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11-24-10, 02:06 PM   #1
Santewi
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Question ButtonFacade autocast texture

Hello. I've been trying to get autocast texture working on ButtonFacade. I have a working "autocastable" texture, but I can't get the autocast texture working (it's the moving sparks in the default UI). So, is it even possible to get it working? With/without animations? Atm I'm using this for it:

Code:
AutoCast = {
		Width = 38,
		Height = 38,
		AboveNormal = true,
		Texture = [[Interface\AddOns\ButtonFacade_San2\Textures\AutoCast]],
	},
but only the default one shows up. Is the texture(s) saved in the MPQs?


Edit: Ok, found that I need to use a model layer. How I can create one?:/

Last edited by Santewi : 11-24-10 at 03:19 PM.
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12-15-10, 12:31 PM   #2
Santewi
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Bump - would really want to know how the model layer works. I'm working on a new ButtonFacade skin and it looks a bit stupid with the default cooldown animation. Anyone has any idea how to make a model layer?
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12-15-10, 04:13 PM   #3
Taryble
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You may want to try the resources linked on ButtonFacade's main information/development site, or in the official thread that the author reads fairly regularly.

dev site --> http://www.wowace.com/addons/buttonfacade/
official forum thread --> http://forums.wowace.com/showthread.php?t=11851
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12-17-10, 08:36 AM   #4
Santewi
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I've checked both of those. Either one doesn't tell how to create a model layer.
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12-17-10, 10:33 AM   #5
Taryble
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Then I'd think about posting in the thread there and seeing if anybody there (including the maintainer/author of BF) has any suggestions for you.
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WoWInterface » AddOns, Compilations, Macros » AddOn Help/Support » ButtonFacade autocast texture


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