About VFLT.SetScheduleDilation()
i played some time with VFLT.SetScheduleDilation(10) after sigg told me about a week ago, and i must say it does smooth out my gameplay somewhat mostly in singleplayer/dungeons, i did not notice any difference while raiding.
but regardless of singleplayer or group play, i noticed some of my windows to be somewhat "unresponsive"
i primarily noticed this with features based on Unit:InSet variables, those seem to refresh realy slow with VFLT.SetScheduleDilation(10) compared to not using the command.
to me it seems like the function is interfering with refreshing of the set-engine ?
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