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06-09-09, 06:27 AM   #1
Kupotek
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How to make Unit Frames like these?

Curious what mod is used to make such unitframes as these:

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06-09-09, 06:38 AM   #2
Zyonin
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I am not exactly sure what mod was used to create those UFs, however likely suspects include: Pitbull (3 or 4), ag_UnitFrames, oUF, or Stuf. The cast bar layered over top the player frame could be the UF's cast bar or or more likely Quartz or AzCastBar.
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06-09-09, 06:42 AM   #3
Kupotek
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You just named all 4 major unit frame addons there are which sadly isn't helpful lol.
I know you tried but that's really no help.

The castbar overlay is the easy part, so I know many ways to do that which is why I didn't ask about the castbar,

thanks for replying though, really. Just hoping for more specific replies.
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06-09-09, 06:49 AM   #4
Zyonin
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Originally Posted by Kupotek View Post
You just named all 4 major unit frame addons there are which sadly isn't helpful lol.
I know you tried but that's really no help.

The castbar overlay is the easy part, so I know many ways to do that which is why I didn't ask about the castbar,

thanks for replying though, really. Just hoping for more specific replies.
I can't be more helpful without knowing which UF mod that screenshot uses. However all of those UF mods can create that layout. ag_UnitFrame with agUF_Pimpster or STUF would be the most user friendly. PitBull 3 can easily do all the advance text formating with DogTags however there is a huge number of frames to play with. Pitbull4 can do similar as PB3 however its still in the Alpha stage and is not quite ready for prime time. oUF is the most efficent CPU and memory wise of the bunch however unless you use a layout like oUF_Niyvava, you will be doing all the layout work in Lua. To be quite honest, that UF layout is not very complicated, however in the case of this SS, I would lean toward Pitbull 3 or 4 as the UF mod used here. The font and texture would be contained in SharedMedia. The font is something added by the user, its a pixel font of some kind of which can be found on DaFont.com. The texture is "Glaze" which is included with SharedMedia.
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06-09-09, 06:52 AM   #5
Kupotek
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I spent hours trying to create that with Pitbull 4 and just couldn't do it.

The health bar is standalone and if you hide the power bar the health becomes stretched out and doesn't look right, so creating an individuated health bar completely unconnected to the power bar was beyond me.

Placing the text and auras was easy, just couldn't figure out those and the bordering as such.

Thanks foir the info on the texture though and your replies.
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06-09-09, 07:02 AM   #6
Zyonin
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OK the borders are likely panels created by kgPanels or eePanels2 that are parented/anchored to the UnitFrames. I did this myself when I used to use PitBull (I use oUF with a custom layout now). The border texture is Zork (or Roth, its the same border as Roth/Zork are the creator of that border). I think or a modified Default border (all my "default" borders of this type that I have used a texture file in my Interface folder to override the default border. The Zork/Roth border is included with SharedMedia by default. Which ever border it is, it has been recolored by the panel mod.

Regarding the Health Frame stretching out when you hide the Power Bar. I had some issues like that when I was creating PB layouts. It took a combination of resizing the Healbar (to something like 2 or 3) and resizing the frame itself (usually 25 to 30) to make it look right with the given texture. You just have to keep beating away until it looks right. Creating PB layouts takes quite a bit of time until you get "just right". In other words, don't try this on Raid Night unless you want a pissed off Raid Leader!
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Last edited by Zyonin : 06-09-09 at 07:08 AM.
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06-09-09, 12:04 PM   #7
Torhal
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Originally Posted by Lykofos View Post
Pitbull4 can do similar as PB3 however its still in the Alpha stage and is not quite ready for prime time.
A bit off-topic, but I had to respond: At this point in time, I would recommend a switch from PB3 to PB4 - it actually outperforms its predecessor now.
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06-15-09, 01:10 AM   #8
Shali
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Heyho!

Is there anything new yet? I'm interested in that UI as well
I played around with STUF last night and it looks quite like in the screenshot. Only thing I'm missing is the exact font.

The uf-border also doesn't look exactly like the original, but it's very close. I'll upload a screenshot, when I'm back home.

Nevertheless i'd like to know how to build the rest of the ui like the one on the screen. The Minimap is Squeenix, but what's the bottom style and clock, mail etc.?

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