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03-17-08, 09:51 PM   #1
Cairenn
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2.4 Are you ready?

Given how big 2.4 is going to be (mod-wise it's pretty well comparable to 2.0), I figured it might be of benefit for folks to think about it a bit in advance, maybe give people suggestions. With that in mind:

What are the top mods that you "couldn't live without"?
Are they ready for 2.4?
If they aren't, do you have a potential replacement mod in mind?

Last edited by Cairenn : 03-17-08 at 10:35 PM.
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03-18-08, 01:46 AM   #2
Tekkub
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/em hands Cair an "The end is near" sign scribbled on some cardboard and points her to the nearest freeway offramp.
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03-18-08, 01:52 AM   #3
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03-18-08, 02:11 AM   #4
Inokis
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How about someone actually explaining the new combat log/events system. Everything i've read does a poor job at it and to me none of it makes any sense.
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03-18-08, 02:54 AM   #5
Layrajha
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YOU ARE NOT PREPARED!




... sorry, I had to
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03-18-08, 05:49 AM   #6
Qwerty55
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No!







But Cartographer is currently the only mod I have. I'm still looking for others.
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03-18-08, 07:51 AM   #7
Layrajha
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Originally Posted by Inokis View Post
How about someone actually explaining the new combat log/events system. Everything i've read does a poor job at it and to me none of it makes any sense.
Well, I think the only thing that might cause problems for autodidacts addon authors might be the use of masks. Read http://en.wikipedia.org/wiki/Mask_%28computing%29 if you don't really know what I mean, else let me know what you don't understand and I'll try to help.
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03-18-08, 04:31 PM   #8
Llivavin
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all of these


>.> well i could make do with out Recount and a few of the fubar ones

but most of these are done via the ace updater so i think i'll be safe >.>
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03-18-08, 05:58 PM   #9
Mazzlefizz
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Originally Posted by Inokis View Post
How about someone actually explaining the new combat log/events system. Everything i've read does a poor job at it and to me none of it makes any sense.
As I understand it, rather than spew out text that add-ons have to manually parse with regular expressions, WoW will now send structured data to add-ons. So instead of getting

"Mazzle hit Tekkub for 2333 of whoopass damage!"

add-ons will get one of their functions called with parameters like

Source: Mazzle
Target: Tekkub
Amount: 2333
Type: whoopass

It should be much easier to deal with, more efficient and far less ambiguous in certain cases. It just requires some stuff to be rewritten to handle getting the data in a different format.
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03-18-08, 06:24 PM   #10
Tekkub
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From a dev standpoint, new combat log stuff == much cheaper tracking of combat events.

From a user standpoint, cool new combat log filters.
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03-18-08, 07:13 PM   #11
Cairenn
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Mazzle's description of how the new combat log is going to work is a nice easy quick explanation. For the full technical details that authors want, that's covered in the 2.4 Upcoming API Changes - Concise List thread.


And, you guys have completely missed the point of this particular thread. What mods that you rely on are already fixed (and where can you find the updated versions) and which ones aren't (and what are you going to use in the meantime).
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03-18-08, 07:18 PM   #12
Tekkub
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The other thing the combat events gives us is the ability to track the source much MUCH better than before. If you're fighting 5 mobs of the same name, you now know which ones does what damage... and that summoned pet? it was summoned by this mob...

The first things to benefit from this are, of course, damage and threat meters.
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03-19-08, 04:15 PM   #13
Rhonlynn
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Can't live without??

titan panel,a nd now lighthjeaded, and double wide, and I'm about to install tomtom into it. Guild Calendar, too.


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