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02-28-07, 03:49 PM   #21
123noob
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Originally Posted by dorlf
hey 123noob, those turned out pretty nifty looking. i'd probably just repeat mazzle's sentiment in being conservative with textures below text areas, it can make it a pain to read.
Yah I noticed that too so I went and lowered its' opacity by 50-60% for both left and right textures. Now you can still see it while not having a hard time reading the texts.
Here is how it looks like after numerous adjustments:
I think I can say that this theme is completed. If not? any negative feedback will be great so I can fix it to make it even better. (Took me more than 4 hours for this theme... just wonder how long undead theme would take... lol)

Last edited by 123noob : 02-28-07 at 03:52 PM.
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02-28-07, 06:31 PM   #22
mfrnka
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I really like this. GREAT WORK!

Any word from Mazzle on when he might be including these? In the support thread he mentioned thinking continued development of MazzleUI was possibly feeling foolish rather than rewarding.

Just hoping this nice effort make it to the user community.
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02-28-07, 07:39 PM   #23
123noob
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Originally Posted by mfrnka
I really like this. GREAT WORK!

Any word from Mazzle on when he might be including these? In the support thread he mentioned thinking continued development of MazzleUI was possibly feeling foolish rather than rewarding.

Just hoping this nice effort make it to the user community.
Well if there is in any case Mazzlefizz would discontinue this great project, then I supposed transfering the skins into something like XArt and make it as stand-alone for downloads. But until then, I'm crossing all pieces of my hair and fingers+toes!

/edit: after looking a bit more at the SS, I think I still need to do a wee bit more editing
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02-28-07, 09:37 PM   #24
Kamishimi
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The only thing that I can see to change is the tops of the textures along the frames. They seem to end very abruptly if you look closely, as if a line was driven across the top of the leaf pattern that cut the tops of the leaves off.
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02-28-07, 09:39 PM   #25
123noob
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Originally Posted by Kamishimi
The only thing that I can see to change is the tops of the textures along the frames. They seem to end very abruptly if you look closely, as if a line was driven across the top of the leaf pattern that cut the tops of the leaves off.
Yah, I mentioned that post before yours. It'll be easy to do anyways
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02-28-07, 09:47 PM   #26
Kamishimi
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Originally Posted by 123noob
Yah, I mentioned that post before yours. It'll be easy to do anyways
Well, you didn't actually mention it. You just said you were going to do some more retouching.

I'm a good guesser, I guess? Har har.
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03-01-07, 12:38 AM   #27
Durzil
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Originally Posted by 123noob
Then next one will be undead to make it more suitable toward those warlock users. (that one will have to take a while).
I'm patiently waiting
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03-01-07, 01:28 AM   #28
Mazzlefizz
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Originally Posted by mfrnka
I really like this. GREAT WORK!

Any word from Mazzle on when he might be including these? In the support thread he mentioned thinking continued development of MazzleUI was possibly feeling foolish rather than rewarding.

Just hoping this nice effort make it to the user community.
I haven't abandoned anything, but recent events have changed my perspective on the community. As a result, I'm spending less of my spare time on this project and more time doing other things, including playing. Once I save up enough for an epic gryphon, I'll start hacking away at the to-do list again.

psst... Gold donations on argent dawn would speed up the process
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03-01-07, 02:04 AM   #29
Kamishimi
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Originally Posted by Mazzlefizz

psst... Gold donations on argent dawn would speed up the process
Heh, I'll do this as soon as getting ready for heading off to college allows me some time to get gold of my own to donate >.<

EDIT: /jeding
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03-02-07, 10:00 AM   #30
sukkubus
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uuhm, whre can i download the second theme (NE). I canīt find it, sry.

P.S Very nice work noob
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03-02-07, 10:20 AM   #31
123noob
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Originally Posted by sukkubus
uuhm, whre can i download the second theme (NE). I canīt find it, sry.

P.S Very nice work noob
Any themes made after the EverQuest2 theme will not be released due to Mazzlefizz request to keep until the theme picker option is valid in MazzleUI.
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03-02-07, 10:52 AM   #32
Grimsin
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Alpha

Any idea how to change the alpha lvl of certain textures? if the alpha or frame lvl of the floating cave were higher then that of the map the map graphic would just get coverd rather then being in the way of the floating cave.
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03-02-07, 08:06 PM   #33
Mazzlefizz
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Originally Posted by Grimsin
Any idea how to change the alpha lvl of certain textures? if the alpha or frame lvl of the floating cave were higher then that of the map the map graphic would just get coverd rather then being in the way of the floating cave.
It's not an alpha issue with the graphic, it's a frame strata issue of the frame that holds it. The frame strata and level of the background textures is something done in my LUA code.
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03-03-07, 12:55 AM   #34
Kiyohime
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Originally Posted by sukkubus
uuhm, whre can i download the second theme (NE). I canīt find it, sry.

P.S Very nice work noob
Read first page~
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03-03-07, 03:42 AM   #35
flaska
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Can't wait 'til you release the NE skin =]
Looks beautiful! Keep up the good work!
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03-03-07, 05:56 AM   #36
Mazzlefizz
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Originally Posted by 123noob
Any themes made after the EverQuest2 theme will not be released due to Mazzlefizz request to keep until the theme picker option is valid in MazzleUI.
Well, I never actually requested you don't release it. I just asked you what happened. I was surprised that you put it out in that format since you had just asked about having it included within a skins feature in the Mazzifier, to which I said sure. But if people want it now, go for it. It doesn't bother me at all.
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03-03-07, 01:04 PM   #37
Grimsin
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Originally Posted by Mazzlefizz
It's not an alpha issue with the graphic, it's a frame strata issue of the frame that holds it. The frame strata and level of the background textures is something done in my LUA code.

Yea i think i found the LUA file that the frame lvl coding is in... diging threw it for where the cave lvl is. It should be imo higher then the map boarder. Think youll be able to see the target text better.
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03-03-07, 02:36 PM   #38
mfrnka
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Originally Posted by Mazzlefizz
Well, I never actually requested you don't release it. I just asked you what happened. I was surprised that you put it out in that format since you had just asked about having it included within a skins feature in the Mazzifier, to which I said sure. But if people want it now, go for it. It doesn't bother me at all.
Yes, yes.. set them free! hehe.

I'd really like to try out your extra texture packs and they can easily be rolled into the main MazzleUI at a later date closer to a main MazzleUI release date.
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03-03-07, 04:17 PM   #39
123noob
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Originally Posted by Mazzlefizz
Well, I never actually requested you don't release it. I just asked you what happened. I was surprised that you put it out in that format since you had just asked about having it included within a skins feature in the Mazzifier, to which I said sure. But if people want it now, go for it. It doesn't bother me at all.
I'm sorry if I've mistaken with what you said Mazzlefizz, my appology. I guess I got carried away when all of us got into that implementing the option into MazzleUI.
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03-04-07, 09:53 AM   #40
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Talking Undead Idea?

Hey 123,

For the UD theme how about using bones as your outline, kinda like the leaves on the NE one???

You still waiting for an imp for the NE skin release? If not I can't wait to install it....

Great job Mazz and 123, anything I can do to help, please let me know.
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