Hello. I've been trying to get autocast texture working on ButtonFacade. I have a working "autocastable" texture, but I can't get the autocast texture working (it's the moving sparks in the default UI). So, is it even possible to get it working? With/without animations? Atm I'm using this for it:
Code:
AutoCast = {
Width = 38,
Height = 38,
AboveNormal = true,
Texture = [[Interface\AddOns\ButtonFacade_San2\Textures\AutoCast]],
},
but only the default one shows up. Is the texture(s) saved in the MPQs?
Edit: Ok, found that I need to use a model layer. How I can create one?:/