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11-08-12, 09:44 PM   #1
AznNoProblem
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Looking to make a few things..

Hello.

I'm trying to make a few things which the previous versions use to have, but mop versions do not have, if anyone can help me out. =)

1. Dungeon/Instance LFG button (the one where you right click > Enter/Leave Dungeon / Leave dungeon queue)

2. Same thing, but for BG button queues (Right click > Enter Arena / BG > Leave bg/arena queue)

I don't see the option under the mini map button options.

3. Alternative power such as Holy Power, Shadow Orbs and Chi (Paladins, Spriests, Monks) I'm unsure how to go about creating this... Variable shadow orbs were a buff tracker, so it currently doesn't work, or at least I'm unable to figure out how to make it work since they redid how shadow orbs work.
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11-09-12, 12:15 AM   #2
sigg
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Hi azn

For 1 and 2 I will check

For 3 The classbar (complexes category) is available, only in github

Cheers
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11-10-12, 11:53 AM   #3
Cripsii
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Hi !

For 3, I'e check the github, and it's seem the classbar is not complete atm.

For exemple the Warlock is completly empty in the code....

I've create a new design variable named "Vars Burning Embers".
It's provide all you need for a destruction Warlock for Burning Embers tracking.

Feature:
Fractionnal var for tracking The Burning Embers
Individual colors
Booleen Check for Burning Embers ready or not
Text for know where we are in Burning embers Progression.
Support The glyphe for 4 Burning Embers instead of 3.

The following Screenshot show The config frame and an test unitframe for show what the vars provide (no text in this frame..)

I'm sure we can do it for every spec and every class in the game !

@sigg: I share the lua file, if you want.

@all: If you want to use this, please remember to put the lua file in RDX/Designs/Variables/ and to declare the file in rdx.toc!



Attached Files
File Type: lua BurningEmbersVariables.lua (4.4 KB, 577 views)
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11-11-12, 02:27 AM   #4
sigg
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Thanks cripsii
Your file has been added into RDX.

BTW, I updated the classbar for warlock now. If you need additional options, just let me know.

Just one remark about your design, you can use a texture backdrop for frames, as I see you still create a texture top, bottom, right and left .... You can even colorize them.


To AznNoProblem, the button Queueminimap is now available. Thanks Netquick! http://www.wowinterface.com/forums/s...ad.php?t=44359

Cheers
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11-11-12, 05:22 AM   #5
Cripsii
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Just one remark about your design, you can use a texture backdrop for frames, as I see you still create a texture top, bottom, right and left .... You can even colorize them.
I know, I know! But for my experience, I've some problem with pixel perfect and predefined backdrop/border...

I don't know if in the current version make this issue, but I'll test it!
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11-11-12, 10:36 AM   #6
sigg
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The backdrop texture will create 4 textures like how you do in the design
When you open a backdrop picker, in the bottom you can specify defaut, double or texture backdrop type
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11-11-12, 10:56 AM   #7
Cripsii
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I just see that!

I think it's not old! but it seem to work fine! I'm just gain 10 minutes for make my design now!

thanks!
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11-11-12, 06:35 PM   #8
AznNoProblem
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Originally Posted by sigg View Post
Thanks cripsii
To AznNoProblem, the button Queueminimap is now available. Thanks Netquick! http://www.wowinterface.com/forums/s...ad.php?t=44359

Cheers

Thank you

So to add
Code:
local BlizzButtons = { 

	{ text = "QueueStatusMinimapButton" },
do I go into designs > minimap buttons > and add it there under

Code:
local BlizzButtons = { 
	{ text = "MiniMapTracking" },
	{ text = "MiniMapVoiceChatFrame" },
	{ text = "MiniMapWorldMapButton" },
	{ text = "MiniMapLFGFrame" },
	{ text = "MinimapZoomIn" },
	{ text = "MinimapZoomOut" },
	{ text = "MiniMapMailFrame" },
	{ text = "MiniMapBattlefieldFrame" },
	{ text = "GameTimeFrame" },
	{ text = "FeedbackUIButton" },
	{ text = "MiniMapRecordingButton" },
	{ text = "MiniMapInstanceDifficulty" },
	{ text = "GuildInstanceDifficulty" },
	{ text = "QueueStatusMinimapButton" },
};
and that's it?
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Last edited by AznNoProblem : 11-11-12 at 07:07 PM. Reason: coding
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11-12-12, 12:37 AM   #9
sigg
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It is already add in RDX 9.0.8 beta

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