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10-11-14, 09:21 AM   #1
Aftermathhqt
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AftermathhUI Take Over.

Hey everyone! Long time since i posted here. Anyway i'm wondering if anyone want to take over my project.

Since i really don't have time anymore or any expertise to update the UI anymore and there has been alot of requests for it!

http://www.wowinterface.com/download...ermathhUI.html

contact me if you're willing to update it for Dreanor!

Best Regards,

Aftermathh.
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10-11-14, 11:33 AM   #2
Miiru
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would be a shame if noone would take it over.
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10-12-14, 09:07 AM   #3
10leej
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Originally Posted by Miiru View Post
would be a shame if noone would take it over.
Indeed it would, if I played on a more full time basis I would volunteer but I don't evenknow if I can keep up with my own addons right now.
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10-12-14, 02:53 PM   #4
Aftermathhqt
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Yeah would be a really shame if none could do it
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10-13-14, 01:44 AM   #5
Miiru
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Maybe you should write it on the addon's front page so people using it will read
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10-13-14, 07:36 AM   #6
Aftermathhqt
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Originally Posted by Miiru View Post
Maybe you should write it on the addon's front page so people using it will read
Guess i could try.
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10-13-14, 10:13 AM   #7
JDoubleU00
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I am looking at the latest version and trying to tackle the bugs. Slow but sure progress, if anyone else who is more qualified (everybody ) is interested, do not let me stand in your way.

Man, this is a cool UI coded from scratch, modular. I think I may have used it years ago, but this is what I have been looking for.
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10-13-14, 12:01 PM   #8
Aftermathhqt
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Originally Posted by rocnroll View Post
I am looking at the latest version and trying to tackle the bugs. Slow but sure progress, if anyone else who is more qualified (everybody ) is interested, do not let me stand in your way.

Man, this is a cool UI coded from scratch, modular. I think I may have used it years ago, but this is what I have been looking for.
Well if you're having some sort of progress and tackle it. Then you're more than welcome to take it over

And the UI needs some serious updating too since i didn't update it from like Cata lol.

And thanks, that was my intention to make it modular, before i quit i was making it even more flexiable with choosing how you want it, with options in game.

Last edited by Aftermathhqt : 10-13-14 at 12:12 PM.
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10-15-14, 12:57 PM   #9
Aftermathhqt
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Bump! Bump bumpbump!
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10-15-14, 02:06 PM   #10
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Well, it will take some work. I loaded AftermathUI and got a lot of errors, I think over 700! So, I loaded just oUF_Aftermath and got the following errors that I have yet to tackle.

I'm not sure if these are Aftermath or oUF, but I have another unit frame that works fine.

We will see if this is within my abilities to fix and maintain.



3x oUF\ouf-1.6.7.lua:262: Attempted to use invalid tag [Aftermathh:HolyPower].
[C]: in function `error'
oUF\elements\tags.lua:579: in function `Tag'
oUF_Aftermathh\oUF_Aftermathh-4.0.lua:1004: in function `styleFunc'
oUF\ouf-1.6.7.lua:262: in function <oUF\ouf.lua:192>
(tail call): ?
oUF\ouf-1.6.7.lua:552: in function `Spawn'
oUF_Aftermathh\oUF_Aftermathh-4.0.lua:1014: in function `func'
oUF\factory.lua:20: in function <oUF\factory.lua:16>
(tail call): ?

Locals:
self = oUF_AftermathhPlayer {
0 = <userdata>
Debuffs = <unnamed> {
}
MasterLooter = <unnamed> {
}
__tags = <table> {
}
UNIT_ENTERED_VEHICLE = <function> defined @oUF\ouf.lua:38
Leader = <unnamed> {
}
unit = "player"
Resting = <unnamed> {
}
Health = <unnamed> {
}
RaidIcon = <unnamed> {
}
__elements = <table> {
}
Name = <unnamed> {
}
CombatFeedbackText = <unnamed> {
}
Portrait = <unnamed> {
}
Combat = <unnamed> {
}
Power = <unnamed> {
}
LastUpdate = 0
HealPrediction = <table> {
}
PvPTimer = oUF_AftermathhPlayerPVPTimer {
}
PvP = <unnamed> {
}
style = "Aftermathh"
Castbar = <unnamed> {
}
menu = <function> defined @oUF_Aftermathh\oUF_Aftermathh_Functions.lua:49
PLAYER_ENTERING_WORLD = <function> defined @oUF\ouf.lua:149
UNIT_AURA = <function> defined @oUF_Aftermathh\oUF_Aftermathh_Functions.lua:67
Buffs = <unnamed> {
}
UNIT_EXITED_VEHICLE = <function> defined @oUF\ouf.lua:38
disallowVehicleSwap = true
}
fs = <unnamed> {
0 = <userdata>
parent = oUF_AftermathhPlayer {
}
}
tagstr = "[Aftermathh:HolyPower]"
func = nil
format = "%s"
numTags = 1
args = <table> {
}
(for generator) = <function> defined =[C]:-1
(for state) = nil
(for control) = "[Aftermathh:HolyPower]"
bracket = "[Aftermathh:HolyPower]"
tagFunc = nil
OnShow = <function> defined @oUF\elements\tags.lua:456
tagPool = <table> {
[perhp]% = <function> defined @oUF\elements\tags.lua:584
[curhp]/[maxhp] = <function> defined @oUF\elements\tags.lua:598
[cpoints] = <function> defined @oUF\elements\tags.lua:584
[perpp]% = <function> defined @oUF\elements\tags.lua:584
[curpp]/[maxpp] = <function> defined @oUF\elements\tags.lua:598
}
_PATTERN = "%[..-%]+"
funcPool = <table> {
}
tags = <table> {
cpoints = <function> defined return function(u)
local cp
if(UnitHasVehicleUI'player') then
cp = GetComboPoints('vehicle', 'target')
else
cp = GetComboPoints('player', 'target')
end

if(cp > 0) then
return cp
end
end:1
curpp = <function> defined =[C]:-1
perpp = <function> defined return function(u)
local m = UnitPowerMax(u)
if(m == 0) then
return 0
else
return math.floor(UnitPower(u)/m*100+.5)
end
end:1
maxhp = <function> defined =[C]:-1
perhp = <function> defined return function(u)
local m = UnitHealthMax(u)
if(m == 0) then
return 0
else
return math.floor(UnitHealth(u)/m*100+.5)
end
end:1
race = <function> defined =[C]:-1
faction = <function> defined =[C]:-1
maxpp = <function> defined =[C]:-1
curhp = <function> defined =[C]:-1
class = <function> defined =[C]:-1
}
getTagName = <function> defined @oUF\elements\tags.lua:462
_ENV = <table> {
Hex = <function> defined @oUF\elements\tags.lua:11
ColorGradient = <function> defined @oUF\colors.lua:155
_TAGS = <table> {
}
}
tmp = <table> {
}
eventlessUnits = <table> {
}
createOnUpdate = <function> defined @oUF\elements\tags.lua:430
RegisterEvents = <function> defined @oUF\elements\tags.lua:477

Last edited by JDoubleU00 : 10-15-14 at 02:11 PM. Reason: Made sure I was using the latest oUF.
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10-17-14, 02:11 AM   #11
Aftermathhqt
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Originally Posted by rocnroll View Post
Well, it will take some work. I loaded AftermathUI and got a lot of errors, I think over 700! So, I loaded just oUF_Aftermath and got the following errors that I have yet to tackle.

I'm not sure if these are Aftermath or oUF, but I have another unit frame that works fine.

We will see if this is within my abilities to fix and maintain.



3x oUF\ouf-1.6.7.lua:262: Attempted to use invalid tag [Aftermathh:HolyPower].
[C]: in function `error'
oUF\elements\tags.lua:579: in function `Tag'
oUF_Aftermathh\oUF_Aftermathh-4.0.lua:1004: in function `styleFunc'
oUF\ouf-1.6.7.lua:262: in function <oUF\ouf.lua:192>
(tail call): ?
oUF\ouf-1.6.7.lua:552: in function `Spawn'
oUF_Aftermathh\oUF_Aftermathh-4.0.lua:1014: in function `func'
oUF\factory.lua:20: in function <oUF\factory.lua:16>
(tail call): ?

Locals:
self = oUF_AftermathhPlayer {
0 = <userdata>
Debuffs = <unnamed> {
}
MasterLooter = <unnamed> {
}
__tags = <table> {
}
UNIT_ENTERED_VEHICLE = <function> defined @oUF\ouf.lua:38
Leader = <unnamed> {
}
unit = "player"
Resting = <unnamed> {
}
Health = <unnamed> {
}
RaidIcon = <unnamed> {
}
__elements = <table> {
}
Name = <unnamed> {
}
CombatFeedbackText = <unnamed> {
}
Portrait = <unnamed> {
}
Combat = <unnamed> {
}
Power = <unnamed> {
}
LastUpdate = 0
HealPrediction = <table> {
}
PvPTimer = oUF_AftermathhPlayerPVPTimer {
}
PvP = <unnamed> {
}
style = "Aftermathh"
Castbar = <unnamed> {
}
menu = <function> defined @oUF_Aftermathh\oUF_Aftermathh_Functions.lua:49
PLAYER_ENTERING_WORLD = <function> defined @oUF\ouf.lua:149
UNIT_AURA = <function> defined @oUF_Aftermathh\oUF_Aftermathh_Functions.lua:67
Buffs = <unnamed> {
}
UNIT_EXITED_VEHICLE = <function> defined @oUF\ouf.lua:38
disallowVehicleSwap = true
}
fs = <unnamed> {
0 = <userdata>
parent = oUF_AftermathhPlayer {
}
}
tagstr = "[Aftermathh:HolyPower]"
func = nil
format = "%s"
numTags = 1
args = <table> {
}
(for generator) = <function> defined =[C]:-1
(for state) = nil
(for control) = "[Aftermathh:HolyPower]"
bracket = "[Aftermathh:HolyPower]"
tagFunc = nil
OnShow = <function> defined @oUF\elements\tags.lua:456
tagPool = <table> {
[perhp]% = <function> defined @oUF\elements\tags.lua:584
[curhp]/[maxhp] = <function> defined @oUF\elements\tags.lua:598
[cpoints] = <function> defined @oUF\elements\tags.lua:584
[perpp]% = <function> defined @oUF\elements\tags.lua:584
[curpp]/[maxpp] = <function> defined @oUF\elements\tags.lua:598
}
_PATTERN = "%[..-%]+"
funcPool = <table> {
}
tags = <table> {
cpoints = <function> defined return function(u)
local cp
if(UnitHasVehicleUI'player') then
cp = GetComboPoints('vehicle', 'target')
else
cp = GetComboPoints('player', 'target')
end

if(cp > 0) then
return cp
end
end:1
curpp = <function> defined =[C]:-1
perpp = <function> defined return function(u)
local m = UnitPowerMax(u)
if(m == 0) then
return 0
else
return math.floor(UnitPower(u)/m*100+.5)
end
end:1
maxhp = <function> defined =[C]:-1
perhp = <function> defined return function(u)
local m = UnitHealthMax(u)
if(m == 0) then
return 0
else
return math.floor(UnitHealth(u)/m*100+.5)
end
end:1
race = <function> defined =[C]:-1
faction = <function> defined =[C]:-1
maxpp = <function> defined =[C]:-1
curhp = <function> defined =[C]:-1
class = <function> defined =[C]:-1
}
getTagName = <function> defined @oUF\elements\tags.lua:462
_ENV = <table> {
Hex = <function> defined @oUF\elements\tags.lua:11
ColorGradient = <function> defined @oUF\colors.lua:155
_TAGS = <table> {
}
}
tmp = <table> {
}
eventlessUnits = <table> {
}
createOnUpdate = <function> defined @oUF\elements\tags.lua:430
RegisterEvents = <function> defined @oUF\elements\tags.lua:477
Have you updated to latest oUF? In that case it may be some new code in it and they might changed the tagging system.

Otherwise you can ask in this forum if you need help with oUF!

http://www.wowinterface.com/forums/f...splay.php?f=87

Last edited by Aftermathhqt : 10-17-14 at 02:18 AM.
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10-17-14, 12:21 PM   #12
Aftermathhqt
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Bumpbumdididump!
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10-17-14, 12:34 PM   #13
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This forum isn't moving fast enough to justify thread bumping. The only thing you'll achieve is annoying everyone.
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11-02-14, 11:46 PM   #14
10leej
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In my boredom (plus caught up with my own stuff so got nothing better to do) I take a look and I see a big mess. You have a ouf layout embedded in your ouf layout for example >.>

If I had a working copy of the game with proper internet to go with it I'd do some testing but I'll work out what I can find. if it works out I may even port it to the newer !Beautycase depending on how much of a tall order that is, but it would make it compatible with my own work in BobUI which would simplify the process of updating everything.
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Last edited by 10leej : 11-02-14 at 11:48 PM.
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11-03-14, 12:07 PM   #15
JDoubleU00
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Originally Posted by 10leej View Post
In my boredom (plus caught up with my own stuff so got nothing better to do) I take a look and I see a big mess. You have a ouf layout embedded in your ouf layout for example >.>

If I had a working copy of the game with proper internet to go with it I'd do some testing but I'll work out what I can find. if it works out I may even port it to the newer !Beautycase depending on how much of a tall order that is, but it would make it compatible with my own work in BobUI which would simplify the process of updating everything.
Maybe that is why I was confused. I updated the tags to oUF 1.6 and have it working on 6.0.3. But there is more to update. I will be updating the addon page for it soon. Any suggestions are welcome and appreciated.
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11-04-14, 10:21 AM   #16
10leej
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Originally Posted by rocnroll View Post
Maybe that is why I was confused. I updated the tags to oUF 1.6 and have it working on 6.0.3. But there is more to update. I will be updating the addon page for it soon. Any suggestions are welcome and appreciated.
The code for the bags and the loot frames I use in BobUI are actually an updated version of the bags aftermath ui used if I remember right.

Fell free to use that just keep in mind I use a different version of !Beatycase Aftermath UI uses so if you using the version found with aftermath ui you'll have to exchange the CreateBeautyBorder fundtion for CreateBorder
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11-12-14, 10:23 AM   #17
Aftermathhqt
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Originally Posted by 10leej View Post
In my boredom (plus caught up with my own stuff so got nothing better to do) I take a look and I see a big mess. You have a ouf layout embedded in your ouf layout for example >.>

If I had a working copy of the game with proper internet to go with it I'd do some testing but I'll work out what I can find. if it works out I may even port it to the newer !Beautycase depending on how much of a tall order that is, but it would make it compatible with my own work in BobUI which would simplify the process of updating everything.
"You have a ouf layout embedded in your ouf layout for example"

Where do you find this?
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