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03-24-11, 09:48 AM   #441
Dawn
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I would go with a static color on raidframes and your personal preference for single frames (player, target, etc).

I would also try to find a different position for those timers ... bottomright or whatever.
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03-24-11, 08:44 PM   #442
Oraknathal
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Originally Posted by SRCarebear View Post
What are your opinions on these two colour schemes?
Spent a little while this morning messing around with it but I'm not sure whether I like the normal class colour scheme or the greyed / class colour scheme.

The UI is bugging the hell out of me again which means there's something wrong with it but I can't quite figure it out. I'll find it eventually.
what exp bar are you using above the map could i get the lua for it?
 
03-25-11, 03:37 AM   #443
Coote
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Originally Posted by Oraknathal View Post
what exp bar are you using above the map could i get the lua for it?
It looks like Xparky.

http://www.wowinterface.com/download...59-Xparky.html
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03-25-11, 04:09 AM   #444
harizon
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Originally Posted by Oraknathal View Post
what exp bar are you using above the map could i get the lua for it?
Its "stExperienceBar".

You can just take it out of his UI package here:
http://www.wowinterface.com/download...39-CareUI.html
 
03-25-11, 09:34 AM   #445
sakurakira
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Originally Posted by SRCarebear View Post
What are your opinions on these two colour schemes?
Spent a little while this morning messing around with it but I'm not sure whether I like the normal class colour scheme or the greyed / class colour scheme.

The UI is bugging the hell out of me again which means there's something wrong with it but I can't quite figure it out. I'll find it eventually.
I prefer the brighter colors, but I like to tell the class at a glance. This is especially useful in PVP, but matters less in PVE.
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03-25-11, 11:45 AM   #446
Lily.Petal
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Changed my Bars/buff borders. I LOVE pixel borders, but BF PixelSkin was way to small for my buttons... So thanks to someone I found something even better!

two combat images~ Shows the Heath% in the middle, I like it :3

One image shows the HP bar with less then 50% health, the other before 50% is reached.

Trying to find a good font for my combat text z.z no luck so far
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Last edited by Lily.Petal : 03-25-11 at 11:58 AM.
 
03-25-11, 04:33 PM   #447
Nerielle
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Originally Posted by Lily.Petal View Post
Changed my Bars/buff borders. I LOVE pixel borders, but BF PixelSkin was way to small for my buttons... So thanks to someone I found something even better!

two combat images~ Shows the Heath% in the middle, I like it :3

One image shows the HP bar with less then 50% health, the other before 50% is reached.

Trying to find a good font for my combat text z.z no luck so far
I am falling in love with this
 
03-25-11, 04:48 PM   #448
Lily.Petal
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Originally Posted by Nerielle View Post
I am falling in love with this
Lol thank you <3 I plan to put another edited version of my party frames soon.

I plan to create my own raid frames, but for some reason, stuf raid now requires a reload on every change... and i'm lazy lol.
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03-26-11, 06:02 PM   #449
Kendian
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Originally Posted by Lily.Petal View Post
Changed my Bars/buff borders. I LOVE pixel borders, but BF PixelSkin was way to small for my buttons... So thanks to someone I found something even better!

two combat images~ Shows the Heath% in the middle, I like it :3

One image shows the HP bar with less then 50% health, the other before 50% is reached.

Trying to find a good font for my combat text z.z no luck so far
What font are you using for UF and nameplates, please?
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03-26-11, 06:15 PM   #450
Rosoaa
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New version: Any feedback at all is appreciated, thanks.

Solo Combat / Some Frames Hidden:



Party Combat:



Raid Combat:

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03-26-11, 07:32 PM   #451
Lily.Petal
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Originally Posted by Kendian View Post
What font are you using for UF and nameplates, please?
Swfit for nameplates and UF's

Supernat1001 for everything else.
@Rosoaa, I like how yours look, though I wouldn't use the backdrop behind everything. (imo<---)

Also it seems like the Backdrop for the UF and Buttons is not the same spacing if you look at it closely.
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Last edited by Lily.Petal : 03-26-11 at 07:48 PM.
 
03-26-11, 08:33 PM   #452
LLozaa
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Heres my current UI its a remake of Dicate UI mixed with ninui, Led++, Nefs, and FreeUI elements.

 
03-26-11, 09:18 PM   #453
Tanthalus
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Originally Posted by Oraknathal View Post
I really like this UI its very clean I especially love the tooltip. What addon are you using for it?
Its a heavily modified version of ElvUI, witch is a very heavily modified version of TukUI. The tooltips have not been modified except the font.
Originally Posted by Aprikot View Post
Looks good (a bit like Jasje Tukui). I like the background strata of the actionbar panel, was that intentional?
Yes it was intentional, I like a bottombar for things to be attached to. I wanted the main and split action bars to look clamped to that bar to give a solid feeling to some UI elements. Ill probably add hankthetanks buff bordertimer and nameplates at some point, and ditch numrical cooldown timers on a lot of buttons.
 
03-26-11, 10:03 PM   #454
Tanthalus
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Here it is in a random AV, with a few bugs here and there still. In development.

As a side note, the player frame will highlight its borders like shown red on the tank in the raid frame when they have aggro, and orange when they are close to taking aggro (inherited from Tukz/ElvUI). I may expand on it further in different areas. If I wanted I could make every border in the UI turn bright red when you take aggro. I do not like having whole addons just for aggro awareness, when it can be done in two layers:near taking aggro/has aggro.

Last edited by Tanthalus : 03-27-11 at 01:28 PM.
 
03-27-11, 07:36 AM   #455
sakurakira
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Originally Posted by Tanthalus View Post
Here it is in a random AV, with a few bugs here and there still. In development.

As a side note, the player frame will highlight its borders like shown red on the tank in the raid frame when they have aggro, and orange when they are close to taking aggro.

<IMG SNIP>
I really like all of the textures that you used here and how you kept your same border throughout, even on the nameplates and tooltip.

However, you realize that you have 3 different ways of showing the power bars there?

1 in the main UF you have yours and target being offset from the health.
2 in ToT and focus you have it larger and behind the health.
3 in the raid frame it is smaller and in front of the health.

At the very least the ToT/focus should have the same style as the raid frame, since they are both smaller.

I think I understand why you did it tough: the tot/focus has the middle design because they are centered between the player/target frames. If you had made them offcenter as the larger ones, it would look weird. In the same way, if you had made them like the raid frames, it would look inconsistent.

Actually, as I wrote all of that out, I don't really see how you can get around having the 3 different styles, other than to change the main player/target ones to not be offcenter. It's something to think about at least ;D.

The raid frames are my favorite part of the whole UI btw. Have you thought about only showing the power from mana users? I would think that having all of the colors from hunters/rogues/warriors/DK jumping around constantly would be distracting, especially since you aren't a healer and don't look at the raid frames often.
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03-27-11, 08:59 AM   #456
Aprikot
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Originally Posted by sakurakira View Post
I really like all of the textures that you used here
+1, beautifully done. I'm not usually a fan of panels, but your bottom panel composition is gorgeous.

I'm curious did you already try a pixel font on the unit frames? The text looks a bit dirty against the monochrome'd raid frames & nameplates.
 
03-27-11, 01:21 PM   #457
Tanthalus
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I dont want to take credit for the overall UI, that is Tukz and Im working off a version of a version of TukzUI moded by Elv. This is a heavily moded ElvUI. Though I will take credit for how the bottom action bars and the composition down there, so thank you

What isnt seen is a lot of customization inherits and added to from the base ElvUI i started from. The bottom action bars have several different combinations ranging from one single 12 button long bar only to two layers of 12 middle buttons and 2 layers of split bars on either side (split into 4 and 2 buttons, image shows 1 layer of this) So it looks like: 2 4 12 4 2 or 4 12 4 or 12



Also you will see their are 4 odd lil button looking things next to the left and right chat frames. 2 of witch are inherited from ElvUI, and 2 I added and improved. Their boarders highlight bu class color and raises 2 pixels when mouse over. They have differing functions, like turning on Elvs move-element ability, and raid buff reminder under the minimap and my function of opening his ui config; unfinished.



@sakurakira
I will most likely have the tot have a thin power bar like the raid frames, but I have not focused much there yet. Im actually still teaching myself LUA. in 6-25man raids all power is shown, in 26-40 man the power is hidden. It doesnt distract me as its not in my center of view so I rarely notice when in DPS mode, and when I do look over there it compliments the name color in quickly distinguishing class makup of a given random AV. I have not done much with raid frames yet so Im sure I may change more than the shape and a couple colors in the future, with options for hiding elements possible.


For people interested in this UI, and the wonderfully customizable and editable UI it is based off of (and lots of really great custom UIs based off TukzUI) go here: http://www.tukui.org

Last edited by Tanthalus : 03-27-11 at 01:31 PM.
 
03-27-11, 02:14 PM   #458
Rosoaa
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I've been inspired by this: http://www.wowuigallery.com/topic/underscore-1

So, I made my own version of it. Here's what I have finished so far:



In Combat: You'll notice two the panels are different colors. The red panel means I have aggro and the white panel means I'm in combat. Also, (not shown) a blue panel will replace the white panel when the players mana drops below 20%.

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03-27-11, 06:48 PM   #459
Rosoaa
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It's pretty much done now, but I need a few opinions.



Does the font on the aura's match the rest of the UI? I'm using Expressway Free on everything except the aura icons because it looks messy with an outline. Also, I think I need to do something about my nameplates.

If you noticed it looks like the chat frame, skada, and minimap are popping out at your face. It has a nice look, but I feel I should do the same for the unit frames, and possibly the raid, boss, and party frames as well. Any ideas on that?
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Last edited by Rosoaa : 03-27-11 at 06:51 PM.
 
03-27-11, 07:18 PM   #460
maxxastronaut
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My first attempt at a UI. I'm a fairly new player and only recently have I discovered that I actually enjoy customizing my interface almost as much as the game itself. Posting here because it generally feels like it's still missing something and I figured this was the place to get good feedback.

 

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