Thread Tools Display Modes
09-04-15, 11:34 AM   #1
badness
A Cliff Giant
 
badness's Avatar
Join Date: May 2010
Posts: 74
CaelNameplates and Ouf_Freeb Help (Authors Quit)

1.) It's a nameplate addon so I assume what broke it is the same thing that broke every other nameplate addon, something about SpellIconRegion. Ive tried myself to fix this but i'm coming up short each time, I even tried the Tidyplates fix but to no avail. Some help would be greatly appreciated with this.

Here is the Error:
http://postimg.org/image/mv6ylz7yb/full/


Here is the Code:
Code:
local addonName, ns = ...

local caelNamePlates = CreateFrame("Frame", nil, UIParent)
caelNamePlates:SetScript("OnEvent", function(self, event, ...) self[event](self, ...) end)

--if not IsAddOnLoaded("caelCore") then
	SetCVar("bloattest", 0) -- 1 might make nameplates larger but it fixes the disappearing ones.
	SetCVar("bloatnameplates", 0) -- 1 makes nameplates larger depending on threat percentage.
	SetCVar("bloatthreat", 0) -- 1 makes nameplates resize depending on threat gain/loss. Only active when a mob has multiple units on its threat table.
--end
--[[
local barTexture = caelMedia.files.statusBarC
local iconTexture = caelMedia.files.buttonNormal
local raidIcons = caelMedia.files.raidIcons
local overlayTexture = [=[Interface\Tooltips\Nameplate-Border]=]
local font, fontSize, fontOutline = caelMedia.fonts.CAELNAMEPLATE_FONT, 8
]]
local barTexture = [=[Interface\AddOns\caelNameplates\media\normtexc]=]
--local iconTexture = [=[Interface\AddOns\caelNameplates\media\buttonnormal]=]
--local raidIcons = [=[Interface\AddOns\caelNameplates\media\raidicons]=]
local overlayTexture = [=[Interface\Tooltips\Nameplate-Border]=]
--local font, fontSize, fontOutline = caelMedia.fonts.CAELNAMEPLATE_FONT, 8
local font = STANDARD_TEXT_FONT
local fontSize = 10
local fontOutline = "THINOUTLINE"

local backdrop = {
		bgFile   = 	[=[Interface\ChatFrame\ChatFrameBackground]=],
		edgeFile = 	[=[Interface\AddOns\caelNameplates\media\glowTex3]=], 
		edgeSize = 	2,
		insets   = 	{ left = 2, right = 2, top = 2, bottom = 2 }, 
	}

local select = select

--local pixelScale = caelLib.scale

local UpdateTime = function(self, curValue)
	local minValue, maxValue = self:GetMinMaxValues()
	if self.channeling then
		self.time:SetFormattedText("%.1f ", curValue)
	else
		self.time:SetFormattedText("%.1f ", maxValue - curValue)
	end
end

local ThreatUpdate = function(self, elapsed)
	self.elapsed = self.elapsed + elapsed
	if self.elapsed >= 0.2 then
		if not self.oldglow:IsShown() then
			self.healthBar.hpGlow:SetBackdropBorderColor(0, 0, 0)
		else
			local r, g, b = self.oldglow:GetVertexColor()
			if g + b == 0 then
				self.healthBar.hpGlow:SetBackdropBorderColor(1, 0, 0)
			else
				self.healthBar.hpGlow:SetBackdropBorderColor(1, 1, 0)
			end
		end

		self.healthBar:SetStatusBarColor(self.r, self.g, self.b)

		self.elapsed = 0
	end
end

local UpdatePlate = function(self)
	local r, g, b = self.healthBar:GetStatusBarColor()
	local newr, newg, newb
	if g + b == 0 then
		-- Hostile unit
		newr, newg, newb = 1, 0.2, 0.2
		self.healthBar:SetStatusBarColor(1, 0.2, 0.2)
	elseif r + b == 0 then
		-- Friendly unit
		newr, newg, newb = 0.2, 1, 0.2
		self.healthBar:SetStatusBarColor(0.2, 1, 0.2)
	elseif r + g == 0 then
		-- Friendly player
		newr, newg, newb = 0.31, 0.45, 0.63
		self.healthBar:SetStatusBarColor(0.31, 0.45, 0.63)
	elseif 2 - (r + g) < 0.05 and b == 0 then
		-- Neutral unit
		newr, newg, newb = 1, 1, 0.2--0.86, 0.83, 0.47
		self.healthBar:SetStatusBarColor(1, 1, 0.2)
	else
		-- Hostile player - class colored.
		newr, newg, newb = r, g, b	
	end

	self.r, self.g, self.b = newr, newg, newb

	self.healthBar:ClearAllPoints()
	self.healthBar:SetPoint("CENTER", self.healthBar:GetParent())
	self.healthBar:SetHeight(7)
	self.healthBar:SetWidth(100)

	self.healthBar.hpBackground:SetVertexColor(self.r * 0.33, self.g * 0.33, self.b * 0.33, 18)
	self.castBar.IconOverlay:SetVertexColor(self.r, self.g, self.b)

	self.castBar:ClearAllPoints()
	self.castBar:SetPoint("TOP", self.healthBar, "BOTTOM", 0, -5)
	self.castBar:SetHeight(4)
	self.castBar:SetWidth(100)

	self.highlight:ClearAllPoints()
	self.highlight:SetAllPoints(self.healthBar)

	local oldName = self.oldname:GetText()
	local newName = (string.len(oldName) > 20) and string.gsub(oldName, "%s?(.[\128-\191]*)%S+%s", "%1. ") or oldName -- "%s?(.)%S+%s"

	self.name:SetText(newName)

	local level, elite, mylevel = tonumber(self.level:GetText()), self.elite:IsShown(), UnitLevel("player")
	self.level:ClearAllPoints()
	self.level:SetPoint("RIGHT", self.healthBar, "LEFT", -1, 1)
	if self.boss:IsShown() then
		self.level:SetText("B")
		self.level:SetTextColor(0.8, 0.05, 0)
		self.level:Show()
	elseif not elite and level == mylevel then
		self.level:Hide()
	else
		self.level:SetText(level..(elite and "+" or ""))
	end
end

local FixCastbar = function(self)
	self.castbarOverlay:Hide()

	self:SetHeight(3)
	self:ClearAllPoints()
	self:SetPoint("TOP", self.healthBar, "BOTTOM", 0, -5)
end

local ColorCastBar = function(self, shielded)
	if shielded then
		self:SetStatusBarColor(0.8, 0.05, 0)
		self.cbGlow:SetBackdropBorderColor(0.75, 0.75, 0.75)
	else
		self.cbGlow:SetBackdropBorderColor(0, 0, 0)
	end
end

local OnSizeChanged = function(self, width, height)
	if floor(height) ~= 3 then
		self.needFix = true
	end
end

local OnShow = function(self)
	self.channeling  = UnitChannelInfo("target")

	if self.needFix then
		FixCastbar(self)
		if floor(self:GetHeight()) ~= 3 then
--			print("B) wrong size "..floor(self:GetHeight()))
		end
	end

	ColorCastBar(self, self.shieldedRegion:IsShown())
	self.IconOverlay:Show()
end

local OnValueChanged = function(self, curValue)
	UpdateTime(self, curValue)

	if self.needFix then
		FixCastbar(self)
		if floor(self:GetHeight()) ~= 5 then
--			print("C) wrong size "..floor(self:GetHeight()))
		end
		self.needFix = nil
	end
end

local OnHide = function(self)
	self.highlight:Hide()
	self.healthBar.hpGlow:SetBackdropBorderColor(0, 0, 0)
end

local OnEvent = function(self, event, unit)
	if unit == "target" then
		if self:IsShown() then
			ColorCastBar(self, event == "UNIT_SPELLCAST_NOT_INTERRUPTIBLE")
		end
	end
end

local CreatePlate = function(frame)
     
	frame.done = true
	
	frame.barFrame, frame.nameFrame = frame:GetChildren()
	frame.healthBar, frame.castBar = frame.barFrame:GetChildren()

	local healthBar, castBar = frame.healthBar, frame.castBar
	local glowRegion, overlayRegion, highlightRegion, levelTextRegion, bossIconRegion, raidIconRegion, stateIconRegion = frame.barFrame:GetRegions()
	local _, castbarOverlay, shieldedRegion, spellIconRegion = castBar:GetRegions()
	local nameTextRegion = frame.nameFrame:GetRegions()

	frame.oldname = nameTextRegion
	nameTextRegion:Hide()

	local newNameRegion = frame:CreateFontString()
	newNameRegion:SetPoint("CENTER", healthBar, "CENTER", 0, 10)
	newNameRegion:SetFont(font, fontSize, fontOutline)
	newNameRegion:SetTextColor(0.84, 0.75, 0.65)
	newNameRegion:SetShadowOffset(1.25, -1.25)
	frame.name = newNameRegion

	frame.level = levelTextRegion
	levelTextRegion:SetFont(font, fontSize, fontOutline)
	levelTextRegion:SetShadowOffset(1.25, -1.25)

	healthBar:SetStatusBarTexture(barTexture)

	healthBar.hpBackground = healthBar:CreateTexture(nil, "BACKGROUND")
	healthBar.hpBackground:SetAllPoints()
	healthBar.hpBackground:SetTexture(barTexture)

	healthBar.hpGlow = CreateFrame("Frame", nil, healthBar)
	healthBar.hpGlow:SetFrameLevel(healthBar:GetFrameLevel() -1 > 0 and healthBar:GetFrameLevel() -1 or 0)
	healthBar.hpGlow:SetPoint("TOPLEFT", healthBar, "TOPLEFT", -2, 2)
	healthBar.hpGlow:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", 2, -2)
	healthBar.hpGlow:SetBackdrop(backdrop)
	healthBar.hpGlow:SetBackdropColor(0, 0, 0, 0)
	healthBar.hpGlow:SetBackdropBorderColor(0, 0, 0)

	castBar.castbarOverlay = castbarOverlay
	castBar.healthBar = healthBar
	castBar.shieldedRegion = shieldedRegion
	castBar:SetStatusBarTexture(barTexture)

	castBar:HookScript("OnShow", OnShow)
	castBar:HookScript("OnSizeChanged", OnSizeChanged)
	castBar:HookScript("OnValueChanged", OnValueChanged)
	castBar:HookScript("OnEvent", OnEvent)
	castBar:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE")
	castBar:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE")

	castBar.time = castBar:CreateFontString(nil, "ARTWORK")
	castBar.time:SetPoint("RIGHT", castBar, "LEFT", -2, 0)
	castBar.time:SetFont(font, fontSize, fontOutline)
	castBar.time:SetTextColor(0.84, 0.75, 0.65)
	castBar.time:SetShadowOffset(1.25, -1.25)

	castBar.cbBackground = castBar:CreateTexture(nil, "BACKGROUND")
	castBar.cbBackground:SetAllPoints()
	castBar.cbBackground:SetTexture(barTexture)
	castBar.cbBackground:SetVertexColor(0.25, 0.25, 0.25, 0.75)

	castBar.cbGlow = CreateFrame("Frame", nil, castBar)
	castBar.cbGlow:SetFrameLevel(castBar:GetFrameLevel() -1 > 0 and castBar:GetFrameLevel() -1 or 0)
	castBar.cbGlow:SetPoint("TOPLEFT", castBar, -2, 2)
	castBar.cbGlow:SetPoint("BOTTOMRIGHT", castBar, 2, -2)
	castBar.cbGlow:SetBackdrop(backdrop)
	castBar.cbGlow:SetBackdropColor(0, 0, 0, 0)
	castBar.cbGlow:SetBackdropBorderColor(0, 0, 0)

	castBar.HolderA = CreateFrame("Frame", nil, castBar)
	castBar.HolderA:SetFrameLevel(castBar.HolderA:GetFrameLevel() + 1)
	castBar.HolderA:SetAllPoints()

	spellIconRegion:ClearAllPoints()
	spellIconRegion:SetParent(castBar.HolderA)
	spellIconRegion:SetPoint("LEFT", castBar, 8, 0)
	spellIconRegion:SetSize(0.1, 0.1)

	castBar.HolderB = CreateFrame("Frame", nil, castBar)
	castBar.HolderB:SetFrameLevel(castBar.HolderA:GetFrameLevel() + 2)
	castBar.HolderB:SetAllPoints()

	castBar.IconOverlay = castBar.HolderB:CreateTexture(nil, "OVERLAY")
	castBar.IconOverlay:SetPoint("TOPLEFT", spellIconRegion, -1.5, 1.5)
	castBar.IconOverlay:SetPoint("BOTTOMRIGHT", spellIconRegion, 1.5, -1.5)
	castBar.IconOverlay:SetTexture(iconTexture)

	highlightRegion:SetTexture(barTexture)
	highlightRegion:SetVertexColor(0.25, 0.25, 0.25)
	frame.highlight = highlightRegion

	raidIconRegion:ClearAllPoints()
	raidIconRegion:SetPoint("RIGHT", healthBar, 18, 0)
	raidIconRegion:SetSize(15, 15)
	raidIconRegion:SetTexture(raidIcons)	

	frame.oldglow = glowRegion
	frame.elite = stateIconRegion
	frame.boss = bossIconRegion

	glowRegion:SetTexture(nil)
	overlayRegion:SetTexture(nil)
	shieldedRegion:SetTexture(nil)
	castbarOverlay:SetTexture(nil)
	stateIconRegion:SetAlpha(0)
	bossIconRegion:SetTexture(nil)

	UpdatePlate(frame)
	frame:SetScript("OnShow", UpdatePlate)
	frame:SetScript("OnHide", OnHide)

	frame.elapsed = 0
	frame:SetScript("OnUpdate", ThreatUpdate)
end
--[[
local CheckFrames = function(num, ...)
	for i = 1, num do
		local frame = select(i, ...)
		if frame:GetName() and frame:GetName():find("NamePlate%d") and not frame.done then
			CreatePlate(frame)
			frame.done = true
		end
	end
end
]]
local numKids = 0
local lastUpdate = 0
local index = 1
local OnUpdate = function(self, elapsed)
	lastUpdate = lastUpdate + elapsed

	if lastUpdate > 0.1 then
		lastUpdate = 0

		local newNumKids = WorldFrame:GetNumChildren()
		if newNumKids ~= numKids then
			numKids = WorldFrame:GetNumChildren()
			for i = index, numKids do
				local frame = select(i, WorldFrame:GetChildren())
				local name = frame:GetName()

				if name and name:find("NamePlate") and not frame.done then
					--StyleFrame(frame)
					CreatePlate(frame)
					index = i
				end
			end
		end
	end
end
caelNamePlates:SetScript("OnUpdate", OnUpdate)
--[[
caelNameplates.eventFrame:SetScript("OnUpdate", function(self, elapsed)
	lastUpdate = lastUpdate + elapsed

	if lastUpdate > 0.1 then
		local newNumKids = WorldFrame:GetNumChildren()

		if newNumKids ~= numKids then
			CheckFrames(newNumKids, WorldFrame:GetChildren())

			for i = numKids + 1, newNumKids do
				local frame = select(i, WorldFrame:GetChildren())

				if frame:GetName() and frame:GetName():find("NamePlate%d") then
					CreatePlate(frame)
				end
			end

			numKids = newNumKids
		end
		lastUpdate = 0
	end
end)]]
--[[
caelNameplates.eventFrame:SetScript("OnEvent", function(self, event, ...)
	if type(self[event]) == "function" then
		return self[event](self, event, ...)
	end
end)

function caelNameplates.eventFrame:PLAYER_REGEN_ENABLED()
	SetCVar("nameplateShowEnemies", 0)
end

function caelNameplates.eventFrame:PLAYER_REGEN_DISABLED()
	SetCVar("nameplateShowEnemies", 1)
end

caelNameplates.eventFrame:RegisterEvent("ADDON_LOADED")
function caelNameplates.eventFrame:ADDON_LOADED(event, addon)
	if addon and addon:lower() == "caelnameplates" then
		if not caelNameplatesDB then
			caelNameplatesDB = {autotoggle = true}
		end
		
		caelNameplates.settings = caelNameplatesDB
		
		if caelNameplates.settings.autotoggle then
			self:RegisterEvent("PLAYER_REGEN_ENABLED")
			self:RegisterEvent("PLAYER_REGEN_DISABLED")
		end
	end
end

SlashCmdList["caelNameplates"] = function(parameters)
	if parameters == "autotoggle" then
		local newsetting = not caelNameplates.settings.autotoggle
		caelNameplates.settings.autotoggle = newsetting
		
		local func = newsetting and "RegisterEvent" or "UnregisterEvent"
		
		caelNameplates.eventFrame[func](caelNameplates.eventFrame, "PLAYER_REGEN_ENABLED")
		caelNameplates.eventFrame[func](caelNameplates.eventFrame, "PLAYER_REGEN_DISABLED")
		print("Auto toggling of nameplates based on combat state " .. (caelNameplates.settings.autotoggle and "|cff00ff00enabled|r." or "|cffff0000disabled|r."))
	end
end

SLASH_caelNameplates1 = "/caelnameplates"
]]
2.) I've been working on how to implement party frames into my OUF_Freeb unit frames and so far i only managed to get the header spawned but not the entire party(all 5 members) as a matter of fact they don't even show up when i join a party. Could anyone assist me in implementing them just like how the player frame looks.

Here is my Code so far:

Code:
local ADDON_NAME, ns = ...

local mediaPath = "Interface\\AddOns\\oUF_Freeb\\media\\"
local texture = mediaPath.."Cabaret"
local font, fontsize, fontflag = mediaPath.."myriad.ttf", 12, "THINOUTLINE" -- "" for none

local glowTex = mediaPath.."glowTex"
local buttonTex = mediaPath.."buttontex"
local height, width = 35, 325
local scale = 1.0
local hpheight = .75 -- .70 - .90 

local overrideBlizzbuffs = false
local castbars = true   -- "false" will disable all castbars
local auras = true  -- "false" will disable all auras on units
local bossframes = true
local auraborders = true
local partyframes = true

local classColorbars = false
local powerColor = true
local powerClass = false

local portraits = false
local onlyShowPlayer = false -- only show player debuffs on target

local pixelborder = false

if overrideBlizzbuffs then
	BuffFrame:Hide()
	TemporaryEnchantFrame:Hide()
end

local function multicheck(check, ...)
	for i=1, select('#', ...) do
		if check == select(i, ...) then return true end
	end
	return false
end

local backdrop = {
	bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=],
	insets = {top = 0, left = 0, bottom = 0, right = 0},
}

local backdrop2 = {
	bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=],
	insets = {top = -1, left = -1, bottom = -1, right = -1},
}

local frameBD = {
	--edgeFile = glowTex, edgeSize = 5,
	bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=],
	insets = {left = 3, right = 3, top = 3, bottom = 3}
}

-- Unit Menu
local dropdown = CreateFrame('Frame', ADDON_NAME .. 'DropDown', UIParent, 'UIDropDownMenuTemplate')

local function menu(self)
	dropdown:SetParent(self)
	return ToggleDropDownMenu(1, nil, dropdown, self:GetName(), 0, 0)
end

local init = function(self)
	local unit = self:GetParent().unit
	local menu, name, id

	if(not unit) then
		return
	end

	if(UnitIsUnit(unit, "player")) then
		menu = "SELF"
	elseif(UnitIsUnit(unit, "vehicle")) then
		menu = "VEHICLE"
	elseif(UnitIsUnit(unit, "pet")) then
		menu = "PET"
	elseif(UnitIsPlayer(unit)) then
		id = UnitInRaid(unit)
		if(id) then
			menu = "RAID_PLAYER"
			name = GetRaidRosterInfo(id)
		elseif(UnitInParty(unit)) then
			menu = "PARTY"
		else
			menu = "PLAYER"
		end
	else
		menu = "TARGET"
		name = RAID_TARGET_ICON
	end

	if(menu) then
		UnitPopup_ShowMenu(self, menu, unit, name, id)
	end
end

UIDropDownMenu_Initialize(dropdown, init, 'MENU')

local createBackdrop = function(parent, anchor) 
	local frame = CreateFrame("Frame", nil, parent)
	frame:SetFrameStrata("LOW")

	if pixelborder then
		frame:SetAllPoints(anchor)
		frame:SetBackdrop(backdrop2)
	else
		frame:SetPoint("TOPLEFT", anchor, "TOPLEFT", -4, 4)
		frame:SetPoint("BOTTOMRIGHT", anchor, "BOTTOMRIGHT", 4, -4)
		frame:SetBackdrop(frameBD)
	end

	frame:SetBackdropColor(.05, .05, .05, 1)
	frame:SetBackdropBorderColor(0, 0, 0)

	return frame
end
ns.backdrop = createBackdrop

local fixStatusbar = function(bar)
	bar:GetStatusBarTexture():SetHorizTile(false)
	bar:GetStatusBarTexture():SetVertTile(false)
	--bar:SetReverseFill(true)
end

local createStatusbar = function(parent, tex, layer, height, width, r, g, b, alpha)
	local bar = CreateFrame"StatusBar"
	bar:SetParent(parent)
	if height then
		bar:SetHeight(height)
	end
	if width then
		bar:SetWidth(width)
	end
	bar:SetStatusBarTexture(tex, layer)
	bar:SetStatusBarColor(r, g, b, alpha)
	fixStatusbar(bar)

	return bar
end

local createFont = function(parent, layer, font, fontsiz, outline, r, g, b, justify)
	local str = parent:CreateFontString(nil, layer)
	str:SetFont(font, fontsiz, outline)
	str:SetShadowOffset(1, -1)
	str:SetTextColor(r, g, b)
	if justify then
		str:SetJustifyH(justify)
	end

	return str
end

local AltPower = function(self)
	local barType, minPower, _, _, _, hideFromOthers = UnitAlternatePowerInfo(self.unit)

	if barType and self.Experience then
		self.Experience:Hide()
	else
		self.Experience:Show()
	end

	self.AltPowerBar.Text:UpdateTag()
end

local PostAltUpdate = function(altpp, min, cur, max)
	local self = altpp.__owner

	if self.Experience then
		self.Experience:Hide()
	end

	local tPath, r, g, b = UnitAlternatePowerTextureInfo(self.unit, 2)

	if(r) then
		altpp:SetStatusBarColor(r, g, b, 1)
	else
		altpp:SetStatusBarColor(1, 1, 1, .8)
	end 
end

local ExpPostUpdate = function(exp, unit, min, max)
	local self = exp.__owner

	if self.AltPowerBar and self.AltPowerBar:IsShown() then
		exp:Hide()
	end
end

local GetTime = GetTime
local floor, fmod = floor, math.fmod
local day, hour, minute = 86400, 3600, 60

local FormatTime = function(s)
	if s >= day then
		return format("%dd", floor(s/day + 0.5))
	elseif s >= hour then
		return format("%dh", floor(s/hour + 0.5))
	elseif s >= minute then
		return format("%dm", floor(s/minute + 0.5))
	end

	return format("%d", fmod(s, minute))
end

local CreateAuraTimer = function(self,elapsed)
	self.elapsed = (self.elapsed or 0) + elapsed

	if self.elapsed < .2 then return end
	self.elapsed = 0

	local timeLeft = self.expires - GetTime()
	if timeLeft <= 0 then
		self.remaining:SetText(nil)
	else
		self.remaining:SetText(FormatTime(timeLeft))
	end
end

local debuffFilter = {
	--Update this
}

local auraIcon = function(auras, button)
	local count = button.count
	count:ClearAllPoints()
	count:SetPoint("BOTTOMRIGHT", 3, -3)
	count:SetFontObject(nil)
	count:SetFont(font, 10, "OUTLINE")
	count:SetTextColor(.8, .8, .8)

	auras.disableCooldown = true

	button.icon:SetTexCoord(.1, .9, .1, .9)
	button.bg = createBackdrop(button, button)

	if auraborders then
		auras.showDebuffType = true
		auras.showBuffType = true
		button.overlay:SetTexture(buttonTex)
		button.overlay:SetPoint("TOPLEFT", button, "TOPLEFT", -2, 2)
		button.overlay:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", 2, -2)
		button.overlay:SetTexCoord(0, 1, 0.02, 1)
	else
		button.overlay:Hide()
	end

	local remaining = createFont(button, "OVERLAY", font, 12, "OUTLINE", .8, .8, .8)
	remaining:SetPoint("TOPLEFT", -3, 2)
	button.remaining = remaining
end

local PostUpdateIcon = function(icons, unit, icon, index, offset)
	local name, _, _, _, dtype, duration, expirationTime, unitCaster = UnitAura(unit, index, icon.filter)

	local texture = icon.icon
	if icon.isPlayer or debuffFilter[name] or UnitIsFriend('player', unit) or not icon.isDebuff then
		texture:SetDesaturated(false)
	else
		texture:SetDesaturated(true)
	end

	if duration and duration > 0 then
		icon.remaining:Show()
	else
		icon.remaining:Hide()
	end

	--[[if icon.isDebuff then
	icon.bg:SetBackdropBorderColor(.4, 0, 0)
	else
	icon.bg:SetBackdropBorderColor(0, 0, 0)
	end]]

	icon.duration = duration
	icon.expires = expirationTime
	icon:SetScript("OnUpdate", CreateAuraTimer)
end

local aurafilter = {
	["Chill of the Throne"] = true,
}

local CustomFilter = function(icons, ...)
	local _, icon, name, _, _, _, _, _, _, caster = ...

	if aurafilter[name] then
		return false
	end

	local isPlayer
	if multicheck(caster, 'player', 'vechicle') then
		isPlayer = true
	end

	if((icons.onlyShowPlayer and isPlayer) or (not icons.onlyShowPlayer and name)) then
		return true
	end
end

local PostCastStart = function(castbar, unit, name)
	if unit ~= 'player' then
		if castbar.interrupt then
			castbar.Backdrop:SetBackdropBorderColor(1, .9, .4)
			castbar.Backdrop:SetBackdropColor(1, .9, .4)

		else
			castbar.Backdrop:SetBackdropBorderColor(0, 0, 0)
			castbar.Backdrop:SetBackdropColor(0, 0, 0)
			--print(name)
		end
	end
end

local CustomTimeText = function(castbar, duration)
	if castbar.casting then
		castbar.Time:SetFormattedText("%.1f / %.1f", duration, castbar.max)
	elseif castbar.channeling then
		castbar.Time:SetFormattedText("%.1f / %.1f", castbar.max - duration, castbar.max)
	end
end

--========================--
--  Castbars
--========================--
local castbar = function(self, unit)
	local u = unit:match('[^%d]+')
	if multicheck(u, "target") then
		local cb = createStatusbar(self, texture, "OVERLAY", 25, portraits and 160 or width, 1, .25, .35, .5)
		cb:SetToplevel(true)

		cb.Spark = cb:CreateTexture(nil, "OVERLAY")
		cb.Spark:SetBlendMode("ADD")
		cb.Spark:SetAlpha(1)
		cb.Spark:SetHeight(50)

		local cbbg = cb:CreateTexture(nil, "BACKGROUND")
		cbbg:SetAllPoints(cb)
		cbbg:SetTexture(texture)
		cbbg:SetVertexColor(.1,.1,.1)

		cb.Time = createFont(cb, "OVERLAY", font, fontsize, fontflag, 1, 1, 1)
		cb.Time:SetPoint("RIGHT", cb, -2, 0)
		cb.CustomTimeText = CustomTimeText

		cb.Text = createFont(cb, "OVERLAY", font, fontsize, fontflag, 1, 1, 1, "LEFT")
		cb.Text:SetPoint("LEFT", cb, 2, 0)
		cb.Text:SetPoint("RIGHT", cb.Time, "LEFT")

		cb.Icon = cb:CreateTexture(nil, 'ARTWORK')
		cb.Icon:SetSize(25, 25)
		cb.Icon:SetTexCoord(.1, .9, .1, .9)

		if (unit == "target") then
			cb:SetPoint("CENTER", self, "CENTER", -415, -36)
			cb.Icon:SetPoint("BOTTOMLEFT", cb, "BOTTOMRIGHT", 7, 0)
                cb:SetWidth(410)
			cb.SafeZone = cb:CreateTexture(nil,'ARTWORK')
			cb.SafeZone:SetPoint('TOPRIGHT')
			cb.SafeZone:SetPoint('BOTTOMRIGHT')
			cb.SafeZone:SetTexture(texture)
			cb.SafeZone:SetVertexColor(.9,.7,0, 1)
		else
			cb:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 0, -10)
			cb.Icon:SetPoint("BOTTOMRIGHT", cb, "BOTTOMLEFT", -7, 0)
		end

		cb.Backdrop = createBackdrop(cb, cb)
		cb.IBackdrop = createBackdrop(cb, cb.Icon)

		cb.PostCastStart = PostCastStart
		cb.PostChannelStart = PostCastStart
		cb.PostCastInterruptible = PostCastStart
		cb.PostCastNotInterruptible = PostCastStart

		cb.bg = cbbg
		self.Castbar = cb
	end
end

--========================--
--  Shared
--========================--
local func = function(self, unit)
	self.menu = menu

	self:SetBackdrop(backdrop)
	self:SetBackdropColor(0, 0, 0)

	self:SetScript("OnEnter", UnitFrame_OnEnter)
	self:SetScript("OnLeave", UnitFrame_OnLeave)
	self:RegisterForClicks"AnyUp"

	self.FrameBackdrop = createBackdrop(self, self)

	local hp = createStatusbar(self, texture, nil, nil, nil, .15, .15, .15, 1)
	hp:SetPoint"TOP"
	hp:SetPoint"LEFT"
	hp:SetPoint"RIGHT"

	if(unit == "targettarget" or unit == "focustarget" or unit == "focus") then
		hp:SetHeight(height)
	else
		hp:SetHeight(height*hpheight)
	end

	hp.frequentUpdates = false
	hp.Smooth = true

	local hpbg = hp:CreateTexture(nil, "BORDER")
	hpbg:SetAllPoints(hp)
	hpbg:SetTexture(texture)

	if classColorbars then
		hp.colorClass = true
		hp.colorReaction = true
		hpbg.multiplier = .2
	else
		hpbg:SetVertexColor(.3,.3,.3)
	end

	if not (unit == "targettarget" or unit == "focustarget" or unit == "focus") then
		local hpp = createFont(hp, "OVERLAY", font, fontsize, fontflag, 1, 1, 1)
		hpp:SetPoint("RIGHT", hp, -2, 0)

		if(unit == "player") then
			self:Tag(hpp, '[freeb:hp]')
		else
			self:Tag(hpp, '[freeb:pp]  [freeb:hp]')
		end

		hp.hpp = hpp
	end

	hp.bg = hpbg
	self.Health = hp

	if not (unit == "targettarget" or unit == "focustarget" or unit == "focus") then
		local pp = createStatusbar(self, texture, nil, height*-(hpheight-.95), nil, 1, 1, 1, 1)
		pp:SetPoint"LEFT"
		pp:SetPoint"RIGHT"
		pp:SetPoint"BOTTOM" 

		pp.frequentUpdates = false
		pp.Smooth = true

		local ppbg = pp:CreateTexture(nil, "BORDER")
		ppbg:SetAllPoints(pp)
		ppbg:SetTexture(texture) 

		if powerColor then
			pp.colorPower = true
			ppbg.multiplier = .2
		elseif powerClass then
			pp.colorClass = true
			ppbg.multiplier = .2
		else
			ppbg:SetVertexColor(.3,.3,.3)
		end

		pp.bg = ppbg
		self.Power = pp
	end

	local altpp = createStatusbar(self, texture, nil, 4, nil, 1, 1, 1, .8)
	altpp:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -2)
	altpp:SetPoint('TOPRIGHT', self, 'BOTTOMRIGHT', 0, -2)
	altpp.bg = altpp:CreateTexture(nil, 'BORDER')
	altpp.bg:SetAllPoints(altpp)
	altpp.bg:SetTexture(texture)
	altpp.bg:SetVertexColor(.1, .1, .1)
	altpp.bd = createBackdrop(altpp, altpp)

	altpp.Text =  createFont(altpp, "OVERLAY", font, fontsize, fontflag, 1, 1, 1)
	altpp.Text:SetPoint("CENTER")
	self:Tag(altpp.Text, "[freeb:altpower]")

	altpp.PostUpdate = PostAltUpdate
	self.AltPowerBar = altpp

	local leader = hp:CreateTexture(nil, "OVERLAY")
	leader:SetSize(16, 16)
	leader:SetPoint("TOPLEFT", hp, "TOPLEFT", 5, 10)
	self.Leader = leader

	local masterlooter = hp:CreateTexture(nil, 'OVERLAY')
	masterlooter:SetSize(16, 16)
	masterlooter:SetPoint('LEFT', leader, 'RIGHT')
	self.MasterLooter = masterlooter

	local Combat = hp:CreateTexture(nil, 'OVERLAY')
	Combat:SetSize(20, 20)
	Combat:SetPoint('BOTTOMLEFT', hp, -10, -10)
	self.Combat = Combat

	

	local name = createFont(hp, "OVERLAY", font, fontsize, fontflag, 1, 1, 1)
	if(unit == "targettarget" or unit == "focustarget" or unit == "focus") then
		name:SetPoint("LEFT", hp)
		name:SetPoint("RIGHT", hp)

		if classColorbars then
			self:Tag(name, '[freeb:name]')
		else
			self:Tag(name, '[freeb:color][freeb:name]')
		end
	else
		name:SetPoint("LEFT", hp, 2, 0)
		name:SetPoint("RIGHT", hp.hpp, "LEFT")
		name:SetJustifyH"LEFT"

		if(unit == "player") then
			self:Tag(name, '[freeb:pp]')
		elseif classColorbars then
			self:Tag(name, '[freeb:info] [freeb:name]')
		else
			self:Tag(name, '[freeb:info] [freeb:color][freeb:name]')
		end
	end

	local ricon = hp:CreateTexture(nil, 'OVERLAY')
	ricon:SetPoint("BOTTOM", hp, "TOP", 0, -7)
	ricon:SetSize(16, 16)
	self.RaidIcon = ricon

	if castbars then
		castbar(self, unit)
	end

	self:SetSize(width, height)
	--if(unit == "targettarget" or unit == "focustarget" or unit == "focus" or unit:match('[^%d]+') == "boss") then
	if(unit == "targettarget" or unit == "focustarget" or unit == "focus") then
		self:SetSize(150, height)
	end
if(unit:match('[^%d]+') == "boss" or unit == "party") then
          self:SetSize(200, height)
      end
	self:SetScale(scale)
end

local UnitSpecific = {

	--========================--
	--  Player
	--========================--
	player = function(self, ...)
		func(self, ...)

		if portraits then
			self.Portrait = CreateFrame("PlayerModel", nil, self)
			self.Portrait:SetWidth(60)
			self.Portrait:SetHeight(36)
			self.Portrait:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 0, -10)
			self.PorBackdrop = createBackdrop(self, self.Portrait)
		end

		local _, class = UnitClass("player")
		-- Runes, DruidMana
		if multicheck(class, "DEATHKNIGHT", "DRUID") then
			local count
			if class == "DEATHKNIGHT" then 
				count = 6
			else
				count = 1
			end

			local bars = CreateFrame("Frame", nil, self)
			bars:SetPoint("TOPRIGHT", self, "BOTTOMRIGHT", 0, -32)
			bars:SetSize(160/count - 5, 16)

			local i = count
			for index = 1, count do
				bars[i] = createStatusbar(bars, texture, nil, 14, (portraits and 160 or width)/count-5, 1, 1, 1, 1)

				if class == "DRUID" then
					local color = self.colors.power["MANA"]
					bars[i]:SetStatusBarColor(color[1], color[2], color[3])
				end 

				if i == count then
					bars[i]:SetPoint("TOPRIGHT", bars, "TOPRIGHT")
				else
					bars[i]:SetPoint("RIGHT", bars[i+1], "LEFT", -5, 0)
				end

				bars[i].bg = bars[i]:CreateTexture(nil, "BACKGROUND")
				bars[i].bg:SetAllPoints(bars[i])
				bars[i].bg:SetTexture(texture)
				bars[i].bg:SetVertexColor(.1, .1, .1)
				bars[i].bg.multiplier = .2

				bars[i].bd = createBackdrop(bars[i], bars[i])
				i=i-1
			end

			if class == "DEATHKNIGHT" then
				--bars[3], bars[4], bars[5], bars[6] = bars[5], bars[6], bars[3], bars[4]
				self.Runes = bars
			else
				self.DruidMana = bars[1]
				self.DruidMana.bg = bars[1].bg
			end
		end

		-- Warlock, Paladin, Priest Icons
		if multicheck(class, "WARLOCK", "PRIEST", "PALADIN", "MONK") then
			local ClassIcons = {}
			local count = 5
			local i = count
			for index = 1, count do
				local Icon = self:CreateTexture(nil, 'BACKGROUND')
				Icon:SetTexture(texture)
				Icon:SetSize((110)/count, 16)
				Icon:SetPoint('TOPRIGHT', self, 'BOTTOMRIGHT', -index * (Icon:GetWidth()+5), -32)

				ClassIcons[i] = Icon
				i=i-1
			end

			self.ClassIcons = ClassIcons
		end

		if(IsAddOnLoaded('oUF_Experience')) then
			local OnEnter = function(self)
				UnitFrame_OnEnter(self)
				self.Experience.text:UpdateTag()
				self.Experience.text:Show()	
			end

			local OnLeave = function(self)
				UnitFrame_OnLeave(self)
				self.Experience.text:Hide()	
			end

			self.Experience = createStatusbar(self, texture, nil, 4, nil, 0, .7, 1, 1)
			self.Experience:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -2)
			self.Experience:SetPoint('TOPRIGHT', self, 'BOTTOMRIGHT', 0, -2)

			self.Experience.Rested = createStatusbar(self.Experience, texture, nil, nil, nil, 0, .4, 1, .6)
			self.Experience.Rested:SetAllPoints(self.Experience)
			self.Experience.Rested:SetBackdrop(backdrop)
			self.Experience.Rested:SetBackdropColor(0, 0, 0)

			self.Experience.bg = self.Experience.Rested:CreateTexture(nil, 'BORDER')
			self.Experience.bg:SetAllPoints(self.Experience)
			self.Experience.bg:SetTexture(texture)
			self.Experience.bg:SetVertexColor(.1, .1, .1)

			self.Experience.bd = createBackdrop(self.Experience, self.Experience)

			self.Experience.text = createFont(self.Experience, "OVERLAY", font, fontsize, fontflag, 1, 1, 1)
			self.Experience.text:SetPoint("CENTER")
			self.Experience.text:Hide()
			self:Tag(self.Experience.text, '[freeb:curxp] / [freeb:maxxp] - [freeb:perxp]%')

			self:SetScript("OnEnter", OnEnter)
			self:SetScript("OnLeave", OnLeave)

			self:RegisterEvent('UNIT_POWER_BAR_SHOW', AltPower)
			self:RegisterEvent('UNIT_POWER_BAR_HIDE', AltPower)

			self.Experience.PostUpdate = ExpPostUpdate
		end

		if overrideBlizzbuffs then
			local buffs = CreateFrame("Frame", nil, self)
			buffs:SetHeight(36)
			buffs:SetWidth(36*12)
			buffs.size = 36
			buffs.initialAnchor = "TOPRIGHT"
			buffs.spacing = 5
			buffs.num = 0
			buffs["growth-x"] = "LEFT"
			buffs["growth-y"] = "DOWN"
			buffs:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -10, -20)
			buffs.size = 36

			buffs.PostCreateIcon = auraIcon
			buffs.PostUpdateIcon = PostUpdateIcon

			self.Buffs = buffs
		end

		if auras then 
			local debuffs = CreateFrame("Frame", nil, self)
			debuffs:SetHeight(height+2)
			debuffs:SetWidth(width)
			debuffs.size = height+2
			debuffs:SetPoint("LEFT", self, "LEFT", -42, 0)
			debuffs.spacing = 4
			debuffs.initialAnchor = "LEFT"
                debuffs["growth-x"] = "LEFT"
			debuffs["growth-y"] = "DOWN"
                
			debuffs.PostCreateIcon = auraIcon
			debuffs.PostUpdateIcon = PostUpdateIcon
			debuffs.CustomFilter = CustomFilter

			self.Debuffs = debuffs
			self.Debuffs.num = 5 
		end
	end,

     --========================--
     --  Party
     --========================--
party = function(self, ...)
		func(self, ...)

		local Auras = CreateFrame("Frame", nil, self)
		Auras:SetHeight(height+2)
		Auras:SetWidth(width)
		Auras:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, 4)
		Auras.spacing = 4
		Auras.gap = true
		Auras.size = height+2
		Auras.initialAnchor = "BOTTOMLEFT"

		Auras.PostCreateIcon = auraIcon
		Auras.PostUpdateIcon = PostUpdateIcon
		Auras.CustomFilter = CustomFilter

		--self.Auras = Auras
		--self.Auras.numDebuffs = 4
		--self.Auras.numBuffs = 3
	end,






	--========================--
	--  Target
	--========================--
	target = function(self, ...)
		func(self, ...)

		if portraits then
			self.Portrait = CreateFrame("PlayerModel", nil, self)
			self.Portrait:SetWidth(60)
			self.Portrait:SetHeight(40)
			self.Portrait:SetPoint("TOPRIGHT", self, "BOTTOMRIGHT", 0, -10)
			self.PorBackdrop = createBackdrop(self, self.Portrait)
		end

		if auras then
			local buffs = CreateFrame("Frame", nil, self)
			buffs:SetHeight(height)
			buffs:SetWidth(width)
			buffs.initialAnchor = "BOTTOMLEFT"
			buffs.spacing = 5
			buffs.num = 16
			buffs["growth-x"] = "RIGHT"
			buffs["growth-y"] = "UP"
			buffs:SetPoint("BOTTOMLEFT", self, "LEFT", 0, 23)
			buffs.size = 25

			buffs.PostCreateIcon = auraIcon
			buffs.PostUpdateIcon = PostUpdateIcon

			self.Buffs = buffs

			local debuffs = CreateFrame("Frame", nil, self)
			debuffs:SetHeight(height)
			debuffs:SetWidth(width)
			debuffs:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, -66)
			debuffs.spacing = 5
			debuffs.size = 25
			debuffs["growth-x"] = "RIGHT"
			debuffs["growth-y"] = "DOWN"
                debuffs.initialAnchor = "BOTTOMLEFT"
			debuffs.onlyShowPlayer = onlyShowPlayer
                
			debuffs.PostCreateIcon = auraIcon
			debuffs.PostUpdateIcon = PostUpdateIcon
			debuffs.CustomFilter = CustomFilter

			self.Debuffs = debuffs
			self.Debuffs.num = 16

			local Auras = CreateFrame("Frame", nil, self)
			Auras:SetHeight(height+2)
			Auras:SetWidth(width)
			Auras:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, 4)
			Auras.spacing = 4
			Auras.gap = true
			Auras.size = height+2
			Auras.initialAnchor = "BOTTOMLEFT"

			Auras.PostCreateIcon = auraIcon
			Auras.PostUpdateIcon = PostUpdateIcon
			Auras.CustomFilter = CustomFilter

			-- Move all auras to top (debuffs and buffs should be disabled)
			--self.Auras = Auras
			--self.Auras.numDebuffs = 16
			--self.Auras.numBuffs = 15
		end

		local cpoints = createFont(self, "OVERLAY", font, 24, "THINOUTLINE", 1, 0, 0)
		cpoints:SetPoint('RIGHT', self, 'LEFT', -4, 0)
		self:Tag(cpoints, '[cpoints]')
	end,

	--========================--
	--  Focus
	--========================--
	--[[focus = function(self, ...)
	func(self, ...)

	if portraits then
	self.Portrait = CreateFrame("PlayerModel", nil, self)
	self.Portrait:SetWidth(60)
	self.Portrait:SetHeight(40)
	self.Portrait:SetPoint("TOPRIGHT", self, "BOTTOMRIGHT", 0, -10)
	self.PorBackdrop = createBackdrop(self, self.Portrait)
	end

	if auras then 
	local debuffs = CreateFrame("Frame", nil, self)
	debuffs:SetHeight(height+2)
	debuffs:SetWidth(width)
	debuffs:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, 4)
	debuffs.spacing = 4
	debuffs.size = height+2
	debuffs.initialAnchor = "BOTTOMLEFT"

	debuffs.PostCreateIcon = auraIcon
	debuffs.PostUpdateIcon = PostUpdateIcon

	self.Debuffs = debuffs
	self.Debuffs.num = 0

	local buffs = CreateFrame("Frame", nil, self)
	buffs:SetHeight(height)
	buffs:SetWidth(100)
	buffs.initialAnchor = "TOPLEFT"
	buffs.spacing = 4
	buffs.num = 0
	buffs["growth-x"] = "RIGHT"
	buffs["growth-y"] = "DOWN"
	buffs:SetPoint("LEFT", self, "RIGHT", 4, 0)
	buffs.size = height

	buffs.PostCreateIcon = auraIcon
	buffs.PostUpdateIcon = PostUpdateIcon

	self.Buffs = buffs
	end
	end,]]
	focus = function(self, ...)
		func(self, ...)
	end,

	--========================--
	--  Focus Target
	--========================--
	focustarget = function(self, ...)
		func(self, ...)
	end,

	--========================--
	--  Pet
	--========================--
	pet = function(self, ...)
		func(self, ...)

		if auras then 
			local debuffs = CreateFrame("Frame", nil, self)
			debuffs:SetHeight(height+2)
			debuffs:SetWidth(width)
			debuffs:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, 4)
			debuffs.spacing = 4
			debuffs.size = height+2
			debuffs.initialAnchor = "BOTTOMLEFT"

			debuffs.PostCreateIcon = auraIcon
			debuffs.PostUpdateIcon = PostUpdateIcon

			self.Debuffs = debuffs
			self.Debuffs.num = 8
		end
	end,

	--========================--
	--  Target Target
	--========================--
	targettarget = function(self, ...)
		func(self, ...)

		if auras then 
			local debuffs = CreateFrame("Frame", nil, self)
			debuffs:SetHeight(height+2)
			debuffs:SetWidth(width)
			debuffs:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, 4)
			debuffs.spacing = 4
			debuffs.size = height+2
			debuffs.initialAnchor = "BOTTOMLEFT"

			debuffs.PostCreateIcon = auraIcon
			debuffs.PostUpdateIcon = PostUpdateIcon
			debuffs.CustomFilter = CustomFilter

			self.Debuffs = debuffs
			self.Debuffs.num = 0 
		end
	end,

	--========================--
	--  Boss
	--========================--
	boss = function(self, ...)
		func(self, ...)

		local Auras = CreateFrame("Frame", nil, self)
		Auras:SetHeight(height+2)
		Auras:SetWidth(width)
		Auras:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, 4)
		Auras.spacing = 4
		Auras.gap = true
		Auras.size = height+2
		Auras.initialAnchor = "BOTTOMLEFT"

		Auras.PostCreateIcon = auraIcon
		Auras.PostUpdateIcon = PostUpdateIcon
		Auras.CustomFilter = CustomFilter

		--self.Auras = Auras
		--self.Auras.numDebuffs = 4
		--self.Auras.numBuffs = 3
	end,
}

oUF:RegisterStyle("Freeb", func)
for unit,layout in next, UnitSpecific do
	oUF:RegisterStyle('Freeb - ' .. unit:gsub("^%l", string.upper), layout)
end

local spawnHelper = function(self, unit, ...)
	if(UnitSpecific[unit]) then
		self:SetActiveStyle('Freeb - ' .. unit:gsub("^%l", string.upper))
	elseif(UnitSpecific[unit:match('[^%d]+')]) then -- boss1 -> boss
		self:SetActiveStyle('Freeb - ' .. unit:match('[^%d]+'):gsub("^%l", string.upper))
	else
		self:SetActiveStyle'Freeb'
	end

	local object = self:Spawn(unit)
	object:SetPoint(...)
	return object
end



oUF:Factory(function(self)
	spawnHelper(self, "player", "CENTER", -215, -250)
	spawnHelper(self, "target", "CENTER", 215, -250)
	spawnHelper(self, "targettarget", "CENTER", 0, -250)
	spawnHelper(self, "focus", "CENTER", 550, -150)
     spawnHelper(self, "party", "CENTER", -215, -150)


	if bossframes then
		for i = 1, MAX_BOSS_FRAMES do
			spawnHelper(self,'boss' .. i, "CENTER", 580, 225 - (60 * i))
		end
	end
end)
  Reply With Quote
09-04-15, 03:26 PM   #2
Dawn
A Molten Giant
 
Dawn's Avatar
AddOn Author - Click to view addons
Join Date: May 2006
Posts: 918
For nameplates, try changing

Code:
frame.healthBar, frame.castBar = frame.barFrame:GetChildren()
to

Code:
frame.healthBar, frame.absorbBar, frame.castBar = frame.barFrame:GetChildren()

For oUF, I can highly recommend looking at other layouts, compare, try, fail, fix... repeat until it works
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

  Reply With Quote
09-04-15, 05:55 PM   #3
badness
A Cliff Giant
 
badness's Avatar
Join Date: May 2010
Posts: 74
Thanks very much the nameplate fix worked perfectly. As for the ouF suggestion I have been trying and failing lol, I guess its back to even more trying and failing then..but one thing can you at least point me in the right direction? I've been trying to implement them just like how the bossframes work is this right or wrong? Ive been using p3lims ouF as a guideline, any suggestions on which might be a better one?
  Reply With Quote
09-04-15, 07:03 PM   #4
Dawn
A Molten Giant
 
Dawn's Avatar
AddOn Author - Click to view addons
Join Date: May 2006
Posts: 918
You could put this below your UnitSpecific code


Code:
-- raid, party
do
	UnitSpecific.party = function(self, ...)
		Shared(self, ...)

		-- your party stuff here	

	end
	
	UnitSpecific.raid = function(self, ...)
		Shared(self, ...)

		-- your raid stuff here
		
	end
end

spawn them ...

Code:
oUF:Factory(function(self)
	
	-- spawn party
	self:SetActiveStyle'YOUROUFLAYOUT - Party'
	local party = self:SpawnHeader('oUF_Party', nil, 'custom  [group:party,nogroup:raid][@raid6,noexists,group:raid] show;hide', 	
		'showParty', true, 
		--'showPlayer', true, 
		'yOffset', -10, 
		'template', 'oUF_SlimRaid',	-- party pets
		'oUF-initialConfigFunction', ([[
			self:SetWidth(%d)
			self:SetHeight(%d)
    ]]):format(WIDTH, HEIGHT))
	party:SetScale(YOURScale)
	party:SetPoint("TOPLEFT", player, "BOTTOMLEFT", 0, -40)
end
	
	-- spawn raid
	self:SetActiveStyle"YOUROUFLAYOUT - Raid"
	local raid = self:SpawnHeader('oUF_Raid', nil, 'raid',			
	'showRaid', true, 	
	'showPlayer', true,
	'groupFilter', '1,2,3,4,5',
	'groupingOrder', '1,2,3,4,5',
	'groupBy', 'GROUP',
	'maxColumns', 5,
	'unitsPerColumn', 5,
	'column', 4,
	'columnAnchorPoint', "RIGHT",
	'columnSpacing', 6,
	'yOffset', -6,
	'oUF-initialConfigFunction', ([[
			self:SetWidth(%d)
			self:SetHeight(%d)
    ]]):format(WIDTH, HEIGHT))
	raid:SetScale(YOURScale)
	raid:SetPoint("TOPLEFT", UIParent, "TOPLEFT", 30, -30)	
end

Obviously, all that stuff in the spawn function is custom code. You have to change it to whatever you want your group frames to look like.

€: The raid code is for a 25 man raid, btw.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."


Last edited by Dawn : 09-04-15 at 07:05 PM.
  Reply With Quote
09-05-15, 09:04 PM   #5
badness
A Cliff Giant
 
badness's Avatar
Join Date: May 2010
Posts: 74
Code:
Message: Interface\AddOns\oUF_Freeb\freeb.lua:944: attempt to index global 'self' (a nil value)
Time: 09/05/15 23:03:43
Count: 1
Stack: Interface\AddOns\oUF_Freeb\freeb.lua:944: in main chunk

Locals: ADDON_NAME = "oUF_Freeb"
ns = <table> {
 backdrop = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:101
}
mediaPath = "Interface\AddOns\oUF_Freeb\media\"
texture = "Interface\AddOns\oUF_Freeb\media\Cabaret"
font = "Interface\AddOns\oUF_Freeb\media\myriad.ttf"
fontsize = 12
fontflag = "THINOUTLINE"
glowTex = "Interface\AddOns\oUF_Freeb\media\glowTex"
buttonTex = "Interface\AddOns\oUF_Freeb\media\buttontex"
height = 35
width = 325
scale = 1
hpheight = 0.75
overrideBlizzbuffs = false
castbars = true
auras = true
bossframes = true
auraborders = true
partyframes = true
classColorbars = false
powerColor = true
powerClass = false
portraits = false
onlyShowPlayer = false
pixelborder = false
multicheck = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:34
backdrop = <table> {
 insets = <table> {
 }
 bgFile = "Interface\ChatFrame\ChatFrameBackground"
}
backdrop2 = <table> {
 insets = <table> {
 }
 bgFile = "Interface\ChatFrame\ChatFrameBackground"
}
frameBD = <table> {
 insets = <table> {
 }
 bgFile = "Interface\ChatFrame\ChatFrameBackground"
}
dropdown = oUF_FreebDropDown {
 0 = <userdata>
 displayMode = "MENU"
 initialize = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:65
}
menu = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:60
init = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:65
createBackdrop = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:101
fixStatusbar = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:121
createStatusbar = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:127
createFont = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:143
AltPower = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:155
PostAltUpdate = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:167
ExpPostUpdate = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:183
GetTime = <function> defined =[C]:-1
floor = <function> defined =[C]:-1
fmod = <function> defined =[C]:-1
day = 86400
hour = 3600
minute = 60
FormatTime = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:195
CreateAuraTimer = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:207
debuffFilter = <table> {
}
auraIcon = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:225
PostUpdateIcon = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:254
aurafilter = <table> {
 Chill of the Throne = true
}
CustomFilter = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:285
PostCastStart = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:302
CustomTimeText = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:316
castbar = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:327
func = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:385
UnitSpecific = <table> {
 party = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:920
 player = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:548
 boss = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:896
 focus = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:835
 target = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:719
 focustarget = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:842
 pet = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:849
 targettarget = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:872
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index global 'self' (a nil value)"
Ive gotten this error cant seem to find the fix but for the most part i know its saying the variable/function self is intialized to nil value but when i change all the self variable//function to some integer i still seem to get the error. Little assistance please
  Reply With Quote
09-11-15, 12:29 PM   #6
badness
A Cliff Giant
 
badness's Avatar
Join Date: May 2010
Posts: 74
Nevermind I got it working perfectly, thanks for the assistance i really appreciate it!
  Reply With Quote

WoWInterface » AddOns, Compilations, Macros » AddOn Help/Support » CaelNameplates and Ouf_Freeb Help (Authors Quit)

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off