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06-27-13, 12:42 PM   #21
jeffy162
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No, if the Unit Frames are default, just unlock and move them.
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Carbonite <----- GitHub main module (Maps ONLY) download link. The other modules are also available on GitHub.
Carbonite-CLASSIC<----- GitHub link to Carbonite Classic. Thanks to ircdirk for this!
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06-28-13, 05:36 AM   #22
AlleyKat
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I am on the vacations, finally, can continue my gui.
Also I am trying to learn some github.com, https://github.com/Darvame, but looks ugly right now.
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06-28-13, 05:51 AM   #23
AlleyKat
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Originally Posted by Mashugana View Post
This may be a stupid question, but how do you play with your unit frames stuffed up in the upper left corner? How do you know your health, focus, and target status in combat?

I've tried this to be minimal but find I need the unit frames center screen - what tricks do you have?

Beautiful UI.
Just an idea:
Warning, mad paint skills
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06-30-13, 08:36 AM   #24
Mayron
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Absolutely amazing! Really jealous of the bottom error bar animated text! Would love to have that ^^
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07-01-13, 08:22 PM   #25
Manastrider
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Obviously it's up to you in the end, but I don't think that just having large numbers is as efficient as having actual health and mana bars. Maybe if the numbers would change colors (which is something you can't ignore, even when not looking in that general area), it would work better than both others, but it might not work with your overall layout. Just my two cents
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07-22-13, 04:28 PM   #26
AlleyKat
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Started tooltip integration, looks like i have problems with colors
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07-25-13, 06:47 PM   #27
AlleyKat
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Done with tooltips for a while:
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07-27-13, 03:18 PM   #28
Manastrider
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(starting to realise I'm following this thread fanatically)

They look amazing! But personally, I don't find it necessary to have the class color three times in the tooltip.
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07-27-13, 08:02 PM   #29
AlleyKat
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Originally Posted by Manastrider View Post
(starting to realise I'm following this thread fanatically)

They look amazing! But personally, I don't find it necessary to have the class color three times in the tooltip.
It`s like find text processor: find all values and highlight them
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09-02-13, 03:13 PM   #30
Manastrider
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Any updates? :3

Last edited by Manastrider : 09-04-13 at 12:24 PM.
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09-20-13, 05:29 PM   #31
AlleyKat
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Originally Posted by Manastrider View Post
Any updates? :3
dunno, something like that

not readly :P

can`t see flashing animation :S
wanna add more stuff, can`t show right now

Last edited by AlleyKat : 09-20-13 at 05:31 PM.
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02-17-14, 10:14 AM   #32
AlleyKat
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A lot of people ask me about dis interface. I made thi interface for lulz and test some stuff.
Currently I haven`t much time. Btw, I am working on another interface.

You can take a super unstable version of it here:
Link to off-site download removed. Please upload here if you want to share it with the community. ~ Cairenn
just to look, and for fun

Last edited by AlleyKat : 02-01-15 at 12:03 PM.
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06-26-15, 02:12 AM   #33
vermin_being
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So someone can share this?
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06-26-15, 07:23 PM   #34
Lagex
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I love what you're doing

I really want to use this right now! I love it!
Stand-alone add-ons are fantastic and I appreciate the work you're putting into it.

If I could use the add-on even in a WiP state, I'd be happy.
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10-04-16, 02:59 PM   #35
phourniner
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Is this (or something like it) still being worked on?

I love what you're doing for the WoW community, and I am greatly, almost insanely looking forward to a gui like what I've seen here being released for use.

It looks wonderful! I missed out on DerpyUI back in the day (which I am very sad about) and I really am curious to know if this is ever going to come out?

Thanks for your hard work, AlleyKat!
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WoWInterface » AddOns, Compilations, Macros » UI Screenshots, Feedback and Design Discussion » Celestia [User Interface][WiP]

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