana, but not so much when the mage is oom (they run out a lot and I don't like the spam.) When I am done with it, Alerter should have all these options and more.
The options are saved per-character. When you are playing your tankin' warrior, you might really want to know when your partymembers or raidmembers are hurt, but not really be too concerned with their pets' well-being. Uncheck the pet options, and you won't be alerted for them. Some other time you might be playing a druid who just can't stand to see your party hunter's fuzzy wuzzy companion taking a beating, so you'd toggle the pet alerts on.

If you're the only healer in a group, and the group lacks a tank (for whatever reason), it could be argued that it's somewhat pointless to spam /party channel telling them you're low on health, since you're the only one who can do anything about it. (Though if you ever get in that situation, you've got more things to worry about than a spammy mod!)

Another example is letting your party know you're low on mana... good for healers to do... not so much necessary for someone like a hunter.

Anyway, enough rambling on my part. I try to make things as customizable as possible since everyone has a different playstyle and whatnot, and I believe I've accomplished my goals (or fairly close to them) with Alerter.
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07-04-05, 04:48 PM   #5
Kaelten
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You might want to offer a 'save by class' option.

As odds are even though my priest and druids options might vary if I have 2 priests they'll likely be the same
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07-04-05, 05:50 PM   #6
Syllani
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Originally Posted by Kaelten
You might want to offer a 'save by class' option.

As odds are even though my priest and druids options might vary if I have 2 priests they'll likely be the same
All options are saved uniquely by Charactername of Servername already.
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07-04-05, 06:00 PM   #7
Cairenn
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Approved and ready to go.

Here's the addy: http://www.wowinterface.com/download...fo.php?id=4051
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07-04-05, 06:21 PM   #8
Kaelten
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but what if I had 2 paladins, wether they be on the same server or not, I'm just saying it would be nice if I could set it so that the mod used the same settings by class.
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07-04-05, 06:26 PM   #9
Syllani
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Originally Posted by Kaelten
but what if I had 2 paladins, wether they be on the same server or not, I'm just saying it would be nice if I could set it so that the mod used the same settings by class.
Ah, I think I see what you mean. In the future I'll try to implement a "Load Config" option where you can easily copy one character's settings to another character. Would that work?
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07-05-05, 04:00 AM   #10
Quokka
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Sweet, I use it and love it.
One small request, could you make the sounds optional so that the can be switched off.

PS if you still need help on german transalation let me know.

Regards,
Quokka
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07-05-05, 06:54 AM   #11
Kaelten
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that'd work
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07-05-05, 10:43 AM   #12
Syllani
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Originally Posted by Quokka
Sweet, I use it and love it.
One small request, could you make the sounds optional so that the can be switched off.

PS if you still need help on german transalation let me know.

Regards,
Quokka
On the Health and Mana screens, there is a column of checkboxes with the heading "Sound", those *should* switch on/off the sound alerts for the particular unit (player, pet, party, etc.)

German translation would be great! I've tried to keep everything in the localization.lua file, so it's pretty full... I'd appreciate any amount of translation you're willing to contribute, and you'll be credited in the readme.txt

Thanks!
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07-08-05, 10:54 AM   #13
Quokka
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found it, I'll start with the transolations then
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07-08-05, 12:05 PM   #14
Syllani
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Wonderful!

Some notes regarding localization.lua:

The "spell comparison strings"... all those must be the exact text which shows in the combat log on whatever particular event:

Code:
-- spell comparison strings
ALERTER_SPELL_CASTING			= "(.+) begins to cast (.+).";
ALERTER_SPELL_BUFF_GAIN			= "(.+) gains (.+).";
ALERTER_SPELL_BUFF_GONE			= "(.+) fades from (.+).";
ALERTER_SPELL_MOB_FLEE			= "(.+) attempts to run away in fear!";
ALERTER_SPELL_FAILED			= "You fail to cast (.+): (.+).";
Examples of the above:

Scary Mob begins to cast Fire Bolt.
Friend gains Blessing of Whatever.
Good Buff fades from Partymember.
Scaredy Cat attempts to run away in fear!
You fail to cast Some Spell: Reason.

In the last one (the "you fail to cast" message), the "reason" is matched against the following strings. These, too, must be the exact text seen in the combat chat.

Code:
ALERTER_SPELL_FAILED_MANA = "Not enough mana";
ALERTER_SPELL_FAILED_RANGE = "Out of range";
ALERTER_SPELL_FAILED_SIGHT = "Target not in line of sight";
ALERTER_SPELL_FAILED_STUN = "stunned";
ALERTER_SPELL_FAILED_SILENCE = "silenced";
The "format strings", don't worry too much about them, they are used for display purposes rather than matching purposes.

The "class names" must be exact of course. (You could do /script message(UnitClass("target")); with several different classes targetted to get the correct names if you need them.)

Everything else is used for display only, so you have a bit of leeway in the translations.

Thanks so much for the help! PM or email me ([email protected]) if you have any questions about anything.
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08-02-05, 08:41 AM   #15
Itanius
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I was hoping that the development of this mod would continue... has Syllani gone AWOL?
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08-03-05, 01:20 PM   #16
Syllani
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I'm still here, just haven't had much dev time lately. Started a new job recently, and have actually been *playing* (gasp!) WoW in my free time

I patched a couple of minor bugs last night, only to log back on and discover a new one, which I'm in the process of trying to fix now. Hope to have a new version out this evening.
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08-15-05, 02:10 PM   #17
Devla
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Hi

Love the mod

Would be great if there was an 'easy' way to toggle Enemy only messages. I like being alerted but not for every heal or spell on me, party, etc etc.

Also an option for Enemy non PvP messages only would be great, as the spam in AV/WSG can lag just a bit.

Thanks
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WoWInterface » AddOns, Compilations, Macros » Alpha/Beta AddOns and Compilations » Part 1 of the Alerter GUI is finished!


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