It looks like its a Tooltip frame.
I'm not sure if tooltips can be shown permanently, but the blizzard code for the minimap buttons in question should show how the tooltip is filled with its information so that you can put it in a frame you can make permanent in that eventuality.
/fstack on the minimap buttons will give you their name and finding their Blizzard code somewhere in the files downloaded from the game - such as at (
https://www.townlong-yak.com/framexml/live ) will help you identifiy the code blocks in question.
This might be what you are looking for. From the minimap.lua file.
Lua Code:
function MiniMapInstanceDifficulty_OnEnter(self)
local _, instanceType, difficulty, _, maxPlayers, playerDifficulty, isDynamicInstance, _, instanceGroupSize, lfgID = GetInstanceInfo();
local isLFR = select(8, GetDifficultyInfo(difficulty))
if (isLFR and lfgID) then
GameTooltip:SetOwner(self, "ANCHOR_BOTTOMLEFT", 8, 8);
local name = GetLFGDungeonInfo(lfgID);
GameTooltip:SetText(RAID_FINDER, 1, 1, 1);
GameTooltip:AddLine(name);
GameTooltip:Show();
end
end
function GuildInstanceDifficulty_OnEnter(self)
local guildName = GetGuildInfo("player");
local _, instanceType, _, _, maxPlayers = GetInstanceInfo();
local _, numGuildPresent, numGuildRequired, xpMultiplier = InGuildParty();
-- hack alert
if ( instanceType == "arena" ) then
maxPlayers = numGuildRequired;
end
GameTooltip:SetOwner(self, "ANCHOR_BOTTOMLEFT", 8, 8);
GameTooltip:SetText(GUILD_GROUP, 1, 1, 1);
if ( xpMultiplier < 1 ) then
GameTooltip:AddLine(string.format(GUILD_ACHIEVEMENTS_ELIGIBLE_MINXP, numGuildRequired, maxPlayers, guildName, xpMultiplier * 100), nil, nil, nil, true);
elseif ( xpMultiplier > 1 ) then
GameTooltip:AddLine(string.format(GUILD_ACHIEVEMENTS_ELIGIBLE_MAXXP, guildName, xpMultiplier * 100), nil, nil, nil, true);
else
if ( instanceType == "party" and maxPlayers == 5 ) then
numGuildRequired = 4;
end
GameTooltip:AddLine(string.format(GUILD_ACHIEVEMENTS_ELIGIBLE, numGuildRequired, maxPlayers, guildName), nil, nil, nil, true);
end
GameTooltip:Show();
end