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06-20-13, 12:57 PM   #2041
Fujisawa
A Defias Bandit
Join Date: Jun 2013
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Guild Calendar

For the Calendar clicking the time at the lower right of the screen will bring it up~
 
06-20-13, 02:21 PM   #2042
Ruvengaard
A Cyclonian
Join Date: Jan 2013
Posts: 46
Hi Nib,

Just installed the latest build (11) and the info line is missing :


Any paramters to drive that I should change ?

Take care,
Ruven.
 
06-20-13, 02:24 PM   #2043
Nibelheim
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Originally Posted by Ruvengaard View Post
Hi Nib,

Just installed the latest build (11) and the info line is missing :

Any paramters to drive that I should change ?

Take care,
Ruven.
O.O

Did you exit WoW when you updated? Make sure the Info Line module is enabled (Advanced Settings > Modules)
 
06-20-13, 02:49 PM   #2044
Ruvengaard
A Cyclonian
Join Date: Jan 2013
Posts: 46
I startd WOW after downloading and installing .

And yep the info line module is enabled.

I'll try a restart and full re-install if it doesn't work and let you know.

thanks for the quick answer.

Take care,
Ruven.
 
06-20-13, 03:35 PM   #2045
Mcaffee
A Fallenroot Satyr
 
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Nib,

Loving it, its awesome.
I noticed that AMS wasn't tracked in the HUD so I went into the LUA and found a spell code that didn't match.
{spell = 48707}, -- Anti-Magic Shell, this is the proper code and it now tracks.

For any other DK's or engineers for that matter go to Interface\AddOns\nibRealUI\HuD\AuraTracking open defaults and add the following if you want to track them.
{spell = 126731}, -- Synapse Springs (Engineering gloves)
{spell = 138760}, -- Mighty (this is the buff from Fabled Feather of Ji-Kun trinket)
{spell = 138870}, -- Rampage (this is the buff from Primordius Talisman of Rage trinket)
{spell = 33697}, -- Blood Fury (Orc racial)
{spell = 49206}, -- Gary (Gargoyle - note that this 1 is giving me a headache as it doesn't always work)
 
06-20-13, 03:51 PM   #2046
Ruvengaard
A Cyclonian
Join Date: Jan 2013
Posts: 46
Full re-install solved the problem, but I don't understand what could have caused it in the first place. I was running beta10, downloaded beta11, merged the Interface directory as usual, and when I restarted :: pfuitt !! vanished !!. Anyways, works fine now

One thing I noticed though : if you have the extra button active and you go in realUI config, Hud, Show Elements, when you hide the elements ==> it hides the extra button too . Tried it several times with the Klaxxi improvement that allows to control mobs in the Dread Wastes. Just get the improvement, bring RealUI Config, Hud, show elements, hide elements ==> The button should have disappeared. Definitely not a bg deal though.

Take care,
Ruven.
 
06-20-13, 06:01 PM   #2047
DracoRyx
A Fallenroot Satyr
 
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This isn't so much a bug comment or a keep up the good work thing, more looking for help from the community. Can anyone who heals using Real8 please PM me? I'm not sure how well the raid frames work for dedicated raid healing and such, kinda want some input from healers and if you use healbot/decursive or not with Real.
 
06-20-13, 06:15 PM   #2048
perfectfrost
A Murloc Raider
Join Date: Jun 2013
Posts: 5
any chance to get...

on my monk I like to use the mistweaver addon to assist me with healing and for some reason it doesn't show on the screen even though its enabled since I started using this UI.

Any ideas??
 
06-20-13, 06:16 PM   #2049
Kkthnx
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Thumbs up

Originally Posted by DracoRyx View Post
This isn't so much a bug comment or a keep up the good work thing, more looking for help from the community. Can anyone who heals using Real8 please PM me? I'm not sure how well the raid frames work for dedicated raid healing and such, kinda want some input from healers and if you use healbot/decursive or not with Real.
I heal everyday on this beautiful UI. I suggest you give it a shot. Also lookin on the front page it explains the frames and they have a healer layout. You will have to get used to it but you will do just fine. Yes I do believe nib is working on more stuff for heals for the frames "Grid2" but they work as it is right now.
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06-20-13, 06:16 PM   #2050
Clamsoda
A Frostmaul Preserver
Join Date: Nov 2011
Posts: 269
Originally Posted by Ruvengaard View Post
...merged the Interface directory as usual...
It is good practice to completely remove the old directory, and place the new one in. I would avoid merging directories unless you are using a patch or something that explicitly says to.

This way, your AddOn directory remains clean if the author decides to modify the directory hierarchy, or merge files.
 
06-20-13, 06:53 PM   #2051
Gethe
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I had clicked a color in the Appearance tab (Blue) and got this with v11:

Code:
2x nibRealUI-8.0 beta\HuD\ClassResource\Vengeance.lua:170: attempt to index field "vBar" (a nil value)
nibRealUI-8.0 beta\HuD\ClassResource\Vengeance.lua:170: in function "UpdateGlobalColors"
nibRealUI-8.0 beta\Core.lua:342: in function "StyleUpdateColors"
nibRealUI-8.0 beta\Config\ConfigBar\Appearance.lua:61: in function "UpdateGeneralColor"
nibRealUI-8.0 beta\Config\ConfigBar\Appearance.lua:204: in function "func"
nibRealUI-8.0 beta\Config\ConfigBar\GUI.lua:122: in function <nibRealUI\Config\ConfigBar\GUI.lua:114>
nibRealUI-8.0 beta\Config\ConfigBar\GUI.lua:135: in function "func"
<string>:"*:OnColorSelect":3: in function <string>:"*:OnColorSelect":1
<in C code>
<in C code>
nibRealUI-8.0 beta\Config\ConfigBar\GUI.lua:147: in function <nibRealUI\Config\ConfigBar\GUI.lua:126>

Locals:
self = <table> {
 CreateInnerBG = <func> @nibRealUI\..\Fun.lua:412
 SetModuleEnabled = <func> @nibRealUI\Core.lua:638
 LoadAddOnData_BugSack = <func> @nibRealUI\..\AddonData.lua:228
 LoadAddOnData_Masque = <func> @nibRealUI\..\AddonData.lua:4846
 RegisterModuleOptions = <func> @nibRealUI\Config.lua:402
 SetUpInitialOptions = <func> @nibRealUI\Config.lua:353
 GetModuleEnabled = <func> @nibRealUI\Core.lua:634
 defaultActionBarSettings = <table> {}
 RetrieveFont = <func> @nibRealUI\..\Fun.lua:504
 ColorShift = <func> @nibRealUI\..\Fun.lua:620
 SetDefaultModulePrototype = <func> @Masque\Libs\..\AceAddon-3.0.lua:440
 fontStringsSmall = <table> {}
 IsEnabled = <func> @Masque\Libs\..\AceAddon-3.0.lua:482
 ScheduleTimer = <func> @AdvancedIconSelector\Libs\LibAdvancedIconSelector-1.0\Libs\..\AceTimer-3.0.lua:108
 AbbreviateName = <func> @nibRealUI\..\Fun.lua:462
 GetFont = <func> @nibRealUI\..\Fun.lua:510
 ADDON_LOADED = <func> @nibRealUI\Core.lua:555
 media = <table> {}
 PLAYER_LOGIN = <func> @nibRealUI\Core.lua:516
 UnregisterMessage = <func> @AskMrRobot\Libs\..\CallbackHandler-1.0.lua:181
 OtherFaction = <func> @nibRealUI\..\Fun.lua:521
 ColorToHsl = <func> @nibRealUI\..\Fun.lua:599
 db = <table> {}
 OpenOptions = <func> @nibRealUI\Config.lua:336
 SetPowerMode = <func> @nibRealUI\Core.lua:293
 SetEnabledState = <func> @Masque\Libs\..\AceAddon-3.0.lua:455
 UPDATE_PENDING_MAIL = <func> @nibRealUI\Core.lua:475
 RegisterSkin = <func> @nibRealUI\Config.lua:406
 UpdateLayout = <func> @nibRealUI\Core.lua:395
 LoadDBMData = <func> @nibRealUI\..\AddonData.lua:17
 DoesAddonStyle = <func> @nibRealUI\..\AddonControl.lua:319
 GetILVLColor = <func> @nibRealUI\..\Fun.lua:562
 InstallProcedure = <func> @nibRealUI\..\Settings.lua:282
 UI_SCALE_CHANGED = <func> @nibRealUI\Core.lua:512
 OnInitialize = <func> @nibRealUI\Core.lua:563
 UnregisterAllEvents = <func> @AskMrRobot\Libs\..\CallbackHandler-1.0.lua:202
 RegisterLockdownUpdate = <func> @nibRealUI\Core.lua:429
 ToggleAddonStyleControl = <func> @nibRealUI\..\AddonControl.lua:299
 RegisterPlainOptions = <func> @nibRealUI\Config.lua:390
 ValidateOffset = <func> @nibRealUI\..\Fun.lua:530
 optionsFrame = <unnamed> {}
 GetName = <func> @Masque\Libs\..\AceAddon-3.0.lua:310
 LoadAddOnData_Kui_Nameplates = <func> @nibRealUI\..\AddonData.lua:4753
 CreateTextButton = <func> @nibRealUI\..\Fun.lua:253
 name = "Chundashi"
 GetVerString = <func> @nibRealUI\Core.lua:260
 Disable = <func> @Masque\Libs\..\AceAddon-3.0.lua:345
 LoadAddOnData_Bartender4 = <func> @nibRealUI\..\AddonData.lua:284
 ReloadUIDialog = <func> @nibRealUI\..\Fun.lua:53
 CreateBGSection = <func> @nibRealUI\..\Fun.lua:396
 Print = <function> defi
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06-20-13, 10:04 PM   #2052
Kkthnx
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Very weird issue. I switched specs and be hold I went into boomkin form and I have a weird eclipse bar at the bottom too.. O.o I am on the latest version v11 and its a clean install..

Edit : This only shows in boomkin form with a target. That is alive

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Last edited by Kkthnx : 06-20-13 at 10:12 PM.
 
06-20-13, 10:39 PM   #2053
Daagar
An Aku'mai Servant
Join Date: Dec 2006
Posts: 35
Er... it is late so I'll kick myself later for asking I'm sure, but on some of my toons Kui Nameplates are working just fine. However, it dawned on me after an interesting run as a tank on my new DK that the nameplates aren't working there. A bit stumped as to why. I ensured they are in fact enabled! I haven't exhaustively tested this yet but will do so more tomorrow if there isn't a known issue or fix.
 
06-20-13, 11:43 PM   #2054
Baurge
Tabilaski @ Andorhal
 
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Sorry if this has already been covered but I'm just now picking up your v8 beta and trying to play catch up. So I gotta admit this one looks pretty sexy, I will miss the icehud for dot tracking but the new one will suffice, something that however I really really miss is ticks on the cast bar, do you have any plans of adding this or is it a feature that may already be available that I'm not seeing?

Thanks!
 
06-20-13, 11:48 PM   #2055
Nibelheim
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Originally Posted by Gethe View Post
I had clicked a color in the Appearance tab (Blue) and got this with v11:
Hopefully all fixed up in v12.


Originally Posted by Kkthnxbye™ View Post
Very weird issue. I switched specs and be hold I went into boomkin form and I have a weird eclipse bar at the bottom too.. O.o I am on the latest version v11 and its a clean install..

Edit : This only shows in boomkin form with a target. That is alive
Fixed up in v12. Accidentally left duplicate modules in.


Originally Posted by Daagar View Post
Er... it is late so I'll kick myself later for asking I'm sure, but on some of my toons Kui Nameplates are working just fine. However, it dawned on me after an interesting run as a tank on my new DK that the nameplates aren't working there. A bit stumped as to why. I ensured they are in fact enabled! I haven't exhaustively tested this yet but will do so more tomorrow if there isn't a known issue or fix.
Very weird. Haven't seen this before.


Originally Posted by Baurge View Post
Sorry if this has already been covered but I'm just now picking up your v8 beta and trying to play catch up. So I gotta admit this one looks pretty sexy, I will miss the icehud for dot tracking but the new one will suffice, something that however I really really miss is ticks on the cast bar, do you have any plans of adding this or is it a feature that may already be available that I'm not seeing?

Thanks!
Still working on cast bars. Out-of-range, interruptable coloring and channel ticks coming in the future.
 
06-21-13, 12:14 AM   #2056
Nibelheim
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Uploading v13 with some prototype Aura Tracking options. Still in early stages of development, so be gentle


Last edited by Nibelheim : 06-21-13 at 12:35 AM.
 
06-21-13, 12:50 AM   #2057
Kkthnx
A Cobalt Mageweaver
 
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Originally Posted by Nibelheim View Post
Uploading v13 with some prototype Aura Tracking options. Still in early stages of development, so be gentle

1 more request..

Quit making this UI so awesome!

No UI around touches this UI.. So amazing and it just keeps getting better Nib. You have come a long way!
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06-21-13, 01:04 AM   #2058
Valixx
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Originally Posted by Nibelheim View Post
Uploading v13 with some prototype Aura Tracking options. Still in early stages of development, so be gentle

Thanks for putting my idea in!!! Pure awesomeness..
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06-21-13, 01:52 AM   #2059
Vetur
A Defias Bandit
Join Date: Jun 2013
Posts: 3
Just a note - the default ID for tigereye brew for WW monks should be 116740. It's currently set to 123980(? don't hold me on that, it had a 2 in it though) which I believe is the mastery, rather than the actual buff to be tracked. Once that was changed, timers seem to work perfectly for WW. Fantastic update
 
06-21-13, 03:45 AM   #2060
Ruvengaard
A Cyclonian
Join Date: Jan 2013
Posts: 46
Originally Posted by Clamsoda View Post
It is good practice to completely remove the old directory, and place the new one in. I would avoid merging directories unless you are using a patch or something that explicitly says to.

This way, your AddOn directory remains clean if the author decides to modify the directory hierarchy, or merge files.
Yep, I fully agree, except when you have additionnal addons (Skada, different bag addon, ...) then it becomes difficult to do this and keep track of your addons. And one of the beautiful things about RealUI is that it is simple .

However, when you use 100% of the UI and only this, I agree that full removal of Interface is definitely the way to go.

Take care,
Ruven.
 

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